Player Matchup

Ne Zha
Ne Zha
Alex_Phantom2
Ne Zha
Level 155
God Stats
8W - 6L
1,611 SR
Queue Stats
178W - 171L
1,417 Elo+
Solo
Cu Chulainn
Cu Chulainn
PLAGUE_P3P3
Cu Chulainn
Level 90
God Stats
12W - 10L
1,320 SR
Queue Stats
259W - 222L
1,535 Elo+
Solo
Hou Yi
Hou Yi
QasuisToilet
Hou Yi
Level 61
God Stats
13W - 4L
1,731 SR
Queue Stats
210W - 236L
1,465 Elo+
Party 1
Maui
Maui
Sy1ex
Maui
Level 122
God Stats
2W - 5L
1,258 SR
Queue Stats
459W - 436L
1,424 Elo+
Party 1
Zeus
Zeus
zaheer19
Zeus
Level 134
God Stats
2W - 8L
1,306 SR
Queue Stats
135W - 145L
1,423 Elo+
Solo
Team Averages
Level 112
1,445 SR
1,453 Elo+

VS

Team Averages
Level 132
1,486 SR
1,477 Elo+
King Arthur
King Arthur
 
King Arthur
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Ex Pooja
Ymir
Level 120
God Stats
6W - 5L
1,514 SR
Queue Stats
13W - 16L
1,436 Elo+
Party 2
Danzaburou
Danzaburou
G-1435
Danzaburou
Level 154
God Stats
0W - 1L
1,368 SR
Queue Stats
30W - 35L
1,483 Elo+
Solo
Arachne
Arachne
Rinful
Arachne
Level 157
God Stats
2W - 3L
1,562 SR
Queue Stats
37W - 43L
1,499 Elo+
Party 2
Eset
Eset
cains cult
Eset
Level 128
God Stats
1W - 3L
1,488 SR
Queue Stats
32W - 35L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 1
6,037
604
3,186
8,601
3,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cu Chulainn
PLAGUE_P3P3
Cu Chulainn
10
1 / 1 / 0
5,902
590
5,674
7,503
5,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hou Yi
11
7 / 0 / 1
6,951
695
6,451
3,396
1,156
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Maui
Sy1ex
Maui
10
1 / 1 / 9
6,135
614
3,270
5,525
3,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
11
2 / 2 / 1
6,189
619
5,602
4,541
1,196
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
1 / 1 / 0
5,800
580
4,447
10,582
7,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ymir
7
1 / 2 / 1
4,579
458
1,105
7,327
3,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
G-1435
Danzaburou
7
0 / 7 / 1
4,744
474
1,955
7,952
2,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Arachne
Rinful
Arachne
10
1 / 2 / 1
5,178
518
2,449
6,698
2,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 2 / 1
5,287
529
3,140
6,418
1,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
14
Kills
4
4
Deaths
14
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
1
0
1
W
3
0
1
3.5
L
Ymir
1
2
1
0.75
L
Danzaburou
G-1435
Danzaburou
0
7
1
0.07
W
Cu Chulainn
PLAGUE_P3P3
Cu Chulainn
1
1
0
1
W
Hou Yi
7
0
1
7.5
L
Arachne
Rinful
Arachne
1
2
1
0.75
W
Maui
Sy1ex
Maui
1
1
9
5.5
L
1
2
1
0.75
W
Zeus
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,183
Damage
13,096
29,566
Taken
38,977
14,273
Mitigated
16,937
11,699
Healing
10,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,447
904
0
2,576
10,582
7,334
0
0
9,939
0
38,634
W
3,186
746
0
3,549
8,601
3,082
0
550
7,991
0
48,454
L
Ymir
1,105
109
0
1,314
7,327
3,475
0
1,808
5,519
7,328
0
L
Danzaburou
G-1435
Danzaburou
1,955
176
0
1,392
7,952
2,000
0
1,471
6,481
0
25,393
W
Cu Chulainn
PLAGUE_P3P3
Cu Chulainn
5,674
1,474
0
2,630
7,503
5,307
0
0
7,503
0
37,054
W
Hou Yi
6,451
4,508
0
2,665
3,396
1,156
396
305
3,091
0
47,614
L
Arachne
Rinful
Arachne
2,449
2,035
0
2,173
6,698
2,222
0
1,513
5,185
0
28,677
W
Maui
Sy1ex
Maui
3,270
1,010
0
2,110
5,525
3,532
0
839
4,640
12,476
0
L
3,140
328
356
2,357
6,418
1,906
0
3,896
2,522
27,502
0
W
Zeus
5,602
706
0
745
4,541
1,196
0
2,059
2,096
38,763
1,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,214
Gold Earned
25,588
344
Minions Killed
231
0
Camps Cleared
0
991,755
Distance Traveled
1,000,568
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,800
580
69
7
0
189,924
2
W
Ne Zha
6,037
604
74
7
0
245,982
0
L
Ymir
4,579
458
8
1
0
199,489
0
L
Danzaburou
4,744
474
42
4
0
196,739
2
W
Cu Chulainn
5,902
590
78
8
0
189,378
1
W
Hou Yi
6,951
695
91
9
0
175,284
0
L
Arachne
5,178
518
57
6
0
218,086
0
W
Maui
6,135
614
14
1
0
212,803
8
L
Eset
5,287
529
55
6
0
196,330
3
W
Zeus
6,189
619
87
9
0
168,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role