Player Matchup

Merlin
Merlin
Explosivdragon7
Merlin
Level 69
God Stats
3W - 7L
1,472 SR
Queue Stats
12W - 30L
1,358 Elo+
Party 1
Zhong Kui
Zhong Kui
Morrni
Zhong Kui
Level 69
God Stats
8W - 7L
1,500 SR
Queue Stats
62W - 62L
1,451 Elo+
Party 1
Maui
Maui
Nixon231
Maui
Level 148
God Stats
22W - 27L
1,490 SR
Queue Stats
419W - 425L
1,509 Elo+
Solo
Ne Zha
Ne Zha
Pyromanniak
Ne Zha
Level 129
God Stats
1W - 4L
1,179 SR
Queue Stats
88W - 76L
1,528 Elo+
Solo
Cernunnos
Cernunnos
oogwayGreatness
Cernunnos
Level 84
God Stats
1W - 2L
1,500 SR
Queue Stats
81W - 75L
1,570 Elo+
Party 1
Team Averages
Level 100
1,428 SR
1,483 Elo+

VS

Team Averages
Level 86
1,588 SR
1,434 Elo+
Bacchus
Bacchus
Escome
Bacchus
Level 49
God Stats
4W - 5L
1,482 SR
Queue Stats
121W - 136L
1,437 Elo+
Party 2
Apollo
Apollo
HiroKairu
Apollo
Level 88
God Stats
18W - 13L
1,534 SR
Queue Stats
196W - 178L
1,488 Elo+
Party 2
Mulan
Mulan
KYC joaqnni1
Mulan
Level 57
God Stats
0W - 2L
1,522 SR
Queue Stats
0W - 3L
1,212 Elo+
Solo
Ullr
Ullr
Sblaara
Ullr
Level 88
God Stats
13W - 10L
1,499 SR
Queue Stats
41W - 41L
1,508 Elo+
Solo
Ra
Ra
tmr23232
Ra
Level 149
God Stats
0W - 1L
1,905 SR
Queue Stats
107W - 96L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 4
8,336
521
7,142
5,932
1,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
Morrni
Zhong Kui
15
5 / 1 / 12
10,032
627
13,994
11,587
8,087
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Maui
13
3 / 1 / 9
7,963
498
5,624
12,947
9,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ne Zha
15
8 / 0 / 4
9,237
577
7,237
11,180
3,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cernunnos
oogwayGreatness
Cernunnos
16
4 / 1 / 5
9,613
601
11,565
9,956
3,483
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Escome
Bacchus
10
0 / 3 / 3
6,642
415
3,767
15,308
13,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Apollo
HiroKairu
Apollo
14
1 / 6 / 1
8,220
514
8,151
17,010
6,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 6 / 0
6,096
381
2,186
10,197
6,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Ullr
Sblaara
Ullr
13
1 / 4 / 2
7,421
464
8,073
12,088
3,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 4 / 0
8,016
501
7,083
11,919
4,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
12
23
Kills
6
6
Deaths
23
34
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Escome
Bacchus
0
3
3
0.5
W
3
3
4
1.67
L
Apollo
HiroKairu
Apollo
1
6
1
0.25
L
0
6
0
0
W
Zhong Kui
Morrni
Zhong Kui
5
1
12
11
W
Maui
3
1
9
7.5
W
Ne Zha
8
0
4
10
L
Ullr
Sblaara
Ullr
1
4
2
0.5
W
Cernunnos
oogwayGreatness
Cernunnos
4
1
5
6.5
L
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,562
Damage
29,260
51,602
Taken
66,522
26,233
Mitigated
34,693
21,381
Healing
19,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Escome
Bacchus
3,767
610
0
4,061
15,308
13,670
0
7,788
7,189
15,936
1,439
W
7,142
277
0
213
5,932
1,545
250
2,709
3,176
44,172
0
L
Apollo
HiroKairu
Apollo
8,151
4,833
0
6,747
17,010
6,254
378
1,973
14,995
0
76,167
L
2,186
82
0
1,551
10,197
6,171
127
5,197
5,000
0
26,885
W
Zhong Kui
Morrni
Zhong Kui
13,994
3,720
0
7,938
11,587
8,087
253
2,409
9,105
72,771
2,071
W
Maui
5,624
1,046
313
1,883
12,947
9,334
0
2,762
10,185
31,484
8,565
W
Ne Zha
7,237
1,135
0
6,480
11,180
3,784
398
1,419
9,716
0
58,217
L
Ullr
Sblaara
Ullr
8,073
1,899
0
2,586
12,088
3,777
0
6,205
5,219
0
48,615
W
Cernunnos
oogwayGreatness
Cernunnos
11,565
5,573
0
4,554
9,956
3,483
644
1,583
8,373
0
59,961
L
7,083
808
1,000
3,085
11,919
4,821
0
4,389
7,518
61,130
890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,181
Gold Earned
36,395
454
Minions Killed
352
0
Camps Cleared
0
1,630,285
Distance Traveled
1,500,912
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,642
415
27
2
0
320,381
3
W
Merlin
8,336
521
85
5
0
312,994
0
L
Apollo
8,220
514
114
7
0
297,461
8
L
Mulan
6,096
381
38
2
0
237,612
0
W
Zhong Kui
10,032
627
118
7
0
286,506
0
W
Maui
7,963
498
48
3
0
330,573
7
W
Ne Zha
9,237
577
103
6
0
356,153
0
L
Ullr
7,421
464
82
5
0
306,876
0
W
Cernunnos
9,613
601
100
6
0
344,059
0
L
Ra
8,016
501
91
6
0
338,582
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role