Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
DirectButton28
Artemis
Level 108
God Stats
19W - 14L
1,552 SR
Queue Stats
540W - 495L
1,419 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Jhonnysins32
Tsukuyomi
Level 129
God Stats
16W - 12L
1,560 SR
Queue Stats
474W - 450L
1,501 Elo+
Party 1
Aphrodite
Aphrodite
Tekecannibal
Aphrodite
Level 43
God Stats
4W - 3L
1,505 SR
Queue Stats
42W - 48L
1,443 Elo+
Solo
Hel
Hel
WinterWintour
Hel
Level 102
God Stats
8W - 13L
1,404 SR
Queue Stats
115W - 102L
1,490 Elo+
Solo
Team Averages
Level 105
1,504 SR
1,471 Elo+

VS

Team Averages
Level 140
1,507 SR
1,483 Elo+
Chaac
Chaac
 
Chaac
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Aspire15
Jing Wei
Level 127
God Stats
6W - 8L
1,588 SR
Queue Stats
167W - 152L
1,537 Elo+
Party 2
Hel
Hel
HeroNameVillain-
Hel
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 29L
1,434 Elo+
Solo
The Morrigan
The Morrigan
SSeidzi
The Morrigan
Level 145
God Stats
6W - 14L
1,413 SR
Queue Stats
254W - 257L
1,458 Elo+
Solo
Ne Zha
Ne Zha
ShaqAtThe2
Ne Zha
Level 128
God Stats
13W - 12L
1,535 SR
Queue Stats
279W - 279L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
0 / 1 / 2
6,419
584
5,353
8,224
5,889
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 3 / 4
5,913
538
5,231
8,690
2,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
Jhonnysins32
Tsukuyomi
13
8 / 0 / 2
7,323
666
6,610
8,580
2,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Aphrodite
Tekecannibal
Aphrodite
10
1 / 2 / 6
5,590
508
3,250
7,373
3,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
2 / 0 / 0
7,323
666
2,979
4,824
1,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
1 / 2 / 0
6,444
586
5,435
9,640
5,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Jing Wei
Aspire15
Jing Wei
10
2 / 4 / 2
6,119
556
5,819
8,267
2,071
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 1 / 1
5,216
474
2,212
4,627
1,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

The Morrigan
SSeidzi
The Morrigan
9
0 / 4 / 3
5,233
476
3,504
7,244
1,936
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ne Zha
ShaqAtThe2
Ne Zha
12
3 / 3 / 1
6,174
561
5,519
9,189
3,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
14
Kills
6
6
Deaths
14
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
1
2
1
L
Chaac
 
Chaac
1
2
0
0.5
L
Jing Wei
Aspire15
Jing Wei
2
4
2
0.75
W
3
3
4
1.67
L
0
1
1
0.5
W
Tsukuyomi
Jhonnysins32
Tsukuyomi
8
0
2
9
L
The Morrigan
SSeidzi
The Morrigan
0
4
3
0.38
L
Ne Zha
ShaqAtThe2
Ne Zha
3
3
1
1.17
W
Aphrodite
Tekecannibal
Aphrodite
1
2
6
2
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,423
Damage
22,489
37,691
Taken
38,967
16,689
Mitigated
13,998
18,509
Healing
9,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,353
520
0
2,978
8,224
5,889
0
0
8,224
41,504
1,337
L
Chaac
 
Chaac
5,435
277
0
3,139
9,640
5,183
0
5,330
4,310
0
42,775
L
Jing Wei
Aspire15
Jing Wei
5,819
4,222
0
1,393
8,267
2,071
0
1,740
6,527
0
37,197
W
5,231
2,563
0
1,205
8,690
2,899
0
1,571
7,119
0
29,322
L
2,212
62
0
1,739
4,627
1,216
0
2,240
2,387
24,910
324
W
Tsukuyomi
Jhonnysins32
Tsukuyomi
6,610
1,830
0
4,230
8,580
2,788
0
177
8,403
0
47,681
L
The Morrigan
SSeidzi
The Morrigan
3,504
604
0
1,822
7,244
1,936
123
1,289
5,955
30,313
897
L
Ne Zha
ShaqAtThe2
Ne Zha
5,519
1,024
0
1,565
9,189
3,592
0
723
8,466
0
53,229
W
Aphrodite
Tekecannibal
Aphrodite
3,250
402
1,987
4,410
7,373
3,343
0
1,289
6,084
21,821
1,146
W
2,979
50
736
2,963
4,824
1,770
354
1,997
2,827
52,692
895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,568
Gold Earned
29,186
348
Minions Killed
329
0
Camps Cleared
0
1,138,703
Distance Traveled
1,138,563
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,419
584
77
7
0
209,868
2
L
Chaac
6,444
586
91
8
0
217,296
1
L
Jing Wei
6,119
556
63
6
0
238,318
4
W
Artemis
5,913
538
36
3
0
202,769
1
L
Hel
5,216
474
50
5
0
237,259
0
W
Tsukuyomi
7,323
666
82
7
0
274,981
0
L
The Morrigan
5,233
476
43
4
0
194,380
1
L
Ne Zha
6,174
561
82
7
0
251,310
0
W
Aphrodite
5,590
508
41
4
0
207,938
3
W
Hel
7,323
666
112
10
0
243,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role