Player Matchup

Janus
Janus
 
Janus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
JezaSanto
Neith
Level 124
God Stats
5W - 2L
1,745 SR
Queue Stats
90W - 77L
1,569 Elo+
Solo
Chaac
Chaac
TragiicSniipe
Chaac
Level 129
God Stats
4W - 5L
1,448 SR
Queue Stats
316W - 314L
1,495 Elo+
Solo
Surtr
Surtr
True Dajanrys
Surtr
Level 158
God Stats
58W - 52L
1,587 SR
Queue Stats
173W - 167L
1,470 Elo+
Solo
Cthulhu
Cthulhu
lmlGATOlml
Cthulhu
Level 148
God Stats
40W - 31L
1,670 SR
Queue Stats
181W - 178L
1,495 Elo+
Solo
Team Averages
Level 142
1,590 SR
1,506 Elo+

VS

Team Averages
Level 106
1,553 SR
1,488 Elo+
Lancelot
Lancelot
 
Lancelot
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
BlueSheDare
Geb
Level 61
God Stats
3W - 1L
1,739 SR
Queue Stats
49W - 66L
1,399 Elo+
Solo
Ix Chel
Ix Chel
Blushboy101_
Ix Chel
Level 125
God Stats
43W - 37L
1,529 SR
Queue Stats
258W - 245L
1,473 Elo+
Solo
Amaterasu
Amaterasu
BruhGhosty
Amaterasu
Level 107
God Stats
5W - 5L
1,480 SR
Queue Stats
118W - 103L
1,552 Elo+
Solo
Heimdallr
Heimdallr
JohnnyFins
Heimdallr
Level 129
God Stats
43W - 50L
1,517 SR
Queue Stats
444W - 397L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
6
1 / 2 / 0
3,536
707
1,936
3,190
689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
JezaSanto
Neith
7
1 / 1 / 0
3,608
722
2,936
4,173
1,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
1 / 0 / 0
3,211
642
129
1,164
445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 1 / 0
3,842
768
1,887
4,010
2,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
lmlGATOlml
Cthulhu
1
0 / 0 / 0
2,570
514
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
6
1 / 0 / 0
3,825
765
1,135
2,787
751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 1 / 0
3,784
757
1,236
2,951
1,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
Blushboy101_
Ix Chel
7
1 / 1 / 1
4,077
815
1,493
2,742
730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
BruhGhosty
Amaterasu
7
1 / 1 / 0
4,516
903
1,404
3,390
1,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heimdallr
JohnnyFins
Heimdallr
7
1 / 1 / 0
3,796
759
1,598
2,224
624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
5
4
Kills
4
4
Deaths
4
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
2
0
0.5
W
Lancelot
 
Lancelot
1
0
0
1
W
0
1
0
0
W
Ix Chel
Blushboy101_
Ix Chel
1
1
1
1.5
W
Amaterasu
BruhGhosty
Amaterasu
1
1
0
1
L
Neith
JezaSanto
Neith
1
1
0
1
W
Heimdallr
JohnnyFins
Heimdallr
1
1
0
1
L
1
0
0
1
L
1
1
0
1
L
Cthulhu
lmlGATOlml
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,888
Damage
6,866
12,537
Taken
14,094
4,732
Mitigated
4,426
3,491
Healing
3,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,936
193
0
1,146
3,190
689
0
1,249
1,697
13,391
207
W
Lancelot
 
Lancelot
1,135
326
0
339
2,787
751
0
0
2,787
0
18,433
W
1,236
282
0
501
2,951
1,216
0
0
2,951
7,406
0
W
Ix Chel
Blushboy101_
Ix Chel
1,493
125
219
993
2,742
730
0
1,936
806
16,047
0
W
Amaterasu
BruhGhosty
Amaterasu
1,404
593
0
1,446
3,390
1,105
0
69
3,087
0
23,004
L
Neith
JezaSanto
Neith
2,936
1,016
0
1,510
4,173
1,036
0
1,104
3,069
0
19,042
W
Heimdallr
JohnnyFins
Heimdallr
1,598
606
0
215
2,224
624
0
0
2,224
0
22,975
L
129
0
0
176
1,164
445
0
132
1,032
0
8,625
L
1,887
879
0
659
4,010
2,562
0
0
4,010
558
16,351
L
Cthulhu
lmlGATOlml
Cthulhu
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,767
Gold Earned
19,998
116
Minions Killed
169
0
Camps Cleared
0
386,402
Distance Traveled
579,469
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
3,536
707
28
6
0
92,665
0
W
Lancelot
3,825
765
36
7
0
135,757
0
W
Geb
3,784
757
7
1
0
125,334
1
W
Ix Chel
4,077
815
35
7
0
103,174
0
W
Amaterasu
4,516
903
48
10
0
109,295
3
L
Neith
3,608
722
35
7
0
126,383
0
W
Heimdallr
3,796
759
43
9
0
105,909
0
L
Chaac
3,211
642
16
3
0
61,377
0
L
Surtr
3,842
768
37
7
0
105,977
0
L
Cthulhu
2,570
514
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role