Player Matchup

Kukulkan
Kukulkan
D3fi4nT
Kukulkan
Level 47
God Stats
5W - 6L
1,467 SR
Queue Stats
207W - 219L
1,462 Elo+
Solo
Da Ji
Da Ji
Tohru WG
Da Ji
Level 42
God Stats
3W - 3L
1,776 SR
Queue Stats
64W - 69L
1,415 Elo+
Solo
Fafnir
Fafnir
jackery0
Fafnir
Level 115
God Stats
2W - 1L
1,579 SR
Queue Stats
72W - 67L
1,496 Elo+
Solo
Team Averages
Level 68
1,607 SR
1,458 Elo+

VS

Team Averages
Level 107
1,668 SR
1,517 Elo+
Awilix
Awilix
MOTD_Leader
Awilix
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
222W - 228L
1,530 Elo+
Solo
Baron Samedi
Baron Samedi
Reaper-JayDaGr8
Baron Samedi
Level 83
God Stats
6W - 6L
1,721 SR
Queue Stats
337W - 348L
1,352 Elo+
Solo
Shiva
Shiva
SerosonaHntr
Shiva
Level 84
God Stats
3W - 3L
1,784 SR
Queue Stats
63W - 30L
1,669 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
D3fi4nT
Kukulkan
14
0 / 2 / 3
8,403
764
6,648
4,866
2,043
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Tohru WG
Da Ji
15
3 / 3 / 1
9,384
853
4,633
7,486
3,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
jackery0
Fafnir
16
1 / 0 / 3
9,354
850
3,274
11,741
7,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
9
0 / 0 / 2
6,686
608
909
1,611
440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Baron Samedi
Reaper-JayDaGr8
Baron Samedi
15
1 / 2 / 3
8,935
812
5,763
6,928
3,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
4 / 2 / 1
8,940
813
10,228
12,898
12,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
11
4
Kills
5
5
Deaths
4
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
D3fi4nT
Kukulkan
0
2
3
0.75
L
Awilix
0
0
2
1
L
Baron Samedi
Reaper-JayDaGr8
Baron Samedi
1
2
3
1.25
L
4
2
1
2.25
W
Da Ji
Tohru WG
Da Ji
3
3
1
1.17
W
Fafnir
jackery0
Fafnir
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,555
Damage
16,900
24,093
Taken
21,437
12,988
Mitigated
17,003
7,852
Healing
5,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
D3fi4nT
Kukulkan
6,648
582
0
0
4,866
2,043
512
554
4,139
34,487
331
L
Awilix
909
101
0
691
1,611
440
0
876
735
0
4,307
L
Baron Samedi
Reaper-JayDaGr8
Baron Samedi
5,763
66
201
485
6,928
3,713
0
3,144
3,728
30,374
526
L
10,228
867
0
3,872
12,898
12,850
0
5,536
7,260
0
30,384
W
Da Ji
Tohru WG
Da Ji
4,633
688
0
2,942
7,486
3,128
310
945
6,221
0
31,709
W
Fafnir
jackery0
Fafnir
3,274
967
0
4,910
11,741
7,817
150
3,542
7,106
20,132
1,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,141
Gold Earned
24,561
157
Minions Killed
120
0
Camps Cleared
0
632,822
Distance Traveled
473,957
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,403
764
59
5
0
198,062
0
L
Awilix
6,686
608
8
1
0
65,619
0
L
Baron Samedi
8,935
812
73
7
0
176,813
0
L
Shiva
8,940
813
39
4
0
231,525
0
W
Da Ji
9,384
853
46
4
0
229,086
0
W
Fafnir
9,354
850
52
5
0
205,674
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role