Player Matchup

Ares
Ares
Ceîran
Ares
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,494 Elo+
Solo
Cliodhna
Cliodhna
DARTH JORGE 024
Cliodhna
Level 49
God Stats
12W - 16L
1,169 SR
Queue Stats
18W - 35L
1,175 Elo+
Party 1
Charon
Charon
NOOBCuchulain
Charon
Level 109
God Stats
2W - 0L
1,828 SR
Queue Stats
209W - 185L
1,550 Elo+
Solo
Jing Wei
Jing Wei
Warmech1914
Jing Wei
Level 147
God Stats
1W - 2L
1,110 SR
Queue Stats
185W - 243L
1,474 Elo+
Solo
Neith
Neith
doberman47
Neith
Level 154
God Stats
9W - 3L
1,594 SR
Queue Stats
75W - 87L
1,466 Elo+
Party 1
Team Averages
Level 123
1,440 SR
1,432 Elo+

VS

Team Averages
Level 137
1,556 SR
1,520 Elo+
Bacchus
Bacchus
 
Bacchus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
CocoMadeMeDoIt_
Ishtar
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 116L
1,503 Elo+
Solo
Zhong Kui
Zhong Kui
Dominus George
Zhong Kui
Level 101
God Stats
3W - 1L
1,763 SR
Queue Stats
19W - 17L
1,539 Elo+
Party 2
Ao Kuang
Ao Kuang
KGeedorahM
Ao Kuang
Level 158
God Stats
0W - 1L
1,395 SR
Queue Stats
18W - 20L
1,509 Elo+
Party 2
Nike
Nike
SCDMC98
Nike
Level 146
God Stats
12W - 10L
1,622 SR
Queue Stats
28W - 24L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Ceîran
Ares
11
1 / 4 / 0
5,650
514
2,826
9,136
5,452
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cliodhna
11
0 / 3 / 2
5,678
516
3,980
7,301
2,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

10
2 / 1 / 1
5,468
497
5,339
7,295
4,352
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
Warmech1914
Jing Wei
11
1 / 2 / 2
5,896
536
4,129
5,276
1,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
12
1 / 0 / 0
6,665
606
4,919
3,947
1,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 1 / 2
5,720
520
2,798
6,972
4,762
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
0 / 2 / 3
5,527
502
3,824
8,255
2,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Zhong Kui
Dominus George
Zhong Kui
11
1 / 0 / 1
6,336
576
1,946
5,745
3,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Ao Kuang
KGeedorahM
Ao Kuang
11
5 / 2 / 2
6,509
592
4,854
9,019
2,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nike
SCDMC98
Nike
12
3 / 0 / 1
7,299
664
5,164
6,571
3,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
5
Kills
10
10
Deaths
5
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
1
2
2
W
Ares
Ceîran
Ares
1
4
0
0.25
L
0
2
3
0.75
W
Cliodhna
0
3
2
0.33
L
Zhong Kui
Dominus George
Zhong Kui
1
0
1
1.5
L
Ao Kuang
KGeedorahM
Ao Kuang
5
2
2
3
W
2
1
1
2.5
L
Nike
SCDMC98
Nike
3
0
1
3.5
W
Jing Wei
Warmech1914
Jing Wei
1
2
2
1
W
Neith
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,193
Damage
18,586
32,955
Taken
36,562
15,035
Mitigated
17,008
8,808
Healing
10,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,798
405
0
1,341
6,972
4,762
0
1,939
5,033
13,128
0
W
Ares
Ceîran
Ares
2,826
131
0
2,705
9,136
5,452
0
176
8,960
29,934
0
L
3,824
1,814
0
1,535
8,255
2,617
0
2,894
5,361
0
37,763
W
Cliodhna
3,980
254
0
889
7,301
2,426
0
2,691
4,610
0
46,618
L
Zhong Kui
Dominus George
Zhong Kui
1,946
301
0
3,591
5,745
3,684
0
0
5,745
38,531
440
L
Ao Kuang
KGeedorahM
Ao Kuang
4,854
1,243
0
3,328
9,019
2,839
0
889
8,130
32,924
1,080
W
5,339
1,263
0
2,401
7,295
4,352
359
2,997
4,298
22,752
0
L
Nike
SCDMC98
Nike
5,164
228
0
1,148
6,571
3,106
0
2,443
4,128
0
48,998
W
Jing Wei
Warmech1914
Jing Wei
4,129
3,208
0
1,028
5,276
1,585
38
1,286
3,990
0
36,503
W
Neith
4,919
2,143
0
1,785
3,947
1,220
721
2,200
1,747
0
53,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,357
Gold Earned
31,391
309
Minions Killed
312
0
Camps Cleared
0
1,123,195
Distance Traveled
1,088,903
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,720
520
12
1
0
245,967
5
W
Ares
5,650
514
39
4
0
207,176
0
L
Ishtar
5,527
502
60
5
0
200,177
4
W
Cliodhna
5,678
516
76
7
0
261,580
4
L
Zhong Kui
6,336
576
85
8
0
201,607
2
L
Ao Kuang
6,509
592
66
6
0
248,188
0
W
Charon
5,468
497
29
3
0
231,382
0
L
Nike
7,299
664
89
8
0
192,964
0
W
Jing Wei
5,896
536
70
6
0
230,049
0
W
Neith
6,665
606
95
9
0
193,008
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role