Player Matchup

Sobek
Sobek
GioMuozBani
Sobek
Level 3
God Stats
2W - 3L
1,364 SR
Queue Stats
7W - 8L
1,118 Elo+
Party 1
Scylla
Scylla
TLOTI
Scylla
Level 124
God Stats
0W - 1L
1,584 SR
Queue Stats
7W - 9L
1,087 Elo+
Party 1
Danzaburou
Danzaburou
elcolorado99
Danzaburou
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,118 Elo+
Party 1
Team Averages
Level 83
1,483 SR
1,108 Elo+

VS

Team Averages
Level 74
1,254 SR
1,329 Elo+
Medusa
Medusa
BabyyGirl420821
Medusa
Level 89
God Stats
2W - 2L
1,302 SR
Queue Stats
3W - 6L
1,185 Elo+
Solo
Cu Chulainn
Cu Chulainn
strokening
Cu Chulainn
Level 67
God Stats
1W - 2L
1,176 SR
Queue Stats
54W - 53L
1,398 Elo+
Party 2
Ix Chel
Ix Chel
tgoat060118
Ix Chel
Level 66
God Stats
1W - 1L
1,286 SR
Queue Stats
92W - 84L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 9
9,975
713
4,397
19,127
22,499
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
TLOTI
Scylla
18
4 / 5 / 7
11,889
849
12,101
12,483
4,719
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
elcolorado99
Danzaburou
18
8 / 2 / 4
12,644
903
15,291
10,536
5,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 3 / 5
12,379
884
7,691
11,304
3,687
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cu Chulainn
strokening
Cu Chulainn
16
2 / 5 / 8
10,989
785
13,304
15,871
12,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ix Chel
tgoat060118
Ix Chel
19
5 / 5 / 7
12,495
893
14,924
13,895
4,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
32
13
Kills
12
12
Deaths
13
20
Assists
20
Player
Kills
Deaths
Assists
KDA
W
5
3
5
2.5
L
1
5
9
1.1
L
Scylla
TLOTI
Scylla
4
5
7
1.5
L
Danzaburou
elcolorado99
Danzaburou
8
2
4
5
W
Cu Chulainn
strokening
Cu Chulainn
2
5
8
1.2
W
Ix Chel
tgoat060118
Ix Chel
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,789
Damage
35,919
42,146
Taken
41,070
32,286
Mitigated
20,702
5,165
Healing
9,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,691
3,369
0
751
11,304
3,687
2,309
5,162
6,142
0
35,238
L
4,397
319
0
624
19,127
22,499
112
6,283
11,782
8,090
125
L
Scylla
TLOTI
Scylla
12,101
1,206
0
1,670
12,483
4,719
469
4,461
7,294
51,673
343
L
Danzaburou
elcolorado99
Danzaburou
15,291
4,791
0
2,871
10,536
5,068
1,481
2,689
7,205
0
43,792
W
Cu Chulainn
strokening
Cu Chulainn
13,304
1,957
0
729
15,871
12,528
378
4,667
11,204
0
34,115
W
Ix Chel
tgoat060118
Ix Chel
14,924
2,092
2,698
5,134
13,895
4,487
1,015
6,536
7,359
53,064
308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,508
Gold Earned
35,863
162
Minions Killed
186
0
Camps Cleared
0
659,224
Distance Traveled
685,035
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,379
884
55
4
0
221,950
0
L
Sobek
9,975
713
4
0
0
221,430
0
L
Scylla
11,889
849
83
6
0
213,530
5
L
Danzaburou
12,644
903
75
5
0
224,264
0
W
Cu Chulainn
10,989
785
43
3
0
232,744
0
W
Ix Chel
12,495
893
88
6
0
230,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role