Player Matchup

Nike
Nike
Ballocito
Nike
Level 139
God Stats
5W - 4L
1,412 SR
Queue Stats
342W - 352L
1,499 Elo+
Solo
Sylvanus
Sylvanus
Dewprism
Sylvanus
Level 202
God Stats
193W - 153L
1,497 SR
Queue Stats
282W - 273L
1,463 Elo+
Solo
Ah Puch
Ah Puch
German-Sociopath
Ah Puch
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
143W - 123L
1,515 Elo+
Solo
Freya
Freya
Helkaon
Freya
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 41L
1,460 Elo+
Solo
Cliodhna
Cliodhna
Illuminecent357
Cliodhna
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,180 Elo+
Solo
Team Averages
Level 128
1,482 SR
1,423 Elo+

VS

Team Averages
Level 134
1,441 SR
1,418 Elo+
Anubis
Anubis
 
Anubis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
SMITELORD254
Heimdallr
Level 117
God Stats
2W - 1L
1,281 SR
Queue Stats
66W - 67L
1,454 Elo+
Solo
Atlas
Atlas
hijodesatan66
Atlas
Level 156
God Stats
11W - 7L
1,603 SR
Queue Stats
194W - 203L
1,462 Elo+
Solo
Hercules
Hercules
lildookie
Hercules
Level 146
God Stats
4W - 3L
1,318 SR
Queue Stats
10W - 11L
1,472 Elo+
Solo
Thanatos
Thanatos
picklesthedog126
Thanatos
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,203 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
9
1 / 5 / 0
5,604
509
4,376
7,667
3,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
Dewprism
Sylvanus
12
4 / 2 / 0
6,220
565
5,519
7,443
2,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
0 / 1 / 1
6,019
547
1,114
3,785
884
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Freya
Helkaon
Freya
9
0 / 1 / 0
4,698
427
1,511
5,530
1,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cliodhna
7
0 / 1 / 0
4,270
388
475
3,115
693
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
4 / 0 / 0
7,623
693
3,990
3,171
1,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Heimdallr
SMITELORD254
Heimdallr
9
1 / 1 / 0
5,285
480
1,282
2,774
579
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 0 / 1
5,464
497
2,163
6,359
2,618
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Hercules
lildookie
Hercules
11
4 / 1 / 0
6,420
584
3,810
7,284
5,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 3 / 2
5,666
515
2,347
6,908
1,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
13
5
Kills
10
10
Deaths
5
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
0
0
4
L
Nike
1
5
0
0.2
L
Sylvanus
Dewprism
Sylvanus
4
2
0
2
L
0
1
1
0.5
L
Freya
Helkaon
Freya
0
1
0
0
L
Cliodhna
0
1
0
0
W
Heimdallr
SMITELORD254
Heimdallr
1
1
0
1
W
0
0
1
0.5
W
Hercules
lildookie
Hercules
4
1
0
4
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,995
Damage
13,592
27,540
Taken
26,496
9,171
Mitigated
11,345
10,449
Healing
10,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
3,990
266
130
1,916
3,171
1,300
0
1,422
1,749
57,666
549
L
Nike
4,376
555
0
1,891
7,667
3,061
0
752
6,481
0
29,277
L
Sylvanus
Dewprism
Sylvanus
5,519
992
0
3,723
7,443
2,956
0
2,111
5,195
37,100
13,851
L
1,114
61
0
2,013
3,785
884
0
655
3,086
42,323
0
L
Freya
Helkaon
Freya
1,511
234
0
2,284
5,530
1,577
0
1,717
3,810
24,720
307
L
Cliodhna
475
169
0
538
3,115
693
0
618
2,455
0
9,024
W
Heimdallr
SMITELORD254
Heimdallr
1,282
185
0
1,043
2,774
579
794
1,431
1,141
0
30,939
W
2,163
1,029
0
2,285
6,359
2,618
66
793
5,448
13,893
2,111
W
Hercules
lildookie
Hercules
3,810
1,112
0
2,601
7,284
5,197
0
286
6,417
0
34,252
W
2,347
842
0
2,942
6,908
1,651
0
3,686
3,222
0
29,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,811
Gold Earned
30,458
294
Minions Killed
338
0
Camps Cleared
0
1,053,294
Distance Traveled
995,370
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,623
693
130
12
0
201,763
5
L
Nike
5,604
509
50
5
0
197,770
0
L
Sylvanus
6,220
565
94
9
0
227,881
0
L
Ah Puch
6,019
547
90
8
0
205,546
0
L
Freya
4,698
427
39
4
0
197,343
0
L
Cliodhna
4,270
388
21
2
0
224,754
0
W
Heimdallr
5,285
480
56
5
0
162,781
1
W
Atlas
5,464
497
23
2
0
210,384
0
W
Hercules
6,420
584
70
6
0
200,311
2
W
Thanatos
5,666
515
59
5
0
220,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role