Player Matchup

Mercury
Mercury
Armado_Ssj
Mercury
Level 100
God Stats
1W - 1L
1,285 SR
Queue Stats
210W - 209L
1,484 Elo+
Party 2
Bellona
Bellona
Heaven270
Bellona
Level 69
God Stats
27W - 21L
1,450 SR
Queue Stats
70W - 68L
1,418 Elo+
Solo
Charybdis
Charybdis
alexytgaming97
Charybdis
Level 126
God Stats
5W - 4L
1,420 SR
Queue Stats
255W - 254L
1,481 Elo+
Party 2
Chang'e
Chang'e
miltos200
Chang'e
Level 67
God Stats
10W - 5L
1,258 SR
Queue Stats
50W - 51L
1,657 Elo+
Party 2
Ymir
Ymir
xMike96
Ymir
Level 108
God Stats
28W - 26L
1,588 SR
Queue Stats
53W - 43L
1,485 Elo+
Solo
Team Averages
Level 94
1,400 SR
1,505 Elo+

VS

Team Averages
Level 104
1,507 SR
1,437 Elo+
Charybdis
Charybdis
 
Charybdis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Alemefraz
Danzaburou
Level 156
God Stats
72W - 46L
1,555 SR
Queue Stats
1,176W - 1,144L
1,457 Elo+
Solo
Chaac
Chaac
CALI1697
Chaac
Level 47
God Stats
60W - 40L
1,390 SR
Queue Stats
379W - 449L
1,379 Elo+
Party 1
Thoth
Thoth
ERROR-luisprota
Thoth
Level 81
God Stats
0W - 1L
1,663 SR
Queue Stats
403W - 466L
1,427 Elo+
Party 1
Mercury
Mercury
Szatanuu
Mercury
Level 108
God Stats
14W - 14L
1,425 SR
Queue Stats
214W - 219L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Armado_Ssj
Mercury
16
8 / 1 / 5
9,744
609
11,309
12,755
5,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
Heaven270
Bellona
17
6 / 2 / 2
10,825
677
16,477
18,849
20,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
alexytgaming97
Charybdis
16
5 / 3 / 9
9,376
586
10,314
11,805
3,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Bow

Short Bow

+15%
Attack Speed

Chang'e
miltos200
Chang'e
13
6 / 4 / 5
8,741
546
8,867
8,968
2,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ymir
xMike96
Ymir
13
2 / 3 / 11
8,458
529
5,433
13,610
11,185
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
1 / 6 / 6
7,994
500
7,283
12,435
4,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Danzaburou
Alemefraz
Danzaburou
13
7 / 6 / 4
8,595
537
15,242
15,596
5,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
CALI1697
Chaac
15
1 / 4 / 0
8,045
503
9,248
16,822
20,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
4 / 7 / 1
7,924
495
5,334
11,591
3,018
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Mercury
Szatanuu
Mercury
14
0 / 4 / 4
7,804
488
8,447
15,185
6,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
28
27
Kills
13
13
Deaths
27
32
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
6
6
0.67
L
Danzaburou
Alemefraz
Danzaburou
7
6
4
1.5
W
Mercury
Armado_Ssj
Mercury
8
1
5
10.5
L
Chaac
CALI1697
Chaac
1
4
0
0.25
L
4
7
1
0.64
W
Bellona
Heaven270
Bellona
6
2
2
3.5
L
Mercury
Szatanuu
Mercury
0
4
4
0.5
W
Charybdis
alexytgaming97
Charybdis
5
3
9
3.17
W
Chang'e
miltos200
Chang'e
6
4
5
2.13
W
Ymir
xMike96
Ymir
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,400
Damage
45,554
65,987
Taken
71,629
44,091
Mitigated
39,361
16,915
Healing
13,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
7,283
2,979
0
3,248
12,435
4,273
162
1,122
11,225
0
61,959
L
Danzaburou
Alemefraz
Danzaburou
15,242
3,253
0
2,241
15,596
5,397
30
3,956
11,458
0
49,653
W
Mercury
Armado_Ssj
Mercury
11,309
4,767
0
2,087
12,755
5,773
237
1,013
11,742
0
67,185
L
Chaac
CALI1697
Chaac
9,248
958
0
3,771
16,822
20,629
0
253
16,569
10,185
49,872
L
5,334
516
0
3,438
11,591
3,018
0
4,980
6,309
33,568
0
W
Bellona
Heaven270
Bellona
16,477
6,580
0
7,204
18,849
20,773
266
2,714
16,135
0
93,168
L
Mercury
Szatanuu
Mercury
8,447
3,718
0
500
15,185
6,044
0
2,973
11,976
0
71,859
W
Charybdis
alexytgaming97
Charybdis
10,314
4,801
0
3,230
11,805
3,560
396
703
11,102
0
58,424
W
Chang'e
miltos200
Chang'e
8,867
407
720
2,144
8,968
2,800
264
1,989
6,979
39,358
0
W
Ymir
xMike96
Ymir
5,433
553
258
1,272
13,610
11,185
0
1,501
12,109
22,898
660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,144
Gold Earned
40,362
450
Minions Killed
441
0
Camps Cleared
0
1,699,605
Distance Traveled
1,585,058
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,994
500
108
7
0
289,385
0
L
Danzaburou
8,595
537
65
4
0
280,343
1
W
Mercury
9,744
609
106
7
0
442,193
0
L
Chaac
8,045
503
102
6
0
334,589
0
L
Thoth
7,924
495
58
4
0
315,490
0
W
Bellona
10,825
677
156
10
0
321,467
0
L
Mercury
7,804
488
108
7
0
365,251
0
W
Charybdis
9,376
586
98
6
0
293,553
0
W
Chang'e
8,741
546
67
4
0
315,537
0
W
Ymir
8,458
529
23
1
0
326,855
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role