Player Matchup

Achilles
Achilles
A-K-S89
Achilles
Level 138
God Stats
13W - 14L
1,512 SR
Queue Stats
479W - 455L
1,510 Elo+
Party 1
Bakasura
Bakasura
EL ZORE7462
Bakasura
Level 86
God Stats
0W - 6L
1,088 SR
Queue Stats
70W - 82L
1,431 Elo+
Solo
Rama
Rama
llTAURUSl
Rama
Level 157
God Stats
1W - 4L
1,248 SR
Queue Stats
235W - 220L
1,476 Elo+
Solo
Anubis
Anubis
muisbyurside
Anubis
Level 21
God Stats
8W - 7L
1,466 SR
Queue Stats
24W - 27L
1,414 Elo+
Party 1
Maui
Maui
spise1311
Maui
Level 76
God Stats
12W - 11L
1,465 SR
Queue Stats
21W - 23L
1,445 Elo+
Solo
Team Averages
Level 96
1,356 SR
1,455 Elo+

VS

Team Averages
Level 93
1,545 SR
1,353 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
GraciS
Bacchus
Level 87
God Stats
4W - 3L
1,382 SR
Queue Stats
27W - 27L
1,316 Elo+
Party 2
Serqet
Serqet
IgorHraje
Serqet
Level 125
God Stats
16W - 14L
1,671 SR
Queue Stats
28W - 28L
1,316 Elo+
Party 2
Jing Wei
Jing Wei
NarfiFenri
Jing Wei
Level 115
God Stats
1W - 4L
1,588 SR
Queue Stats
26W - 24L
1,316 Elo+
Party 2
Vulcan
Vulcan
Nim2Soft
Vulcan
Level 28
God Stats
3W - 2L
1,585 SR
Queue Stats
25W - 23L
1,316 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
A-K-S89
Achilles
16
0 / 4 / 1
8,842
520
6,010
15,730
9,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bakasura
EL ZORE7462
Bakasura
13
2 / 5 / 1
7,837
461
9,771
16,848
6,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Rama
14
1 / 2 / 1
8,542
502
6,568
10,564
4,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Anubis
14
2 / 4 / 2
8,548
503
6,471
13,897
5,822
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Maui
12
0 / 2 / 0
7,663
451
4,300
11,564
11,024
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
2 / 1 / 7
10,145
597
11,223
11,935
9,186
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Bacchus
GraciS
Bacchus
14
0 / 1 / 9
8,724
513
6,361
13,384
14,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Serqet
IgorHraje
Serqet
17
13 / 1 / 2
10,434
614
12,850
15,664
5,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jing Wei
NarfiFenri
Jing Wei
16
2 / 0 / 5
9,191
541
10,708
6,892
2,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
Nim2Soft
Vulcan
15
0 / 3 / 3
9,306
547
7,764
6,074
1,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
5
Kills
17
17
Deaths
6
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
7
5.5
L
Achilles
A-K-S89
Achilles
0
4
1
0.13
L
Bakasura
EL ZORE7462
Bakasura
2
5
1
0.5
W
Bacchus
GraciS
Bacchus
0
1
9
4.5
W
Serqet
IgorHraje
Serqet
13
1
2
14
W
Jing Wei
NarfiFenri
Jing Wei
2
0
5
4.5
W
Vulcan
Nim2Soft
Vulcan
0
3
3
0.5
L
Rama
1
2
1
0.75
L
Anubis
2
4
2
0.75
L
Maui
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,120
Damage
48,906
68,603
Taken
53,949
37,108
Mitigated
33,464
22,511
Healing
20,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
11,223
1,392
313
4,280
11,935
9,186
303
399
10,743
68,720
2,281
L
Achilles
A-K-S89
Achilles
6,010
1,599
0
5,970
15,730
9,440
0
7,263
8,202
0
67,234
L
Bakasura
EL ZORE7462
Bakasura
9,771
6,755
0
4,366
16,848
6,785
0
5,097
11,370
0
49,536
W
Bacchus
GraciS
Bacchus
6,361
1,270
0
5,416
13,384
14,353
297
2,511
10,665
20,226
0
W
Serqet
IgorHraje
Serqet
12,850
3,830
0
6,119
15,664
5,899
1,102
2,707
12,757
0
67,546
W
Jing Wei
NarfiFenri
Jing Wei
10,708
8,198
0
3,849
6,892
2,526
1,223
2,104
4,788
0
84,590
W
Vulcan
Nim2Soft
Vulcan
7,764
221
0
993
6,074
1,500
1,380
2,718
3,196
64,625
98
L
Rama
6,568
5,567
0
3,635
10,564
4,037
591
2,916
7,648
0
79,010
L
Anubis
6,471
744
0
5,066
13,897
5,822
0
7,048
6,643
60,185
0
L
Maui
4,300
1,158
519
2,955
11,564
11,024
0
2,598
8,966
13,398
1,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,432
Gold Earned
47,800
507
Minions Killed
505
0
Camps Cleared
0
1,687,092
Distance Traveled
1,741,517
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,145
597
135
8
0
327,173
2
L
Achilles
8,842
520
122
7
0
336,673
3
L
Bakasura
7,837
461
92
5
0
378,080
2
W
Bacchus
8,724
513
16
1
0
354,352
1
W
Serqet
10,434
614
83
5
0
393,440
0
W
Jing Wei
9,191
541
143
8
0
331,525
1
W
Vulcan
9,306
547
128
8
0
335,027
4
L
Rama
8,542
502
144
8
0
309,784
0
L
Anubis
8,548
503
122
7
0
292,749
0
L
Maui
7,663
451
27
2
0
369,806
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role