Player Matchup

Bacchus
Bacchus
AnnakinCrylarker
Bacchus
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,579 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
BagheeraBlack
Ah Muzen Cab
Level 145
God Stats
0W - 1L
1,651 SR
Queue Stats
18W - 17L
1,638 Elo+
Solo
Erlang Shen
Erlang Shen
Carnegie96
Erlang Shen
Level 222
God Stats
2W - 3L
1,423 SR
Queue Stats
177W - 165L
1,549 Elo+
Party 1
Pele
Pele
Dshinz
Pele
Level 122
God Stats
100W - 76L
1,554 SR
Queue Stats
444W - 414L
1,480 Elo+
Solo
Anubis
Anubis
m16terror
Anubis
Level 152
God Stats
1W - 2L
1,723 SR
Queue Stats
107W - 96L
1,542 Elo+
Party 1
Team Averages
Level 152
1,570 SR
1,558 Elo+

VS

Team Averages
Level 127
1,361 SR
1,539 Elo+
Odin
Odin
Chicagos Ace
Odin
Level 93
God Stats
5W - 4L
1,462 SR
Queue Stats
323W - 279L
1,495 Elo+
Solo
Geb
Geb
GenericFatMan
Geb
Level 101
God Stats
1W - 3L
1,285 SR
Queue Stats
314W - 283L
1,477 Elo+
Solo
Medusa
Medusa
Kiddsnowy
Medusa
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,644 Elo+
Party 2
Janus
Janus
ParentsFightings
Janus
Level 158
God Stats
2W - 0L
1,301 SR
Queue Stats
17W - 25L
1,566 Elo+
Party 2
Awilix
Awilix
legacydiagram1
Awilix
Level 154
God Stats
1W - 1L
1,257 SR
Queue Stats
84W - 86L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,357
454
2,891
11,083
10,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Ah Muzen Cab
BagheeraBlack
Ah Muzen Cab
14
2 / 2 / 0
8,030
574
4,667
7,618
2,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Erlang Shen
Carnegie96
Erlang Shen
13
4 / 5 / 2
8,751
625
10,277
14,945
5,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
Dshinz
Pele
14
2 / 6 / 0
7,659
547
3,985
11,921
3,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
m16terror
Anubis
12
0 / 4 / 1
7,082
506
4,514
7,690
3,409
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 9
7,894
564
5,354
9,711
6,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

12
2 / 5 / 6
7,094
507
6,204
10,409
7,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Medusa
Kiddsnowy
Medusa
14
4 / 1 / 2
8,167
583
5,564
5,676
1,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

15
3 / 1 / 7
8,629
616
8,033
6,244
1,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
9 / 0 / 6
8,857
633
10,249
9,757
3,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
8
Kills
20
20
Deaths
8
5
Assists
30
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
L
Ah Muzen Cab
BagheeraBlack
Ah Muzen Cab
2
2
0
1
L
Erlang Shen
Carnegie96
Erlang Shen
4
5
2
1
W
2
1
9
6.5
L
Pele
Dshinz
Pele
2
6
0
0.33
W
2
5
6
1
W
Medusa
Kiddsnowy
Medusa
4
1
2
5
W
3
1
7
6.5
W
9
0
6
12
L
Anubis
m16terror
Anubis
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,334
Damage
35,404
53,257
Taken
41,797
25,691
Mitigated
21,597
16,129
Healing
8,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,891
75
0
2,632
11,083
10,666
0
2,724
8,046
12,847
0
L
Ah Muzen Cab
BagheeraBlack
Ah Muzen Cab
4,667
1,824
0
1,622
7,618
2,465
0
0
7,618
0
67,797
L
Erlang Shen
Carnegie96
Erlang Shen
10,277
3,913
0
5,635
14,945
5,641
0
5,138
9,124
0
55,784
W
5,354
1,619
0
2,852
9,711
6,435
201
2,847
6,864
0
20,069
L
Pele
Dshinz
Pele
3,985
557
0
3,383
11,921
3,510
296
2,099
9,666
0
61,633
W
6,204
657
0
790
10,409
7,789
48
76
10,333
24,669
355
W
Medusa
Kiddsnowy
Medusa
5,564
1,764
0
724
5,676
1,713
1,032
763
4,913
0
60,449
W
8,033
666
0
1,747
6,244
1,953
0
2,068
4,176
65,855
949
W
10,249
3,551
0
2,090
9,757
3,707
305
1,718
8,039
0
57,011
L
Anubis
m16terror
Anubis
4,514
322
0
2,857
7,690
3,409
0
2,426
5,072
62,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,879
Gold Earned
40,641
474
Minions Killed
411
0
Camps Cleared
0
1,344,946
Distance Traveled
1,567,920
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,357
454
24
2
0
257,158
5
L
Ah Muzen Cab
8,030
574
124
9
0
283,000
3
L
Erlang Shen
8,751
625
99
7
0
264,122
0
W
Odin
7,894
564
23
2
0
306,878
1
L
Pele
7,659
547
111
8
0
279,426
0
W
Geb
7,094
507
38
3
0
284,634
0
W
Medusa
8,167
583
133
10
0
284,213
0
W
Janus
8,629
616
137
10
0
342,807
6
W
Awilix
8,857
633
80
6
0
349,388
0
L
Anubis
7,082
506
116
8
0
261,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role