Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
L1TE Red
Ymir
Level 87
God Stats
5W - 2L
1,693 SR
Queue Stats
234W - 239L
1,518 Elo+
Party 1
Bellona
Bellona
Pichon5003
Bellona
Level 54
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 42L
1,387 Elo+
Party 2
Sol
Sol
Twnklicious
Sol
Level 87
God Stats
14W - 11L
1,590 SR
Queue Stats
401W - 369L
1,524 Elo+
Party 1
Xing Tian
Xing Tian
kakyoiongg
Xing Tian
Level 154
God Stats
5W - 10L
1,530 SR
Queue Stats
155W - 166L
1,547 Elo+
Party 2
Team Averages
Level 102
1,563 SR
1,495 Elo+

VS

Team Averages
Level 146
1,599 SR
1,523 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Elprietoloco301
Artio
Level 143
God Stats
5W - 2L
1,835 SR
Queue Stats
237W - 223L
1,551 Elo+
Solo
King Arthur
King Arthur
FlameNinja623
King Arthur
Level 85
God Stats
6W - 1L
1,611 SR
Queue Stats
149W - 130L
1,530 Elo+
Solo
Tsukuyomi
Tsukuyomi
Icy Vibes
Tsukuyomi
Level 159
God Stats
1W - 1L
1,551 SR
Queue Stats
69W - 65L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
6
0 / 3 / 1
3,251
650
2,295
4,942
1,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
2
0 / 1 / 0
2,736
547
461
1,203
577
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
Pichon5003
Bellona
6
0 / 1 / 0
3,593
719
1,306
3,883
2,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

2
0 / 1 / 0
2,685
537
649
867
156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Xing Tian
kakyoiongg
Xing Tian
7
2 / 1 / 0
3,883
777
2,916
3,767
1,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
7
1 / 0 / 3
4,068
814
1,132
2,893
691
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hel
 
Hel
8
0 / 0 / 2
4,034
807
1,569
2,659
718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
1 / 0 / 3
4,183
837
925
3,251
1,856
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
FlameNinja623
King Arthur
7
3 / 0 / 0
4,315
863
2,119
4,663
1,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Tsukuyomi
Icy Vibes
Tsukuyomi
6
2 / 2 / 3
4,006
801
2,631
4,626
1,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
2
Kills
7
7
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
3
1
0.17
W
Ah Muzen Cab
 
Ah Muzen Cab
1
0
3
2.5
W
Hel
 
Hel
0
0
2
1
W
1
0
3
2.5
W
King Arthur
FlameNinja623
King Arthur
3
0
0
3
W
Tsukuyomi
Icy Vibes
Tsukuyomi
2
2
3
1.75
L
Ymir
0
1
0
0
L
Bellona
Pichon5003
Bellona
0
1
0
0
L
0
1
0
0
L
Xing Tian
kakyoiongg
Xing Tian
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,627
Damage
8,376
14,662
Taken
18,092
5,670
Mitigated
6,158
3,550
Healing
9,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,295
825
0
751
4,942
1,414
0
682
4,260
0
14,283
W
Ah Muzen Cab
 
Ah Muzen Cab
1,132
619
0
1,140
2,893
691
141
722
2,171
0
25,029
W
Hel
 
Hel
1,569
0
321
1,863
2,659
718
0
1,172
1,311
20,753
0
W
925
252
260
1,972
3,251
1,856
48
349
2,902
9,297
66
W
King Arthur
FlameNinja623
King Arthur
2,119
439
0
1,301
4,663
1,776
0
0
4,663
0
17,928
W
Tsukuyomi
Icy Vibes
Tsukuyomi
2,631
1,340
0
2,181
4,626
1,117
0
1,252
3,140
0
13,884
L
Ymir
461
65
0
140
1,203
577
0
113
1,090
1,824
0
L
Bellona
Pichon5003
Bellona
1,306
535
0
1,812
3,883
2,173
0
0
3,883
0
14,338
L
649
531
0
221
867
156
0
298
569
3,944
0
L
Xing Tian
kakyoiongg
Xing Tian
2,916
436
0
626
3,767
1,350
0
1,401
2,366
13,289
444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,148
Gold Earned
20,606
94
Minions Killed
163
0
Camps Cleared
0
432,432
Distance Traveled
564,176
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,251
650
29
6
0
137,342
0
W
Ah Muzen Cab
4,068
814
39
8
0
99,315
0
W
Hel
4,034
807
45
9
0
120,463
1
W
Artio
4,183
837
15
3
0
93,382
0
W
King Arthur
4,315
863
32
6
0
124,886
4
W
Tsukuyomi
4,006
801
32
6
0
126,130
0
L
Ymir
2,736
547
3
1
0
29,806
2
L
Bellona
3,593
719
27
5
0
110,806
0
L
Sol
2,685
537
9
2
0
34,761
0
L
Xing Tian
3,883
777
26
5
0
119,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role