Player Matchup

Geb
Geb
CovertRhino143
Geb
Level 93
God Stats
17W - 21L
1,504 SR
Queue Stats
501W - 495L
1,553 Elo+
Solo
Izanami
Izanami
DemonLordKyojin
Izanami
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 101L
1,524 Elo+
Solo
Susano
Susano
GomaPeroPero
Susano
Level 30
God Stats
0W - 2L
1,361 SR
Queue Stats
12W - 16L
1,320 Elo+
Solo
Nemesis
Nemesis
irrvrnt
Nemesis
Level 202
God Stats
2W - 2L
1,594 SR
Queue Stats
102W - 91L
1,495 Elo+
Solo
Janus
Janus
jimmy23330
Janus
Level 146
God Stats
2W - 8L
1,130 SR
Queue Stats
453W - 416L
1,467 Elo+
Solo
Team Averages
Level 100
1,418 SR
1,472 Elo+

VS

Team Averages
Level 121
1,538 SR
1,521 Elo+
Tsukuyomi
Tsukuyomi
A0EGAMER
Tsukuyomi
Level 159
God Stats
7W - 7L
1,632 SR
Queue Stats
175W - 175L
1,605 Elo+
Solo
King Arthur
King Arthur
One Chicken Arm
King Arthur
Level 127
God Stats
13W - 11L
1,628 SR
Queue Stats
206W - 180L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
PlacidFenis13
Baron Samedi
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 104L
1,510 Elo+
Solo
Chiron
Chiron
Tekecannibal
Chiron
Level 44
God Stats
2W - 4L
1,359 SR
Queue Stats
42W - 48L
1,450 Elo+
Solo
Erlang Shen
Erlang Shen
Thayssone
Erlang Shen
Level 143
God Stats
32W - 26L
1,572 SR
Queue Stats
170W - 174L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
5,025
503
2,939
7,762
3,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
1 / 2 / 0
5,140
514
4,332
5,753
1,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Susano
9
0 / 4 / 2
4,950
495
1,571
7,323
1,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nemesis
irrvrnt
Nemesis
9
1 / 2 / 0
5,194
519
6,618
8,853
3,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Janus
10
1 / 3 / 0
5,359
536
2,540
4,176
943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
A0EGAMER
Tsukuyomi
11
6 / 0 / 2
6,279
628
4,662
4,813
1,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
One Chicken Arm
King Arthur
12
1 / 1 / 1
6,404
640
4,915
9,938
5,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
PlacidFenis13
Baron Samedi
11
3 / 1 / 1
6,306
631
3,081
3,715
1,080
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
10
1 / 0 / 3
5,384
538
4,038
5,728
1,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Erlang Shen
Thayssone
Erlang Shen
10
2 / 2 / 2
5,287
529
4,901
8,564
3,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
3
Kills
13
13
Deaths
4
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
A0EGAMER
Tsukuyomi
6
0
2
7
L
0
2
2
0.5
L
1
2
0
0.5
L
Susano
0
4
2
0.25
W
King Arthur
One Chicken Arm
King Arthur
1
1
1
1.5
W
Baron Samedi
PlacidFenis13
Baron Samedi
3
1
1
3.5
W
Chiron
1
0
3
2.5
W
Erlang Shen
Thayssone
Erlang Shen
2
2
2
1.5
L
Nemesis
irrvrnt
Nemesis
1
2
0
0.5
L
Janus
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,000
Damage
21,597
33,867
Taken
32,758
11,704
Mitigated
12,899
13,362
Healing
15,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
A0EGAMER
Tsukuyomi
4,662
1,601
0
3,551
4,813
1,240
0
112
4,595
0
37,602
L
2,939
474
0
2,334
7,762
3,635
0
229
7,533
13,095
0
L
4,332
3,175
0
2,554
5,753
1,475
0
0
5,753
0
36,274
L
Susano
1,571
190
0
3,217
7,323
1,917
0
887
6,436
0
29,421
W
King Arthur
One Chicken Arm
King Arthur
4,915
802
0
3,575
9,938
5,636
0
0
9,389
0
45,444
W
Baron Samedi
PlacidFenis13
Baron Samedi
3,081
96
0
1,824
3,715
1,080
102
1,874
1,617
44,244
0
W
Chiron
4,038
777
342
2,700
5,728
1,771
0
1,815
3,913
0
31,048
W
Erlang Shen
Thayssone
Erlang Shen
4,901
2,559
0
3,772
8,564
3,172
0
1,327
7,209
0
35,476
L
Nemesis
irrvrnt
Nemesis
6,618
2,094
0
4,516
8,853
3,734
0
0
8,853
0
27,681
L
Janus
2,540
0
0
741
4,176
943
0
1,965
2,211
27,299
536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,668
Gold Earned
29,660
261
Minions Killed
352
0
Camps Cleared
0
1,015,736
Distance Traveled
1,013,417
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
6,279
628
65
7
0
240,913
0
L
Geb
5,025
503
17
2
0
213,891
3
L
Izanami
5,140
514
70
7
0
178,475
0
L
Susano
4,950
495
63
6
0
237,391
4
W
King Arthur
6,404
640
90
9
0
183,728
2
W
Baron Samedi
6,306
631
79
8
0
176,661
1
W
Chiron
5,384
538
55
6
0
194,674
0
W
Erlang Shen
5,287
529
63
6
0
217,441
2
L
Nemesis
5,194
519
52
5
0
190,016
0
L
Janus
5,359
536
59
6
0
195,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role