Player Matchup

Horus
Horus
Durfenz
Horus
Level 84
God Stats
1W - 3L
1,558 SR
Queue Stats
253W - 259L
1,521 Elo+
Solo
Serqet
Serqet
GESTALTBLITZ
Serqet
Level 52
God Stats
0W - 4L
1,418 SR
Queue Stats
52W - 54L
1,403 Elo+
Solo
Cerberus
Cerberus
Ihootz2x
Cerberus
Level 69
God Stats
10W - 5L
1,746 SR
Queue Stats
42W - 47L
1,428 Elo+
Party 2
Nu Wa
Nu Wa
iimplicit-_
Nu Wa
Level 105
God Stats
10W - 6L
1,808 SR
Queue Stats
96W - 97L
1,459 Elo+
Party 2
Hachiman
Hachiman
johnny2tymes2
Hachiman
Level 177
God Stats
19W - 26L
1,430 SR
Queue Stats
234W - 244L
1,475 Elo+
Solo
Team Averages
Level 97
1,592 SR
1,457 Elo+

VS

Team Averages
Level 90
1,530 SR
1,473 Elo+
Nemesis
Nemesis
 
Nemesis
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Cowbella
Hera
Level 89
God Stats
9W - 4L
1,637 SR
Queue Stats
384W - 362L
1,473 Elo+
Solo
Chaac
Chaac
Dommer1589
Chaac
Level 69
God Stats
7W - 4L
1,436 SR
Queue Stats
154W - 154L
1,446 Elo+
Solo
Artio
Artio
SYN-Fi3ND
Artio
Level 79
God Stats
2W - 5L
1,364 SR
Queue Stats
66W - 62L
1,431 Elo+
Party 1
Izanami
Izanami
TrillCertified
Izanami
Level 125
God Stats
6W - 0L
1,715 SR
Queue Stats
19W - 17L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Durfenz
Horus
10
1 / 1 / 1
5,607
510
4,425
8,059
4,558
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Serqet
9
2 / 2 / 1
5,175
470
3,603
7,363
2,550
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Ihootz2x
Cerberus
7
0 / 4 / 1
4,438
403
1,927
8,517
4,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 6 / 1
5,176
471
2,762
6,286
1,219
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
johnny2tymes2
Hachiman
6
1 / 1 / 0
4,579
416
1,292
3,159
748
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
0 / 1 / 3
5,236
476
2,020
7,301
1,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hera
13
8 / 0 / 1
7,927
721
7,326
3,179
627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
11
2 / 2 / 2
6,584
599
5,460
10,756
5,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artio
SYN-Fi3ND
Artio
9
0 / 1 / 5
5,623
511
923
3,394
2,080
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

12
4 / 0 / 3
6,492
590
5,023
5,034
1,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
4
Kills
14
14
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
0
1
3
1.5
W
Hera
8
0
1
8.5
W
Chaac
2
2
2
1.5
L
Horus
Durfenz
Horus
1
1
1
1.5
L
Serqet
2
2
1
1.25
L
Cerberus
Ihootz2x
Cerberus
0
4
1
0.13
W
Artio
SYN-Fi3ND
Artio
0
1
5
2.5
W
4
0
3
5.5
L
0
6
1
0.08
L
Hachiman
johnny2tymes2
Hachiman
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,009
Damage
20,752
33,384
Taken
29,664
13,084
Mitigated
11,269
7,302
Healing
11,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,020
839
0
3,561
7,301
1,701
0
1,095
6,023
0
33,909
W
Hera
7,326
1,223
0
1,086
3,179
627
10
1,025
2,022
51,335
496
W
Chaac
5,460
1,044
0
3,323
10,756
5,556
0
892
9,852
0
40,785
L
Horus
Durfenz
Horus
4,425
2,246
40
2,500
8,059
4,558
0
571
7,450
0
30,569
L
Serqet
3,603
553
0
1,291
7,363
2,550
0
2,306
4,998
0
27,555
L
Cerberus
Ihootz2x
Cerberus
1,927
290
0
1,303
8,517
4,009
0
2,281
6,122
13,958
0
W
Artio
SYN-Fi3ND
Artio
923
127
161
827
3,394
2,080
27
825
2,473
10,027
1,515
W
5,023
3,205
0
2,266
5,034
1,305
0
649
4,087
0
51,366
L
2,762
392
0
1,048
6,286
1,219
0
2,637
3,365
33,448
809
L
Hachiman
johnny2tymes2
Hachiman
1,292
882
0
1,120
3,159
748
0
31
3,128
0
17,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,975
Gold Earned
31,862
226
Minions Killed
373
0
Camps Cleared
0
916,958
Distance Traveled
1,063,073
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,236
476
60
5
0
242,505
0
W
Hera
7,927
721
115
10
0
211,207
2
W
Chaac
6,584
599
81
7
0
197,783
2
L
Horus
5,607
510
52
5
0
217,401
0
L
Serqet
5,175
470
49
4
0
259,433
2
L
Cerberus
4,438
403
39
4
0
187,389
0
W
Artio
5,623
511
14
1
0
196,383
0
W
Izanami
6,492
590
103
9
0
215,195
3
L
Nu Wa
5,176
471
64
6
0
168,917
1
L
Hachiman
4,579
416
22
2
0
83,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role