Player Matchup

Bacchus
Bacchus
CopyCatOrb735
Bacchus
Level 159
God Stats
2W - 5L
1,437 SR
Queue Stats
362W - 363L
1,492 Elo+
Party 2
Nu Wa
Nu Wa
JEANCYRAN27542
Nu Wa
Level 128
God Stats
46W - 33L
1,618 SR
Queue Stats
234W - 283L
1,493 Elo+
Party 2
Cupid
Cupid
Raul 1234567891
Cupid
Level 133
God Stats
1W - 1L
1,285 SR
Queue Stats
100W - 128L
1,484 Elo+
Party 2
Cthulhu
Cthulhu
badkinggold
Cthulhu
Level 78
God Stats
36W - 27L
1,588 SR
Queue Stats
247W - 277L
1,485 Elo+
Party 2
Surtr
Surtr
wheels08cf
Surtr
Level 64
God Stats
29W - 17L
1,594 SR
Queue Stats
90W - 76L
1,453 Elo+
Solo
Team Averages
Level 112
1,504 SR
1,481 Elo+

VS

Team Averages
Level 132
1,427 SR
1,523 Elo+
Poseidon
Poseidon
DrSoggsta
Poseidon
Level 121
God Stats
3W - 4L
1,507 SR
Queue Stats
195W - 213L
1,556 Elo+
Solo
Fenrir
Fenrir
KoW EsPEcTrOo
Fenrir
Level 139
God Stats
3W - 12L
1,116 SR
Queue Stats
101W - 81L
1,564 Elo+
Solo
Maui
Maui
MxOiE
Maui
Level 159
God Stats
3W - 5L
1,381 SR
Queue Stats
388W - 364L
1,565 Elo+
Solo
Achilles
Achilles
Quickcolt591113
Achilles
Level 100
God Stats
3W - 3L
1,632 SR
Queue Stats
3W - 7L
1,463 Elo+
Party 1
Charybdis
Charybdis
YRNxBoomin
Charybdis
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
15
5 / 1 / 5
8,745
583
6,117
10,470
5,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
8 / 1 / 3
9,492
633
11,901
5,714
1,900
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 2 / 3
8,459
564
6,168
7,654
2,704
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
badkinggold
Cthulhu
13
1 / 1 / 8
8,283
552
6,732
9,803
8,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Surtr
15
2 / 1 / 3
9,235
616
6,466
13,907
9,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
DrSoggsta
Poseidon
12
0 / 6 / 1
6,931
462
6,776
8,355
2,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
1 / 4 / 4
7,520
501
3,398
13,745
5,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Maui
MxOiE
Maui
12
1 / 2 / 4
7,106
474
2,584
11,370
8,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Achilles
13
2 / 3 / 0
7,601
507
6,905
11,404
5,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Charybdis
YRNxBoomin
Charybdis
13
2 / 3 / 2
7,231
482
4,691
10,276
3,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
18
Kills
6
6
Deaths
18
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bacchus
5
1
5
7.5
L
Poseidon
DrSoggsta
Poseidon
0
6
1
0.08
W
8
1
3
9.5
L
1
4
4
0.75
L
Maui
MxOiE
Maui
1
2
4
1.5
L
Achilles
2
3
0
0.67
W
2
2
3
1.75
L
Charybdis
YRNxBoomin
Charybdis
2
3
2
1
W
Cthulhu
badkinggold
Cthulhu
1
1
8
5
W
Surtr
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,384
Damage
24,354
47,548
Taken
55,150
28,880
Mitigated
24,393
19,233
Healing
10,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
6,117
748
0
6,497
10,470
5,881
92
2,664
7,554
69,686
1,983
L
Poseidon
DrSoggsta
Poseidon
6,776
858
0
500
8,355
2,277
0
5,526
2,530
57,029
90
W
11,901
2,903
0
750
5,714
1,900
985
2,015
3,409
63,000
1,182
L
3,398
592
0
1,924
13,745
5,239
0
6,587
6,912
0
46,958
L
Maui
MxOiE
Maui
2,584
110
0
2,624
11,370
8,056
0
5,599
5,572
22,726
1,990
L
Achilles
6,905
1,124
0
1,009
11,404
5,461
0
3,517
7,697
0
46,855
W
6,168
4,201
0
2,689
7,654
2,704
2,252
542
7,112
0
63,504
L
Charybdis
YRNxBoomin
Charybdis
4,691
2,783
0
3,949
10,276
3,360
0
2,564
7,640
0
48,636
W
Cthulhu
badkinggold
Cthulhu
6,732
220
628
1,738
9,803
8,710
0
2,655
7,035
40,405
874
W
Surtr
6,466
3,004
0
6,931
13,907
9,685
196
713
13,078
2,203
54,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,214
Gold Earned
36,389
512
Minions Killed
419
0
Camps Cleared
0
1,559,132
Distance Traveled
1,435,457
4
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,745
583
119
8
0
377,689
0
L
Poseidon
6,931
462
123
8
0
305,513
7
W
Nu Wa
9,492
633
115
8
0
296,713
0
L
Fenrir
7,520
501
70
5
0
300,755
5
L
Maui
7,106
474
43
3
0
310,263
13
L
Achilles
7,601
507
88
6
0
262,080
1
W
Cupid
8,459
564
111
7
0
300,376
4
L
Charybdis
7,231
482
95
6
0
256,846
1
W
Cthulhu
8,283
552
59
4
0
334,183
0
W
Surtr
9,235
616
108
7
0
250,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role