Player Matchup

Nike
Nike
 
Nike
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Brainstormer_MNK
Ymir
Level 58
God Stats
8W - 11L
1,500 SR
Queue Stats
79W - 90L
1,475 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Obivj
Ah Muzen Cab
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 22L
1,446 Elo+
Party 2
Ra
Ra
SultrySwindler
Ra
Level 46
God Stats
4W - 5L
1,510 SR
Queue Stats
85W - 91L
1,472 Elo+
Party 2
Mercury
Mercury
simmix
Mercury
Level 146
God Stats
3W - 1L
1,609 SR
Queue Stats
146W - 137L
1,449 Elo+
Solo
Team Averages
Level 84
1,524 SR
1,468 Elo+

VS

Team Averages
Level 66
1,411 SR
1,461 Elo+
Neith
Neith
BobDeBouwer2002
Neith
Level 45
God Stats
0W - 2L
1,271 SR
Queue Stats
5W - 12L
1,399 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
DarkFireDelta
Morgan Le Fay
Level 129
God Stats
0W - 2L
1,283 SR
Queue Stats
108W - 102L
1,519 Elo+
Solo
Atlas
Atlas
Murderchan
Atlas
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Mulan
Mulan
Naaav
Mulan
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 102L
1,471 Elo+
Party 1
Ne Zha
Ne Zha
Vigo12345
Ne Zha
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,418 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
12
4 / 1 / 1
6,781
678
3,821
8,234
5,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 0 / 10
6,443
644
2,684
4,735
3,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
Obivj
Ah Muzen Cab
11
8 / 0 / 3
6,466
647
8,468
6,541
1,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
0 / 2 / 1
5,860
586
2,366
5,010
1,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
simmix
Mercury
10
4 / 1 / 1
5,617
562
4,303
7,126
2,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 0
4,297
430
2,964
5,616
1,649
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
DarkFireDelta
Morgan Le Fay
10
1 / 0 / 2
5,683
568
4,349
5,720
1,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
7
0 / 5 / 0
4,497
450
2,196
8,557
4,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mulan
Naaav
Mulan
9
1 / 5 / 0
5,233
523
4,764
9,103
3,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ne Zha
Vigo12345
Ne Zha
11
2 / 2 / 0
5,589
559
2,702
7,102
2,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
17
Kills
4
4
Deaths
17
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
4
1
1
4.5
L
0
5
0
0
W
1
0
10
6
L
Morgan Le Fay
DarkFireDelta
Morgan Le Fay
1
0
2
2
L
Atlas
0
5
0
0
L
Mulan
Naaav
Mulan
1
5
0
0.2
W
Ah Muzen Cab
Obivj
Ah Muzen Cab
8
0
3
9.5
W
0
2
1
0.25
L
Ne Zha
Vigo12345
Ne Zha
2
2
0
1
W
Mercury
simmix
Mercury
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,642
Damage
16,975
31,646
Taken
36,098
15,508
Mitigated
14,672
7,068
Healing
6,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
3,821
476
0
1,750
8,234
5,886
0
0
8,234
865
39,468
L
2,964
1,934
0
993
5,616
1,649
0
628
4,988
0
25,474
W
2,684
410
0
1,280
4,735
3,562
114
1,002
3,733
18,271
941
L
Morgan Le Fay
DarkFireDelta
Morgan Le Fay
4,349
168
0
1,070
5,720
1,890
0
1,853
3,867
32,234
820
L
Atlas
2,196
765
0
1,148
8,557
4,446
0
1,853
6,704
8,982
0
L
Mulan
Naaav
Mulan
4,764
573
0
1,685
9,103
3,848
0
314
8,789
0
29,746
W
Ah Muzen Cab
Obivj
Ah Muzen Cab
8,468
5,175
0
1,219
6,541
1,993
757
1,194
5,347
0
43,429
W
2,366
547
336
2,152
5,010
1,528
0
2,670
2,340
39,167
0
L
Ne Zha
Vigo12345
Ne Zha
2,702
1,232
0
1,136
7,102
2,839
0
657
6,445
0
40,294
W
Mercury
simmix
Mercury
4,303
1,950
0
331
7,126
2,539
0
1,606
5,520
0
33,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,167
Gold Earned
25,299
317
Minions Killed
264
0
Camps Cleared
0
1,014,549
Distance Traveled
976,291
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,781
678
76
8
0
173,005
4
L
Neith
4,297
430
41
4
0
155,214
0
W
Ymir
6,443
644
32
3
0
194,647
0
L
Morgan Le Fay
5,683
568
74
7
0
208,657
1
L
Atlas
4,497
450
20
2
0
198,152
0
L
Mulan
5,233
523
60
6
0
186,010
0
W
Ah Muzen Cab
6,466
647
65
7
0
179,615
0
W
Ra
5,860
586
89
9
0
208,604
0
L
Ne Zha
5,589
559
69
7
0
228,258
0
W
Mercury
5,617
562
55
6
0
258,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role