Player Matchup

Medusa
Medusa
Gold V
Krammp
Medusa
Gold V
Level 157
God Stats
2W - 0L
1,709 SR
Queue Stats
8W - 1L
1,656 MMR
Party 1
Hercules
Hercules
Gold V
Mordrean
Hercules
Gold V
Level 124
God Stats
1W - 0L
1,422 SR
Queue Stats
8W - 0L
1,681 MMR
Party 1
He Bo
He Bo
Gold V
xXRenewableXx
He Bo
Gold V
Level 89
God Stats
2W - 0L
1,862 SR
Queue Stats
8W - 1L
1,656 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,664 SR
1,664 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,584 SR
1,693 MMR
Ix Chel
Ix Chel
Platinum V
JartLendo
Ix Chel
Platinum V
Level 105
God Stats
6W - 2L
1,693 SR
Queue Stats
47W - 33L
1,868 MMR
Party 2
Ymir
Ymir
Bronze III
Peterror
Ymir
Bronze III
Level 143
God Stats
2W - 3L
1,500 SR
Queue Stats
65W - 116L
1,343 MMR
Solo
Anhur
Anhur
Platinum V
madaadam0
Anhur
Platinum V
Level 159
God Stats
4W - 4L
1,557 SR
Queue Stats
47W - 32L
1,868 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Krammp
Medusa
18
4 / 0 / 9
11,429
952
7,723
6,858
2,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
Mordrean
Hercules
16
5 / 1 / 8
10,606
884
5,096
11,155
8,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
5 / 0 / 9
11,058
922
12,079
9,476
2,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
KuzenboKumbhakarnaAresThothFreya

VS

Bans
Ne ZhaOdinAthenaBacchusChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
JartLendo
Ix Chel
15
0 / 3 / 1
8,618
718
8,352
6,292
1,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
13
0 / 5 / 0
7,651
638
865
9,727
7,473
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
madaadam0
Anhur
14
1 / 6 / 0
9,097
758
5,483
11,795
2,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
2
14
Kills
1
1
Deaths
14
26
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
JartLendo
Ix Chel
0
3
1
0.17
W
Medusa
Krammp
Medusa
4
0
9
8.5
W
Hercules
Mordrean
Hercules
5
1
8
9
L
Ymir
0
5
0
0
L
Anhur
madaadam0
Anhur
1
6
0
0.17
W
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,898
Damage
14,700
27,489
Taken
27,814
13,410
Mitigated
11,791
9,512
Healing
2,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
JartLendo
Ix Chel
8,352
467
26
791
6,292
1,358
0
2,459
3,639
31,310
0
W
Medusa
Krammp
Medusa
7,723
2,405
0
3,667
6,858
2,142
3,508
1,796
4,818
0
55,962
W
Hercules
Mordrean
Hercules
5,096
605
0
3,726
11,155
8,632
424
2,485
8,448
0
16,152
L
Ymir
865
62
0
268
9,727
7,473
0
3,049
6,298
10,228
0
L
Anhur
madaadam0
Anhur
5,483
3,135
0
1,395
11,795
2,960
0
5,673
5,605
0
33,684
W
12,079
31
0
2,119
9,476
2,636
773
4,275
4,727
46,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,093
Gold Earned
25,366
166
Minions Killed
129
0
Camps Cleared
0
766,052
Distance Traveled
604,997
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,618
718
56
5
0
245,235
0
W
Medusa
11,429
952
78
7
0
248,006
0
W
Hercules
10,606
884
19
2
0
242,538
1
L
Ymir
7,651
638
13
1
0
169,703
0
L
Anhur
9,097
758
60
5
0
190,059
2
W
He Bo
11,058
922
69
6
0
275,508
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role