Player Matchup

Charybdis
Charybdis
Silver IV
 
Charybdis
Silver IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
Sonic_GooseTTV
Kuzenbo
Gold V
Level 85
God Stats
10W - 16L
1,391 SR
Queue Stats
277W - 279L
1,284 MMR
Solo
Arachne
Arachne
Bronze III
ValiantLemur765
Arachne
Bronze III
Level 125
God Stats
1W - 0L
1,654 SR
Queue Stats
3W - 3L
1,463 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
dremmser
Cu Chulainn
Gold IV
Level 128
God Stats
5W - 1L
1,581 SR
Queue Stats
32W - 27L
1,433 MMR
Solo
Thoth
Thoth
Gold II
iKannabyss
Thoth
Gold II
Level 122
God Stats
38W - 27L
1,637 SR
Queue Stats
67W - 70L
1,631 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 121
1,552 SR
1,462 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,564 SR
1,414 MMR
Danzaburou
Danzaburou
Gold II
CRR7
Danzaburou
Gold II
Level 152
God Stats
14W - 25L
1,574 SR
Queue Stats
36W - 43L
1,605 MMR
Solo
Agni
Agni
Gold II
CØNSTØN
Agni
Gold II
Level 96
God Stats
4W - 7L
1,476 SR
Queue Stats
181W - 184L
1,578 MMR
Solo
Hel
Hel
Silver I
SelfMadeiice
Hel
Silver I
Level 121
God Stats
2W - 4L
1,414 SR
Queue Stats
307W - 309L
1,270 MMR
Solo
Nemesis
Nemesis
Silver I
SignInSoup
Nemesis
Silver I
Level 120
God Stats
3W - 1L
1,855 SR
Queue Stats
114W - 121L
1,229 MMR
Solo
Sun Wukong
Sun Wukong
Bronze IV
rudy14temedme
Sun Wukong
Bronze IV
Level 80
God Stats
1W - 3L
1,503 SR
Queue Stats
1W - 3L
1,387 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
2 / 0 / 2
6,443
644
3,465
4,792
1,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 0 / 2
6,621
662
1,246
3,425
2,172
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
0 / 1 / 3
5,316
532
1,891
5,236
1,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
dremmser
Cu Chulainn
11
3 / 1 / 0
6,716
672
5,752
7,173
4,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thoth
13
5 / 1 / 2
7,204
720
3,231
4,128
1,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Hou YiAnhurThanatosChronos

VS

Bans
KumbhakarnaMedusaChang'eErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CRR7
Danzaburou
11
1 / 1 / 1
5,803
580
4,317
4,697
1,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
9
0 / 3 / 0
4,811
481
2,081
3,376
569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

5
0 / 3 / 0
4,112
411
1,151
3,603
634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
SignInSoup
Nemesis
12
2 / 2 / 1
6,192
619
1,088
6,492
2,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
rudy14temedme
Sun Wukong
9
0 / 3 / 0
4,665
467
2,495
7,290
4,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
12
Kills
3
3
Deaths
12
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
2
0
2
3
L
Danzaburou
CRR7
Danzaburou
1
1
1
1.5
L
Agni
0
3
0
0
L
0
3
0
0
L
Nemesis
SignInSoup
Nemesis
2
2
1
1.25
W
2
0
2
3
W
0
1
3
1.5
W
Cu Chulainn
dremmser
Cu Chulainn
3
1
0
3
W
Thoth
5
1
2
6
L
Sun Wukong
rudy14temedme
Sun Wukong
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,585
Damage
11,132
24,754
Taken
25,458
10,849
Mitigated
9,597
9,721
Healing
4,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
3,465
1,181
0
1,821
4,792
1,416
209
787
3,819
0
48,777
L
Danzaburou
CRR7
Danzaburou
4,317
1,939
0
1,171
4,697
1,631
0
813
3,884
0
40,948
L
Agni
2,081
143
0
0
3,376
569
0
1,306
1,897
21,324
0
L
1,151
43
135
903
3,603
634
0
900
2,617
8,159
0
L
Nemesis
SignInSoup
Nemesis
1,088
97
0
591
6,492
2,451
0
919
5,509
0
39,380
W
1,246
544
1,837
1,390
3,425
2,172
136
252
3,088
16,184
992
W
1,891
1,515
0
1,503
5,236
1,846
0
204
4,954
0
32,066
W
Cu Chulainn
dremmser
Cu Chulainn
5,752
722
0
1,670
7,173
4,150
244
0
6,778
6,552
31,826
W
Thoth
3,231
9
0
1,500
4,128
1,265
0
1,436
2,488
42,247
894
L
Sun Wukong
rudy14temedme
Sun Wukong
2,495
503
0
1,454
7,290
4,312
0
591
6,699
0
17,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,300
Gold Earned
25,583
368
Minions Killed
259
0
Camps Cleared
0
1,023,222
Distance Traveled
923,677
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,443
644
110
11
0
197,905
1
L
Danzaburou
5,803
580
89
9
0
185,845
1
L
Agni
4,811
481
39
4
0
161,704
0
L
Hel
4,112
411
20
2
0
115,751
2
L
Nemesis
6,192
619
79
8
0
252,554
2
W
Kuzenbo
6,621
662
22
2
0
206,668
3
W
Arachne
5,316
532
65
7
0
206,636
0
W
Cu Chulainn
6,716
672
70
7
0
203,233
2
W
Thoth
7,204
720
101
10
0
208,780
4
L
Sun Wukong
4,665
467
32
3
0
207,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role