Player Matchup

Anubis
Anubis
 
Anubis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
K1nhx
Ymir
Level 133
God Stats
0W - 1L
1,840 SR
Queue Stats
17W - 14L
1,643 Elo+
Party 1
Chaac
Chaac
Sl8tr
Chaac
Level 128
God Stats
0W - 1L
1,742 SR
Queue Stats
83W - 82L
1,493 Elo+
Party 1
King Arthur
King Arthur
SteamyFeetPics
King Arthur
Level 126
God Stats
24W - 24L
1,541 SR
Queue Stats
315W - 276L
1,479 Elo+
Solo
Nu Wa
Nu Wa
XXShikiXX
Nu Wa
Level 107
God Stats
7W - 5L
1,697 SR
Queue Stats
112W - 92L
1,579 Elo+
Solo
Team Averages
Level 124
1,664 SR
1,539 Elo+

VS

Team Averages
Level 94
1,595 SR
1,530 Elo+
Cthulhu
Cthulhu
Pokeycat Gaming
Cthulhu
Level 72
God Stats
242W - 206L
1,585 SR
Queue Stats
413W - 380L
1,524 Elo+
Party 2
Chiron
Chiron
Subovia
Chiron
Level 64
God Stats
11W - 3L
1,871 SR
Queue Stats
50W - 40L
1,550 Elo+
Solo
Thoth
Thoth
SupernovaCB
Thoth
Level 115
God Stats
12W - 10L
1,565 SR
Queue Stats
411W - 360L
1,533 Elo+
Party 2
Khepri
Khepri
n0tkilla
Khepri
Level 94
God Stats
9W - 3L
1,484 SR
Queue Stats
418W - 394L
1,501 Elo+
Party 2
Mercury
Mercury
oTKDo
Mercury
Level 127
God Stats
7W - 13L
1,472 SR
Queue Stats
233W - 220L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
0 / 2 / 1
5,567
428
3,741
7,215
4,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ymir
K1nhx
Ymir
12
5 / 4 / 1
6,682
514
8,500
11,247
4,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
Sl8tr
Chaac
10
1 / 5 / 0
5,734
441
5,043
11,742
4,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
SteamyFeetPics
King Arthur
3
0 / 1 / 0
4,238
326
303
1,146
308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Nu Wa
XXShikiXX
Nu Wa
10
0 / 3 / 1
5,595
430
5,885
5,491
1,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 8
7,429
571
5,811
6,226
2,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
Subovia
Chiron
12
2 / 1 / 4
7,236
557
6,410
6,173
1,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
5 / 0 / 5
7,148
550
3,787
5,488
1,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Khepri
n0tkilla
Khepri
11
2 / 0 / 8
6,397
492
3,147
7,052
4,339
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
oTKDo
Mercury
12
4 / 3 / 5
6,778
521
5,682
8,801
2,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
6
Kills
15
15
Deaths
6
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
2
1
0.25
L
Ymir
K1nhx
Ymir
5
4
1
1.38
W
2
2
8
3
L
Chaac
Sl8tr
Chaac
1
5
0
0.2
L
King Arthur
SteamyFeetPics
King Arthur
0
1
0
0
W
Chiron
Subovia
Chiron
2
1
4
4
W
5
0
5
7.5
L
Nu Wa
XXShikiXX
Nu Wa
0
3
1
0.17
W
Khepri
n0tkilla
Khepri
2
0
8
6
W
Mercury
oTKDo
Mercury
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,472
Damage
24,837
36,841
Taken
33,740
16,509
Mitigated
13,153
6,399
Healing
8,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
3,741
245
0
2,201
7,215
4,985
0
2,814
4,261
20,064
0
L
Ymir
K1nhx
Ymir
8,500
1,651
0
1,001
11,247
4,808
0
4,253
6,793
49,522
0
W
5,811
177
890
500
6,226
2,995
0
2,987
3,087
42,837
1,260
L
Chaac
Sl8tr
Chaac
5,043
450
0
2,562
11,742
4,769
0
4,376
7,007
0
30,496
L
King Arthur
SteamyFeetPics
King Arthur
303
41
0
126
1,146
308
0
438
708
0
4,964
W
Chiron
Subovia
Chiron
6,410
1,909
409
2,457
6,173
1,908
841
3,515
2,365
0
55,291
W
3,787
507
0
2,176
5,488
1,306
132
2,634
2,654
27,865
0
L
Nu Wa
XXShikiXX
Nu Wa
5,885
1,509
0
509
5,491
1,639
0
0
5,491
27,166
0
W
Khepri
n0tkilla
Khepri
3,147
344
0
1,631
7,052
4,339
0
3,787
3,011
10,717
0
W
Mercury
oTKDo
Mercury
5,682
2,082
0
930
8,801
2,605
0
4,152
4,497
0
39,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,816
Gold Earned
34,988
233
Minions Killed
321
0
Camps Cleared
0
957,919
Distance Traveled
1,231,109
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,567
428
20
2
0
194,750
2
L
Ymir
6,682
514
76
6
0
236,798
0
W
Cthulhu
7,429
571
75
6
0
195,973
0
L
Chaac
5,734
441
55
4
0
263,409
0
L
King Arthur
4,238
326
14
1
0
40,627
0
W
Chiron
7,236
557
95
7
0
212,258
0
W
Thoth
7,148
550
64
5
0
260,980
0
L
Nu Wa
5,595
430
68
5
0
222,335
0
W
Khepri
6,397
492
14
1
0
263,381
10
W
Mercury
6,778
521
73
6
0
298,517
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role