Player Matchup

Danzaburou
Danzaburou
Gold V
 
Danzaburou
Gold V
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Silver II
Gwynbleidd24
Ravana
Silver II
Level 66
God Stats
8W - 10L
1,475 SR
Queue Stats
155W - 181L
1,010 MMR
Solo
Chang'e
Chang'e
Silver I
KanekkiKun
Chang'e
Silver I
Level 125
God Stats
147W - 138L
1,528 SR
Queue Stats
277W - 280L
1,254 MMR
Solo
Xing Tian
Xing Tian
Silver II
Mika09
Xing Tian
Silver II
Level 110
God Stats
7W - 3L
1,497 SR
Queue Stats
68W - 73L
1,089 MMR
Solo
Cerberus
Cerberus
Silver I
Orbyt_StunZz
Cerberus
Silver I
Level 125
God Stats
9W - 8L
1,552 SR
Queue Stats
399W - 427L
1,045 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,510 SR
1,180 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,678 SR
1,127 MMR
Kuzenbo
Kuzenbo
Gold IV
JGXCAMPER
Kuzenbo
Gold IV
Level 82
God Stats
32W - 22L
1,587 SR
Queue Stats
184W - 192L
1,330 MMR
Party 1
Mercury
Mercury
Gold V
Mrmordor69
Mercury
Gold V
Level 145
God Stats
6W - 9L
1,563 SR
Queue Stats
305W - 313L
1,260 MMR
Party 1
Vulcan
Vulcan
Silver III
TheDarkHugo
Vulcan
Silver III
Level 129
God Stats
2W - 1L
1,712 SR
Queue Stats
130W - 148L
1,063 MMR
Solo
Cupid
Cupid
Silver III
carrich80
Cupid
Silver III
Level 102
God Stats
36W - 33L
1,526 SR
Queue Stats
155W - 183L
989 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
cebal
Zhong Kui
Silver II
Level 156
God Stats
4W - 3L
2,003 SR
Queue Stats
190W - 201L
990 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
1 / 0 / 0
4,677
585
2,482
1,968
618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
9
1 / 0 / 0
4,581
573
665
3,069
875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chang'e
KanekkiKun
Chang'e
10
0 / 1 / 1
5,166
646
1,870
4,436
1,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
Mika09
Xing Tian
8
0 / 2 / 1
4,635
579
3,802
6,990
4,685
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cerberus
Orbyt_StunZz
Cerberus
9
4 / 0 / 1
5,772
722
2,945
4,980
2,282
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
AresMedusaThanatosThor

VS

Bans
Ao KuangAgniFreyaSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
JGXCAMPER
Kuzenbo
7
1 / 0 / 1
4,433
554
2,452
5,040
3,895
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
Mrmordor69
Mercury
8
1 / 0 / 1
4,303
538
1,368
3,669
1,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vulcan
10
1 / 0 / 0
4,857
607
3,048
3,437
1,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
carrich80
Cupid
7
0 / 1 / 1
3,830
479
1,664
4,275
1,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
cebal
Zhong Kui
6
0 / 5 / 0
3,925
491
2,262
4,893
1,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
6
Kills
3
3
Deaths
6
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
0
0
1
W
Ravana
1
0
0
1
L
Kuzenbo
JGXCAMPER
Kuzenbo
1
0
1
1.5
W
Chang'e
KanekkiKun
Chang'e
0
1
1
0.5
W
Xing Tian
Mika09
Xing Tian
0
2
1
0.25
L
Mercury
Mrmordor69
Mercury
1
0
1
1.5
W
Cerberus
Orbyt_StunZz
Cerberus
4
0
1
4.5
L
Vulcan
1
0
0
1
L
Cupid
carrich80
Cupid
0
1
1
0.5
L
Zhong Kui
cebal
Zhong Kui
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,764
Damage
10,794
21,443
Taken
21,314
9,615
Mitigated
9,050
8,087
Healing
6,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
2,482
1,387
0
775
1,968
618
0
400
1,568
0
34,170
W
Ravana
665
221
0
2,139
3,069
875
0
154
2,890
0
27,044
L
Kuzenbo
JGXCAMPER
Kuzenbo
2,452
1,765
0
2,350
5,040
3,895
0
1,725
3,315
12,543
0
W
Chang'e
KanekkiKun
Chang'e
1,870
91
215
2,661
4,436
1,155
0
2,798
1,388
33,593
2,157
W
Xing Tian
Mika09
Xing Tian
3,802
702
0
1,139
6,990
4,685
0
2,019
4,971
12,375
0
L
Mercury
Mrmordor69
Mercury
1,368
40
0
560
3,669
1,146
0
655
3,014
0
21,953
W
Cerberus
Orbyt_StunZz
Cerberus
2,945
299
0
1,158
4,980
2,282
0
1,762
2,864
25,825
2,698
L
Vulcan
3,048
398
0
1,056
3,437
1,012
0
1,841
1,596
30,002
0
L
Cupid
carrich80
Cupid
1,664
1,318
25
2,080
4,275
1,026
0
1,422
2,853
0
19,196
L
Zhong Kui
cebal
Zhong Kui
2,262
102
0
792
4,893
1,971
0
2,920
1,973
14,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,831
Gold Earned
21,348
269
Minions Killed
199
0
Camps Cleared
0
813,635
Distance Traveled
802,841
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,677
585
58
7
0
155,244
0
W
Ravana
4,581
573
65
8
0
177,840
0
L
Kuzenbo
4,433
554
10
1
0
160,031
4
W
Chang'e
5,166
646
73
9
0
163,285
1
W
Xing Tian
4,635
579
17
2
0
162,372
2
L
Mercury
4,303
538
50
6
0
213,080
0
W
Cerberus
5,772
722
56
7
0
154,894
1
L
Vulcan
4,857
607
66
8
0
170,093
0
L
Cupid
3,830
479
42
5
0
146,815
0
L
Zhong Kui
3,925
491
31
4
0
112,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role