Player Matchup

Ymir
Ymir
Alvarado JJ
Ymir
Level 122
God Stats
7W - 18L
1,489 SR
Queue Stats
60W - 177L
1,342 Elo+
Party 1
Raijin
Raijin
BooBeeGrabbr
Raijin
Level 85
God Stats
0W - 1L
1,423 SR
Queue Stats
9W - 43L
1,283 Elo+
Party 1
Danzaburou
Danzaburou
SquizySensei
Danzaburou
Level 128
God Stats
2W - 4L
1,397 SR
Queue Stats
151W - 247L
1,361 Elo+
Party 1
Vamana
Vamana
YungHamneck
Vamana
Level 126
God Stats
5W - 12L
1,753 SR
Queue Stats
58W - 154L
1,345 Elo+
Party 1
Hun Batz
Hun Batz
hellmatt
Hun Batz
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 139L
1,338 Elo+
Party 1
Team Averages
Level 104
1,512 SR
1,334 Elo+

VS

Team Averages
Level 120
1,591 SR
1,449 Elo+
Artemis
Artemis
Kahsam
Artemis
Level 115
God Stats
2W - 4L
1,506 SR
Queue Stats
2W - 7L
1,222 Elo+
Party 2
Sylvanus
Sylvanus
Stompa3000
Sylvanus
Level 88
God Stats
2W - 6L
1,266 SR
Queue Stats
2W - 7L
1,222 Elo+
Party 2
Chaac
Chaac
gorrapanda
Chaac
Level 173
God Stats
11W - 4L
1,823 SR
Queue Stats
214W - 195L
1,547 Elo+
Solo
Mercury
Mercury
neutralcurve
Mercury
Level 107
God Stats
4W - 2L
1,706 SR
Queue Stats
7W - 3L
1,762 Elo+
Solo
Nu Wa
Nu Wa
yodaslayer
Nu Wa
Level 117
God Stats
9W - 6L
1,657 SR
Queue Stats
94W - 92L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 4 / 4
9,140
508
8,518
21,295
17,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Raijin
13
1 / 5 / 0
8,144
452
5,031
14,571
3,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
SquizySensei
Danzaburou
14
5 / 6 / 4
9,568
532
10,296
17,035
5,041
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
13
2 / 8 / 3
8,800
489
10,801
17,801
19,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Hun Batz
hellmatt
Hun Batz
11
1 / 10 / 4
7,136
396
5,930
18,973
5,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Kahsam
Artemis
15
2 / 4 / 7
9,001
500
8,509
9,951
3,254
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Stompa3000
Sylvanus
14
4 / 4 / 11
8,459
470
6,669
15,587
9,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Chaac
17
11 / 3 / 10
11,407
634
18,523
16,737
8,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
neutralcurve
Mercury
16
4 / 3 / 9
9,590
533
9,924
14,873
6,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Nu Wa
17
12 / 0 / 8
11,005
611
23,479
8,832
2,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
78
14
Kills
33
33
Deaths
14
15
Assists
45
Player
Kills
Deaths
Assists
KDA
L
5
4
4
1.75
L
Raijin
1
5
0
0.2
W
Artemis
Kahsam
Artemis
2
4
7
1.38
L
Danzaburou
SquizySensei
Danzaburou
5
6
4
1.17
W
Sylvanus
Stompa3000
Sylvanus
4
4
11
2.38
L
Vamana
2
8
3
0.44
W
Chaac
11
3
10
5.33
L
Hun Batz
hellmatt
Hun Batz
1
10
4
0.3
W
Mercury
neutralcurve
Mercury
4
3
9
2.83
W
Nu Wa
12
0
8
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,576
Damage
67,104
89,675
Taken
65,980
51,356
Mitigated
30,515
20,353
Healing
17,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,518
811
0
3,221
21,295
17,681
0
7,273
13,616
30,887
1,352
L
Raijin
5,031
395
0
1,471
14,571
3,965
0
4,473
9,589
50,005
0
W
Artemis
Kahsam
Artemis
8,509
2,594
0
1,912
9,951
3,254
1,723
2,742
7,209
0
47,710
L
Danzaburou
SquizySensei
Danzaburou
10,296
4,192
0
7,063
17,035
5,041
1,193
4,772
12,067
0
63,756
W
Sylvanus
Stompa3000
Sylvanus
6,669
1,908
940
3,156
15,587
9,296
0
5,317
10,099
19,716
8,328
L
Vamana
10,801
3,778
0
3,896
17,801
19,566
624
3,836
13,697
0
57,918
W
Chaac
18,523
3,360
0
7,389
16,737
8,946
0
1,123
14,984
0
86,165
L
Hun Batz
hellmatt
Hun Batz
5,930
1,049
0
4,702
18,973
5,103
0
7,210
11,377
0
41,368
W
Mercury
neutralcurve
Mercury
9,924
4,790
0
3,226
14,873
6,085
1,071
1,090
13,680
0
75,709
W
Nu Wa
23,479
5,908
0
1,309
8,832
2,934
15
2,640
6,107
83,559
2,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,788
Gold Earned
49,462
382
Minions Killed
467
0
Camps Cleared
0
1,574,709
Distance Traveled
1,771,206
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,140
508
37
2
0
326,798
8
L
Raijin
8,144
452
77
4
0
314,997
0
W
Artemis
9,001
500
68
4
0
317,819
3
L
Danzaburou
9,568
532
99
6
0
295,384
0
W
Sylvanus
8,459
470
40
2
0
343,983
5
L
Vamana
8,800
489
107
6
0
297,882
2
W
Chaac
11,407
634
128
7
0
377,252
0
L
Hun Batz
7,136
396
62
3
0
339,648
0
W
Mercury
9,590
533
100
6
0
404,785
0
W
Nu Wa
11,005
611
131
7
0
327,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role