Player Matchup

Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ao Kuang
Ao Kuang
Platinum V
 
Ao Kuang
Platinum V
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Gold III
LetsTacoBoutElo
Chaac
Gold III
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 119L
1,495 MMR
Party 1
Kumbhakarna
Kumbhakarna
Platinum IV
SlickRicky525
Kumbhakarna
Platinum IV
Level 153
God Stats
1W - 2L
1,398 SR
Queue Stats
115W - 118L
1,629 MMR
Solo
Chiron
Chiron
Platinum IV
muffin man3301
Chiron
Platinum IV
Level 176
God Stats
15W - 12L
1,676 SR
Queue Stats
123W - 113L
1,844 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 146
1,515 SR
1,594 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 155
1,505 SR
1,639 MMR
Odin
Odin
Gold I
BayronWaR
Odin
Gold I
Level 194
God Stats
34W - 26L
1,571 SR
Queue Stats
431W - 425L
1,628 MMR
Solo
Mercury
Mercury
Platinum IV
Enmusted
Mercury
Platinum IV
Level 168
God Stats
6W - 4L
1,551 SR
Queue Stats
168W - 156L
1,626 MMR
Solo
Apollo
Apollo
Gold I
Savage king010
Apollo
Gold I
Level 157
God Stats
58W - 57L
1,549 SR
Queue Stats
179W - 174L
1,623 MMR
Solo
Cthulhu
Cthulhu
Gold I
Ymir2Brazy
Cthulhu
Gold I
Level 152
God Stats
49W - 28L
1,717 SR
Queue Stats
164W - 158L
1,661 MMR
Solo
Ra
Ra
Gold I
xFey
Ra
Gold I
Level 106
God Stats
2W - 3L
1,136 SR
Queue Stats
190W - 175L
1,655 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
2 / 1 / 0
7,945
530
7,411
6,472
2,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ao Kuang
 
Ao Kuang
13
1 / 4 / 2
7,223
482
2,959
11,779
3,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 5 / 1
7,048
470
5,455
16,649
12,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kumbhakarna
SlickRicky525
Kumbhakarna
7
0 / 7 / 1
5,784
386
1,481
12,290
7,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
0 / 4 / 0
7,011
467
3,761
8,669
2,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
AresMulanFreyaThanatos

VS

Bans
ArachneLancelotJanusChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
14
5 / 1 / 7
8,032
535
5,319
9,538
6,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
Enmusted
Mercury
14
6 / 2 / 4
8,332
555
8,369
12,037
5,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
7 / 0 / 3
10,138
676
9,647
7,116
2,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
Ymir2Brazy
Cthulhu
14
2 / 0 / 6
8,986
599
9,558
11,756
9,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Ra
xFey
Ra
15
1 / 1 / 6
8,871
591
6,419
6,503
2,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
47
3
Kills
21
21
Deaths
4
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
1
0
2
L
Ao Kuang
 
Ao Kuang
1
4
2
0.5
W
Odin
5
1
7
8.5
W
Mercury
Enmusted
Mercury
6
2
4
4
L
0
5
1
0.1
W
7
0
3
8.5
L
Kumbhakarna
SlickRicky525
Kumbhakarna
0
7
1
0.07
W
Cthulhu
Ymir2Brazy
Cthulhu
2
0
6
5
L
0
4
0
0
W
Ra
xFey
Ra
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,067
Damage
39,312
55,859
Taken
46,950
27,853
Mitigated
26,506
16,910
Healing
16,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
7,411
2,213
0
2,112
6,472
2,306
0
1,821
4,561
0
67,674
L
Ao Kuang
 
Ao Kuang
2,959
565
0
5,568
11,779
3,750
0
1,883
9,680
50,338
0
W
Odin
5,319
267
0
2,002
9,538
6,259
334
1,760
7,778
0
24,537
W
Mercury
Enmusted
Mercury
8,369
3,792
0
1,600
12,037
5,260
705
1,388
10,649
0
55,887
L
5,455
738
0
4,144
16,649
12,178
0
6,668
8,931
0
46,875
W
9,647
5,809
0
5,731
7,116
2,646
3,026
344
6,772
0
87,862
L
Kumbhakarna
SlickRicky525
Kumbhakarna
1,481
171
0
1,833
12,290
7,192
0
2,415
9,519
9,959
604
W
Cthulhu
Ymir2Brazy
Cthulhu
9,558
585
278
1,007
11,756
9,874
362
114
11,642
51,571
1,288
L
3,761
1,100
297
2,956
8,669
2,427
0
1,090
7,485
0
52,330
W
Ra
xFey
Ra
6,419
307
2,474
3,648
6,503
2,467
116
956
5,547
80,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,011
Gold Earned
44,359
436
Minions Killed
544
0
Camps Cleared
0
1,499,847
Distance Traveled
1,636,821
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,945
530
129
9
0
322,046
0
L
Ao Kuang
7,223
482
84
6
0
343,290
3
W
Odin
8,032
535
30
2
0
323,522
4
W
Mercury
8,332
555
70
5
0
358,540
0
L
Chaac
7,048
470
92
6
0
301,997
2
W
Apollo
10,138
676
155
10
0
320,977
4
L
Kumbhakarna
5,784
386
35
2
0
257,264
6
W
Cthulhu
8,986
599
126
8
0
319,469
1
L
Chiron
7,011
467
96
6
0
275,250
3
W
Ra
8,871
591
163
11
0
314,313
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role