Player Matchup

Nu Wa
Nu Wa
Diamond II
 
Nu Wa
Diamond II
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Masters
 
King Arthur
Masters
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Diamond III
Foosle
Thanatos
Diamond III
Level 145
God Stats
8W - 8L
1,645 SR
Queue Stats
91W - 71L
2,181 MMR
Party 1
Kumbhakarna
Kumbhakarna
Masters
Worlik
Kumbhakarna
Masters
Level 195
God Stats
4W - 3L
1,694 SR
Queue Stats
256W - 231L
2,537 MMR
Solo
Charybdis
Charybdis
Diamond II
badame
Charybdis
Diamond II
Level 142
God Stats
4W - 1L
1,625 SR
Queue Stats
87W - 68L
2,200 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 142
1,593 SR
1,983 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 178
1,636 SR
2,345 MMR
Hercules
Hercules
Grandmaster
Duck3y
Hercules
Grandmaster
Level 236
God Stats
15W - 16L
1,625 SR
Queue Stats
332W - 299L
3,202 MMR
Solo
Cabrakan
Cabrakan
Diamond IV
FluffyMedic
Cabrakan
Diamond IV
Level 120
God Stats
32W - 46L
1,529 SR
Queue Stats
793W - 804L
2,165 MMR
Solo
Heimdallr
Heimdallr
Diamond V
ShadowHunter9998
Heimdallr
Diamond V
Level 168
God Stats
0W - 2L
1,430 SR
Queue Stats
162W - 150L
2,044 MMR
Solo
Osiris
Osiris
Masters
Snusmakaren
Osiris
Masters
Level 220
God Stats
20W - 9L
1,708 SR
Queue Stats
406W - 387L
2,104 MMR
Solo
Sol
Sol
Masters
bMathew
Sol
Masters
Level 147
God Stats
1W - 1L
1,888 SR
Queue Stats
243W - 205L
2,210 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
1 / 1 / 2
6,423
642
3,119
2,645
796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
 
King Arthur
11
0 / 2 / 1
6,242
624
5,695
9,550
6,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Thanatos
Foosle
Thanatos
11
5 / 1 / 4
6,542
654
7,383
8,914
3,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kumbhakarna
Worlik
Kumbhakarna
11
1 / 1 / 7
6,679
668
3,162
8,775
6,203
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Charybdis
badame
Charybdis
12
5 / 0 / 1
7,187
719
4,059
3,993
1,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
SusanoCthulhuPeleSobekMedusa

VS

Bans
Ao KuangArtemisKaliSurtrJing Wei
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Duck3y
Hercules
11
3 / 1 / 0
6,712
671
8,459
10,499
5,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cabrakan
FluffyMedic
Cabrakan
7
0 / 2 / 1
4,859
486
1,554
6,120
4,144
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Heimdallr
6
0 / 3 / 1
4,427
443
2,350
3,781
1,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Osiris
10
2 / 4 / 1
5,480
548
3,848
8,474
4,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sol
11
0 / 2 / 0
5,777
578
3,721
5,955
1,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
12
Kills
5
5
Deaths
12
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
1
2
2
W
King Arthur
 
King Arthur
0
2
1
0.25
L
Hercules
Duck3y
Hercules
3
1
0
3
L
Cabrakan
FluffyMedic
Cabrakan
0
2
1
0.25
W
Thanatos
Foosle
Thanatos
5
1
4
7
L
Heimdallr
0
3
1
0.17
L
Osiris
2
4
1
0.63
W
Kumbhakarna
Worlik
Kumbhakarna
1
1
7
4.5
L
Sol
0
2
0
0
W
Charybdis
badame
Charybdis
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,418
Damage
19,932
33,877
Taken
34,829
18,147
Mitigated
16,582
13,698
Healing
10,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
3,119
1,108
0
541
2,645
796
0
1,117
1,528
48,051
0
W
King Arthur
 
King Arthur
5,695
576
0
2,695
9,550
6,570
0
318
9,232
0
43,621
L
Hercules
Duck3y
Hercules
8,459
2,946
0
4,427
10,499
5,636
0
524
9,975
2,135
47,523
L
Cabrakan
FluffyMedic
Cabrakan
1,554
507
0
776
6,120
4,144
0
1,359
4,718
6,635
0
W
Thanatos
Foosle
Thanatos
7,383
1,971
0
6,057
8,914
3,405
0
1,895
7,019
0
38,351
L
Heimdallr
2,350
1,148
0
797
3,781
1,007
0
1,320
2,461
0
18,897
L
Osiris
3,848
1,522
0
2,205
8,474
4,391
0
1,307
7,090
0
41,040
W
Kumbhakarna
Worlik
Kumbhakarna
3,162
641
0
1,396
8,775
6,203
0
2,244
6,531
17,049
1,367
L
Sol
3,721
2,026
0
2,499
5,955
1,404
0
1,575
4,248
51,762
3,643
W
Charybdis
badame
Charybdis
4,059
2,272
0
3,009
3,993
1,173
303
593
3,400
0
56,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,073
Gold Earned
27,255
386
Minions Killed
322
0
Camps Cleared
0
1,111,423
Distance Traveled
945,836
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,423
642
99
10
0
209,672
2
W
King Arthur
6,242
624
91
9
0
223,480
0
L
Hercules
6,712
671
103
10
0
215,330
0
L
Cabrakan
4,859
486
13
1
0
189,868
3
W
Thanatos
6,542
654
57
6
0
259,557
1
L
Heimdallr
4,427
443
38
4
0
123,465
0
L
Osiris
5,480
548
64
6
0
226,106
0
W
Kumbhakarna
6,679
668
21
2
0
220,872
2
L
Sol
5,777
578
104
10
0
191,067
1
W
Charybdis
7,187
719
118
12
0
197,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role