Player Matchup

Izanami
Izanami
CendedGod
Izanami
Level 79
God Stats
3W - 1L
1,790 SR
Queue Stats
42W - 46L
1,503 Elo+
Party 1
Sobek
Sobek
Haaddock
Sobek
Level 41
God Stats
2W - 1L
1,698 SR
Queue Stats
40W - 43L
1,494 Elo+
Solo
Discordia
Discordia
volkster117
Discordia
Level 73
God Stats
4W - 5L
1,500 SR
Queue Stats
55W - 64L
1,519 Elo+
Party 1
Team Averages
Level 64
1,663 SR
1,505 Elo+

VS

Team Averages
Level 55
1,535 SR
1,547 Elo+
Baron Samedi
Baron Samedi
DamageHorse
Baron Samedi
Level 59
God Stats
3W - 1L
1,292 SR
Queue Stats
273W - 297L
1,514 Elo+
Party 2
Fenrir
Fenrir
GilgameshSolrac
Fenrir
Level 40
God Stats
19W - 27L
1,484 SR
Queue Stats
188W - 209L
1,493 Elo+
Party 2
Cupid
Cupid
balthizor1
Cupid
Level 65
God Stats
2W - 0L
1,829 SR
Queue Stats
21W - 11L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CendedGod
Izanami
12
1 / 6 / 6
7,798
780
4,091
7,909
2,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
Haaddock
Sobek
14
2 / 5 / 4
8,483
848
5,920
12,630
10,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Discordia
volkster117
Discordia
14
5 / 6 / 3
9,118
912
7,494
6,564
1,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DamageHorse
Baron Samedi
16
4 / 4 / 8
9,774
977
8,541
7,335
3,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
4 / 3 / 11
9,471
947
3,327
10,006
4,858
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cupid
16
8 / 1 / 7
10,527
1,053
10,069
9,361
2,918
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
42
8
Kills
16
17
Deaths
8
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Izanami
CendedGod
Izanami
1
6
6
0.67
W
Baron Samedi
DamageHorse
Baron Samedi
4
4
8
2
W
4
3
11
3.17
L
Sobek
Haaddock
Sobek
2
5
4
0.8
W
Cupid
8
1
7
11.5
L
Discordia
volkster117
Discordia
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,505
Damage
21,937
27,103
Taken
26,702
14,350
Mitigated
10,797
2,540
Healing
11,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
CendedGod
Izanami
4,091
2,274
0
34
7,909
2,087
0
2,916
4,993
0
12,847
W
Baron Samedi
DamageHorse
Baron Samedi
8,541
495
783
2,082
7,335
3,021
0
3,735
2,994
31,944
0
W
3,327
425
0
1,623
10,006
4,858
117
4,805
4,477
0
12,260
L
Sobek
Haaddock
Sobek
5,920
299
0
2,156
12,630
10,433
0
3,261
9,369
15,188
377
W
Cupid
10,069
5,587
950
5,576
9,361
2,918
1,394
3,225
5,584
0
42,663
L
Discordia
volkster117
Discordia
7,494
322
33
317
6,564
1,830
0
2,404
4,160
23,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,399
Gold Earned
29,772
105
Minions Killed
133
0
Camps Cleared
0
482,793
Distance Traveled
583,816
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,798
780
20
2
0
160,187
3
W
Baron Samedi
9,774
977
56
6
0
185,418
0
W
Fenrir
9,471
947
22
2
0
209,467
0
L
Sobek
8,483
848
28
3
0
157,874
0
W
Cupid
10,527
1,053
55
6
0
188,931
0
L
Discordia
9,118
912
57
6
0
164,732
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role