Player Matchup

Horus
Horus
 
Horus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
AlpineHunter17
Scylla
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 42L
1,504 Elo+
Party 1
Bacchus
Bacchus
Bahfangoulo
Bacchus
Level 176
God Stats
1W - 1L
1,730 SR
Queue Stats
219W - 232L
1,463 Elo+
Solo
Chiron
Chiron
WRclaus
Chiron
Level 143
God Stats
10W - 12L
1,415 SR
Queue Stats
315W - 322L
1,499 Elo+
Party 1
Team Averages
Level 147
1,529 SR
1,493 Elo+

VS

Team Averages
Level 122
1,475 SR
1,517 Elo+
Ymir
Ymir
 
Ymir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Hyperblue7537
Ra
Level 126
God Stats
1W - 2L
1,360 SR
Queue Stats
168W - 155L
1,525 Elo+
Party 2
Vulcan
Vulcan
Vols41
Vulcan
Level 113
God Stats
6W - 3L
1,436 SR
Queue Stats
159W - 136L
1,541 Elo+
Party 2
Anhur
Anhur
gcloud79
Anhur
Level 139
God Stats
2W - 2L
1,178 SR
Queue Stats
186W - 188L
1,475 Elo+
Solo
Ganesha
Ganesha
rip_kobo
Ganesha
Level 75
God Stats
4W - 0L
1,901 SR
Queue Stats
51W - 49L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
2 / 0 / 1
7,474
679
2,115
9,275
6,092
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
 
Heimdallr
13
1 / 2 / 1
7,345
668
12,137
6,567
2,158
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
0 / 2 / 1
7,564
688
6,138
5,891
1,908
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bacchus
Bahfangoulo
Bacchus
13
0 / 2 / 3
7,801
709
9,123
13,387
13,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
WRclaus
Chiron
13
0 / 2 / 0
6,866
624
11,281
6,079
2,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
3 / 1 / 4
8,342
758
6,363
12,556
13,398
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

14
1 / 0 / 5
8,494
772
7,403
5,267
2,387
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vulcan
Vols41
Vulcan
15
2 / 0 / 5
8,682
789
11,966
8,552
3,821
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
gcloud79
Anhur
14
2 / 1 / 2
8,019
729
3,974
7,343
3,061
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
rip_kobo
Ganesha
14
0 / 1 / 8
8,913
810
6,631
16,081
11,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
3
Kills
8
8
Deaths
3
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
0
1
2.5
L
Heimdallr
 
Heimdallr
1
2
1
0.75
W
Ymir
 
Ymir
3
1
4
5
L
0
2
1
0.25
L
Bacchus
Bahfangoulo
Bacchus
0
2
3
0.75
W
1
0
5
3.5
W
Vulcan
Vols41
Vulcan
2
0
5
4.5
L
Chiron
WRclaus
Chiron
0
2
0
0
W
Anhur
gcloud79
Anhur
2
1
2
3
W
Ganesha
rip_kobo
Ganesha
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,794
Damage
36,337
41,199
Taken
49,799
26,185
Mitigated
34,300
21,447
Healing
27,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,115
1,185
6,755
5,391
9,275
6,092
0
5,861
3,414
0
5,948
L
Heimdallr
 
Heimdallr
12,137
4,537
945
564
6,567
2,158
0
5,782
785
0
24,528
W
Ymir
 
Ymir
6,363
976
2,378
2,611
12,556
13,398
195
2,238
10,318
8,560
1,102
L
6,138
82
370
1,021
5,891
1,908
0
5,275
426
27,550
0
L
Bacchus
Bahfangoulo
Bacchus
9,123
315
1,083
3,062
13,387
13,958
0
9,194
4,193
12,788
2,744
W
7,403
706
9,827
2,761
5,267
2,387
264
2,342
2,925
29,009
0
W
Vulcan
Vols41
Vulcan
11,966
269
1,480
660
8,552
3,821
393
3,478
5,074
28,403
559
L
Chiron
WRclaus
Chiron
11,281
1,817
1,813
443
6,079
2,069
0
5,150
929
0
22,943
W
Anhur
gcloud79
Anhur
3,974
1,110
689
978
7,343
3,061
643
2,266
5,077
0
9,518
W
Ganesha
rip_kobo
Ganesha
6,631
272
879
5,578
16,081
11,633
0
3,360
12,721
13,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,050
Gold Earned
42,450
130
Minions Killed
125
0
Camps Cleared
0
1,013,087
Distance Traveled
1,043,375
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,474
679
6
1
0
195,349
0
L
Heimdallr
7,345
668
27
2
0
197,212
0
W
Ymir
8,342
758
20
2
0
198,827
0
L
Scylla
7,564
688
56
5
0
221,832
0
L
Bacchus
7,801
709
12
1
0
197,215
0
W
Ra
8,494
772
37
3
0
214,536
0
W
Vulcan
8,682
789
47
4
0
233,051
0
L
Chiron
6,866
624
29
3
0
201,479
0
W
Anhur
8,019
729
21
2
0
200,578
7
W
Ganesha
8,913
810
0
0
0
196,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role