Player Matchup

Thor
Thor
Crimmothy
Thor
Level 158
God Stats
0W - 1L
1,574 SR
Queue Stats
17W - 23L
1,482 Elo+
Party 2
Fafnir
Fafnir
Ludench
Fafnir
Level 144
God Stats
15W - 13L
1,545 SR
Queue Stats
182W - 154L
1,578 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TJSins
Morgan Le Fay
Level 155
God Stats
1W - 2L
1,672 SR
Queue Stats
11W - 18L
1,458 Elo+
Party 2
Hachiman
Hachiman
Zojira
Hachiman
Level 159
God Stats
1W - 2L
1,564 SR
Queue Stats
13W - 19L
1,484 Elo+
Party 2
Cerberus
Cerberus
thundercrow8a
Cerberus
Level 209
God Stats
16W - 8L
1,741 SR
Queue Stats
529W - 476L
1,521 Elo+
Solo
Team Averages
Level 165
1,619 SR
1,504 Elo+

VS

Team Averages
Level 107
1,611 SR
1,576 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Dυsty
Baron Samedi
Level 108
God Stats
2W - 1L
1,616 SR
Queue Stats
63W - 48L
1,648 Elo+
Party 3
Surtr
Surtr
Reekelhala
Surtr
Level 61
God Stats
8W - 3L
1,682 SR
Queue Stats
43W - 32L
1,626 Elo+
Party 3
Susano
Susano
SquiddySquirt
Susano
Level 126
God Stats
2W - 1L
1,755 SR
Queue Stats
68W - 53L
1,605 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
10
1 / 3 / 2
5,585
559
3,555
10,067
2,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
Ludench
Fafnir
8
0 / 3 / 0
5,215
522
1,824
8,603
7,148
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Morgan Le Fay
TJSins
Morgan Le Fay
11
2 / 0 / 0
6,002
600
6,856
4,677
1,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
Zojira
Hachiman
10
2 / 2 / 0
5,671
567
7,314
7,169
1,937
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
thundercrow8a
Cerberus
9
0 / 2 / 0
5,070
507
1,522
7,225
5,513
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
3 / 2 / 2
6,594
659
6,646
8,167
3,126
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
 
Ymir
10
2 / 0 / 3
6,461
646
3,313
7,695
5,062
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
Dυsty
Baron Samedi
11
1 / 2 / 1
6,054
605
3,820
5,263
1,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
12
0 / 0 / 2
6,912
691
3,169
6,282
2,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

11
4 / 1 / 0
5,941
594
6,337
8,362
2,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
5
Kills
10
10
Deaths
5
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
3
2
2
2
W
Ymir
 
Ymir
2
0
3
3.5
L
Thor
1
3
2
0.67
W
Baron Samedi
Dυsty
Baron Samedi
1
2
1
0.75
L
Fafnir
Ludench
Fafnir
0
3
0
0
W
Surtr
0
0
2
1
W
4
1
0
4
L
Morgan Le Fay
TJSins
Morgan Le Fay
2
0
0
2
L
Hachiman
Zojira
Hachiman
2
2
0
1
L
Cerberus
thundercrow8a
Cerberus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,071
Damage
23,285
37,741
Taken
35,769
18,621
Mitigated
14,098
13,395
Healing
15,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
6,646
3,431
0
3,651
8,167
3,126
0
663
7,504
0
55,195
W
Ymir
 
Ymir
3,313
829
0
2,593
7,695
5,062
0
2,351
5,138
12,971
0
L
Thor
3,555
804
0
3,529
10,067
2,735
0
1,606
8,345
0
34,034
W
Baron Samedi
Dυsty
Baron Samedi
3,820
323
250
1,650
5,263
1,265
0
3,379
1,488
32,460
1,066
L
Fafnir
Ludench
Fafnir
1,824
413
0
2,187
8,603
7,148
0
2,744
5,703
10,860
0
W
Surtr
3,169
1,100
0
2,521
6,282
2,142
260
1,522
4,760
1,601
44,923
W
6,337
1,427
0
4,894
8,362
2,503
0
1,290
6,916
0
44,226
L
Morgan Le Fay
TJSins
Morgan Le Fay
6,856
307
0
1,345
4,677
1,288
0
1,641
2,812
32,890
1,063
L
Hachiman
Zojira
Hachiman
7,314
3,781
0
3,306
7,169
1,937
0
569
6,600
0
40,059
L
Cerberus
thundercrow8a
Cerberus
1,522
71
0
3,028
7,225
5,513
0
280
6,945
35,592
951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,543
Gold Earned
31,962
342
Minions Killed
342
0
Camps Cleared
0
1,131,981
Distance Traveled
1,102,232
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,594
659
88
9
0
208,704
0
W
Ymir
6,461
646
20
2
0
218,272
6
L
Thor
5,585
559
70
7
0
223,762
0
W
Baron Samedi
6,054
605
78
8
0
197,714
2
L
Fafnir
5,215
522
12
1
0
244,913
0
W
Surtr
6,912
691
83
8
0
217,826
0
W
Susano
5,941
594
73
7
0
259,716
0
L
Morgan Le Fay
6,002
600
91
9
0
220,904
1
L
Hachiman
5,671
567
72
7
0
234,366
0
L
Cerberus
5,070
507
97
10
0
208,036
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role