Player Matchup

Hercules
Hercules
Silver III
 
Hercules
Silver III
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Silver III
Elionshvank
Zeus
Silver III
Level 138
God Stats
105W - 106L
1,500 SR
Queue Stats
273W - 302L
780 MMR
Solo
Bacchus
Bacchus
Silver III
I-Bradx
Bacchus
Silver III
Level 158
God Stats
60W - 33L
1,625 SR
Queue Stats
475W - 501L
865 MMR
Solo
Medusa
Medusa
Silver III
Victor_avd
Medusa
Silver III
Level 95
God Stats
20W - 18L
1,491 SR
Queue Stats
72W - 96L
1,030 MMR
Solo
Vulcan
Vulcan
Silver II
xx_AtOmiCxX
Vulcan
Silver II
Level 102
God Stats
1W - 1L
1,276 SR
Queue Stats
52W - 69L
1,019 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 116
1,478 SR
1,039 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 130
1,454 SR
1,196 MMR
Cthulhu
Cthulhu
Bronze II
 
Cthulhu
Bronze II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Silver V
 
Freya
Silver V
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Silver II
Cansdale1
Nike
Silver II
Level 172
God Stats
22W - 24L
1,507 SR
Queue Stats
521W - 541L
1,064 MMR
Solo
Tiamat
Tiamat
Silver III
destrct
Tiamat
Silver III
Level 109
God Stats
4W - 9L
1,425 SR
Queue Stats
87W - 98L
1,117 MMR
Solo
Bakasura
Bakasura
Silver IV
黑暗眷属
Bakasura
Silver IV
Level 158
God Stats
2W - 7L
1,337 SR
Queue Stats
107W - 128L
801 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
0 / 1 / 2
5,216
745
2,346
5,606
2,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

9
3 / 0 / 0
5,257
751
3,066
3,148
646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
I-Bradx
Bacchus
8
0 / 0 / 2
4,886
698
1,308
4,561
2,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
Victor_avd
Medusa
9
1 / 0 / 1
4,690
670
1,083
2,605
865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Vulcan
10
0 / 0 / 0
5,194
742
1,723
2,087
606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
SusanoThanatosAo Kuang

VS

Bans
King ArthurPoseidonAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
5
0 / 2 / 0
3,497
500
686
3,044
1,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Freya
 
Freya
5
0 / 0 / 0
3,432
490
1,156
1,304
265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Nike
9
0 / 2 / 1
4,686
669
3,043
6,377
3,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tiamat
destrct
Tiamat
10
0 / 0 / 0
4,748
678
927
2,823
820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
黑暗眷属
Bakasura
9
1 / 0 / 0
4,468
638
263
5,889
2,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
2
4
Kills
1
1
Deaths
4
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
0
1
2
1
L
Cthulhu
 
Cthulhu
0
2
0
0
L
Freya
 
Freya
0
0
0
0
L
Nike
0
2
1
0.25
W
3
0
0
3
W
Bacchus
I-Bradx
Bacchus
0
0
2
1
W
Medusa
Victor_avd
Medusa
1
0
1
1.5
L
Tiamat
destrct
Tiamat
0
0
0
0
W
Vulcan
0
0
0
0
L
Bakasura
黑暗眷属
Bakasura
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,526
Damage
6,075
18,007
Taken
19,437
7,602
Mitigated
8,459
7,622
Healing
4,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
2,346
529
0
1,700
5,606
2,591
0
272
5,334
0
30,291
L
Cthulhu
 
Cthulhu
686
134
0
479
3,044
1,397
0
1,649
1,395
7,914
328
L
Freya
 
Freya
1,156
448
0
854
1,304
265
0
88
1,216
6,941
0
L
Nike
3,043
405
0
825
6,377
3,838
0
1,139
5,238
581
29,357
W
3,066
464
0
2,383
3,148
646
0
0
3,148
31,454
0
W
Bacchus
I-Bradx
Bacchus
1,308
281
0
2,124
4,561
2,894
374
1,294
3,109
11,170
866
W
Medusa
Victor_avd
Medusa
1,083
488
0
1,005
2,605
865
594
314
2,215
0
34,288
L
Tiamat
destrct
Tiamat
927
44
0
1,163
2,823
820
0
1,912
911
28,480
0
W
Vulcan
1,723
72
0
410
2,087
606
38
765
1,160
32,836
1,186
L
Bakasura
黑暗眷属
Bakasura
263
139
0
1,341
5,889
2,139
0
1,316
4,573
0
25,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,243
Gold Earned
20,831
262
Minions Killed
214
0
Camps Cleared
0
785,844
Distance Traveled
657,908
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,216
745
49
7
0
152,042
0
L
Cthulhu
3,497
500
14
2
0
108,144
0
L
Freya
3,432
490
13
2
0
80,149
0
L
Nike
4,686
669
52
7
0
152,223
0
W
Zeus
5,257
751
59
8
0
164,530
0
W
Bacchus
4,886
698
18
3
0
152,836
2
W
Medusa
4,690
670
60
9
0
150,786
0
L
Tiamat
4,748
678
74
11
0
144,381
0
W
Vulcan
5,194
742
76
11
0
165,650
0
L
Bakasura
4,468
638
61
9
0
173,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role