Player Matchup

Ne Zha
Ne Zha
D2Versace
Ne Zha
Level 127
God Stats
6W - 5L
1,771 SR
Queue Stats
401W - 377L
1,451 Elo+
Solo
Cthulhu
Cthulhu
DEM0N DAM0N
Cthulhu
Level 17
God Stats
26W - 22L
1,517 SR
Queue Stats
28W - 26L
1,412 Elo+
Party 2
Thanatos
Thanatos
VIadlmIr
Thanatos
Level 28
God Stats
12W - 18L
1,433 SR
Queue Stats
28W - 37L
1,341 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
l1 Sin l1
Ah Muzen Cab
Level 66
God Stats
142W - 151L
1,506 SR
Queue Stats
231W - 277L
1,409 Elo+
Party 2
Zhong Kui
Zhong Kui
peacemakerA94
Zhong Kui
Level 145
God Stats
54W - 34L
1,612 SR
Queue Stats
456W - 468L
1,497 Elo+
Solo
Team Averages
Level 77
1,568 SR
1,422 Elo+

VS

Team Averages
Level 74
1,466 SR
1,437 Elo+
Thanatos
Thanatos
 
Thanatos
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
DONTBEADSPLZ
Nox
Level 41
God Stats
2W - 3L
1,500 SR
Queue Stats
124W - 135L
1,351 Elo+
Solo
Baron Samedi
Baron Samedi
JARE473
Baron Samedi
Level 30
God Stats
9W - 5L
1,523 SR
Queue Stats
80W - 105L
1,358 Elo+
Party 1
Heimdallr
Heimdallr
Topsfeed
Heimdallr
Level 105
God Stats
1W - 1L
1,306 SR
Queue Stats
200W - 185L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
D2Versace
Ne Zha
17
3 / 1 / 3
9,805
577
9,968
14,680
8,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
DEM0N DAM0N
Cthulhu
13
1 / 4 / 7
7,836
461
8,591
17,619
10,604
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thanatos
VIadlmIr
Thanatos
12
8 / 5 / 0
8,342
491
5,375
12,052
3,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ah Muzen Cab
l1 Sin l1
Ah Muzen Cab
10
2 / 8 / 3
6,561
386
9,440
15,000
4,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Zhong Kui
peacemakerA94
Zhong Kui
15
2 / 6 / 0
8,992
529
7,510
12,379
8,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
17
12 / 0 / 1
10,017
589
9,639
11,950
4,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
 
Cthulhu
13
3 / 6 / 9
8,486
499
15,350
13,400
9,076
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
0 / 5 / 1
9,011
530
6,012
13,525
4,311
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
JARE473
Baron Samedi
16
4 / 2 / 1
9,141
538
6,159
9,590
3,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Topsfeed
Heimdallr
15
5 / 4 / 11
9,011
530
11,326
13,311
4,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
47
16
Kills
24
24
Deaths
17
13
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
12
0
1
12.5
W
Cthulhu
 
Cthulhu
3
6
9
1.25
L
Ne Zha
D2Versace
Ne Zha
3
1
3
4.5
L
Cthulhu
DEM0N DAM0N
Cthulhu
1
4
7
1.13
W
0
5
1
0.1
W
Baron Samedi
JARE473
Baron Samedi
4
2
1
2.25
W
Heimdallr
Topsfeed
Heimdallr
5
4
11
2.63
L
Thanatos
VIadlmIr
Thanatos
8
5
0
1.6
L
Ah Muzen Cab
l1 Sin l1
Ah Muzen Cab
2
8
3
0.44
L
Zhong Kui
peacemakerA94
Zhong Kui
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,884
Damage
48,486
71,730
Taken
61,776
35,504
Mitigated
26,776
18,066
Healing
25,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
9,639
1,912
0
12,142
11,950
4,983
310
2,266
9,684
0
89,357
W
Cthulhu
 
Cthulhu
15,350
616
322
221
13,400
9,076
0
3,919
9,481
37,294
1,969
L
Ne Zha
D2Versace
Ne Zha
9,968
1,887
0
4,057
14,680
8,304
0
5,286
9,360
0
75,666
L
Cthulhu
DEM0N DAM0N
Cthulhu
8,591
723
129
5,558
17,619
10,604
58
5,475
11,359
43,230
974
W
6,012
954
0
5,897
13,525
4,311
514
558
12,967
63,644
2,702
W
Baron Samedi
JARE473
Baron Samedi
6,159
297
0
2,937
9,590
3,576
192
5,148
4,442
53,426
0
W
Heimdallr
Topsfeed
Heimdallr
11,326
6,956
0
4,022
13,311
4,830
363
3,073
10,238
0
50,218
L
Thanatos
VIadlmIr
Thanatos
5,375
925
0
4,845
12,052
3,972
0
2,065
9,654
0
23,062
L
Ah Muzen Cab
l1 Sin l1
Ah Muzen Cab
9,440
3,597
0
1,281
15,000
4,167
42
6,076
8,098
0
33,506
L
Zhong Kui
peacemakerA94
Zhong Kui
7,510
3,944
0
2,196
12,379
8,457
1,030
4,884
6,994
51,686
24,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,536
Gold Earned
45,666
374
Minions Killed
516
0
Camps Cleared
0
1,700,634
Distance Traveled
1,621,579
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,017
589
129
8
0
384,268
0
W
Cthulhu
8,486
499
66
4
0
323,833
0
L
Ne Zha
9,805
577
112
7
0
332,005
1
L
Cthulhu
7,836
461
74
4
0
356,573
0
W
Nox
9,011
530
131
8
0
287,714
0
W
Baron Samedi
9,141
538
104
6
0
287,389
0
W
Heimdallr
9,011
530
86
5
0
338,375
0
L
Thanatos
8,342
491
33
2
0
379,963
2
L
Ah Muzen Cab
6,561
386
33
2
0
343,791
0
L
Zhong Kui
8,992
529
122
7
0
288,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role