Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Derpand
Neith
Level 109
God Stats
16W - 13L
1,543 SR
Queue Stats
44W - 34L
1,511 Elo+
Solo
Nu Wa
Nu Wa
RagnarS0684
Nu Wa
Level 76
God Stats
11W - 11L
1,424 SR
Queue Stats
201W - 187L
1,442 Elo+
Solo
Atlas
Atlas
SpyderTheSpider
Atlas
Level 54
God Stats
11W - 16L
1,645 SR
Queue Stats
172W - 188L
1,498 Elo+
Solo
Hades
Hades
WaSsim_Ch_7
Hades
Level 44
God Stats
4W - 1L
1,430 SR
Queue Stats
29W - 46L
1,307 Elo+
Solo
Team Averages
Level 86
1,508 SR
1,452 Elo+

VS

Team Averages
Level 65
1,483 SR
1,344 Elo+
Apollo
Apollo
 
Apollo
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
 
Aphrodite
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Mafoline
King Arthur
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 17L
1,139 Elo+
Party 1
Anubis
Anubis
MuhammedXD123456
Anubis
Level 17
God Stats
3W - 6L
1,182 SR
Queue Stats
5W - 17L
1,139 Elo+
Party 1
Hun Batz
Hun Batz
Pandev GOAT
Hun Batz
Level 107
God Stats
8W - 7L
1,733 SR
Queue Stats
175W - 166L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
5 / 0 / 5
6,588
659
4,998
7,242
2,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
Derpand
Neith
10
5 / 1 / 2
6,139
614
6,632
5,185
1,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
3 / 1 / 6
7,048
705
5,519
2,853
455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 1 / 2
6,177
618
3,306
7,751
4,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
3 / 2 / 0
6,335
634
5,600
6,966
2,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
2 / 1 / 0
5,102
510
4,692
6,195
2,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Aphrodite
 
Aphrodite
8
0 / 5 / 2
4,571
457
3,114
8,812
4,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

King Arthur
Mafoline
King Arthur
10
2 / 3 / 0
5,532
553
3,930
9,171
4,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

10
1 / 6 / 0
5,277
528
2,303
6,725
2,294
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hun Batz
Pandev GOAT
Hun Batz
8
0 / 4 / 0
4,495
450
2,344
7,146
2,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
18
Kills
5
5
Deaths
19
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
0
5
7.5
L
Apollo
 
Apollo
2
1
0
2
L
Aphrodite
 
Aphrodite
0
5
2
0.2
W
Neith
Derpand
Neith
5
1
2
6
L
King Arthur
Mafoline
King Arthur
2
3
0
0.67
L
1
6
0
0.17
L
Hun Batz
Pandev GOAT
Hun Batz
0
4
0
0
W
3
1
6
6
W
2
1
2
3
W
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,055
Damage
16,383
29,997
Taken
38,049
12,051
Mitigated
15,631
12,106
Healing
5,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
4,998
1,015
0
3,696
7,242
2,289
0
400
6,842
0
34,487
L
Apollo
 
Apollo
4,692
3,001
0
250
6,195
2,122
0
1,911
4,198
0
27,531
L
Aphrodite
 
Aphrodite
3,114
276
1,776
2,094
8,812
4,380
0
1,883
6,895
14,113
0
W
Neith
Derpand
Neith
6,632
2,745
0
1,613
5,185
1,606
548
1,477
3,708
0
40,712
L
King Arthur
Mafoline
King Arthur
3,930
866
0
30
9,171
4,625
0
4,953
4,162
0
23,473
L
2,303
191
0
1,232
6,725
2,294
0
3,125
3,310
31,079
0
L
Hun Batz
Pandev GOAT
Hun Batz
2,344
621
0
510
7,146
2,210
0
1,853
5,119
0
25,390
W
5,519
1,370
0
720
2,853
455
448
1,903
950
34,810
795
W
3,306
1,225
168
2,962
7,751
4,896
297
1,637
6,114
18,509
0
W
5,600
1,065
160
2,787
6,966
2,805
0
0
6,966
33,307
960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,287
Gold Earned
24,977
288
Minions Killed
205
0
Camps Cleared
0
911,678
Distance Traveled
965,423
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,588
659
61
6
0
202,670
6
L
Apollo
5,102
510
38
4
0
206,168
0
L
Aphrodite
4,571
457
17
2
0
175,159
2
W
Neith
6,139
614
68
7
0
167,814
0
L
King Arthur
5,532
553
42
4
0
215,451
0
L
Anubis
5,277
528
60
6
0
181,546
0
L
Hun Batz
4,495
450
48
5
0
187,099
0
W
Nu Wa
7,048
705
67
7
0
174,368
0
W
Atlas
6,177
618
30
3
0
198,733
0
W
Hades
6,335
634
62
6
0
168,093
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role