Player Matchup

Cupid
Cupid
CendedGod
Cupid
Level 79
God Stats
0W - 1L
1,456 SR
Queue Stats
42W - 46L
1,515 Elo+
Party 1
Hercules
Hercules
Haaddock
Hercules
Level 41
God Stats
0W - 2L
1,323 SR
Queue Stats
40W - 43L
1,505 Elo+
Solo
Ix Chel
Ix Chel
volkster117
Ix Chel
Level 73
God Stats
0W - 2L
1,299 SR
Queue Stats
55W - 64L
1,532 Elo+
Party 1
Team Averages
Level 64
1,359 SR
1,517 Elo+

VS

Team Averages
Level 53
1,386 SR
1,509 Elo+
Medusa
Medusa
ATheBugoo
Medusa
Level 49
God Stats
10W - 8L
1,560 SR
Queue Stats
112W - 100L
1,555 Elo+
Solo
Horus
Horus
Danz_Da_Goat
Horus
Level 46
God Stats
4W - 6L
1,427 SR
Queue Stats
209W - 211L
1,482 Elo+
Party 2
Janus
Janus
NobleKinngz
Janus
Level 65
God Stats
2W - 10L
1,172 SR
Queue Stats
262W - 272L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
CendedGod
Cupid
14
1 / 5 / 1
8,144
679
6,074
8,786
2,838
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
Haaddock
Hercules
14
1 / 5 / 2
8,291
691
6,601
16,225
10,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ix Chel
volkster117
Ix Chel
14
1 / 5 / 1
8,600
717
7,482
9,386
2,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ATheBugoo
Medusa
17
11 / 1 / 4
11,481
957
13,442
11,085
4,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

16
1 / 2 / 14
9,473
789
7,168
11,825
11,784
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
3 / 0 / 11
9,560
797
9,865
4,444
3,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
3
Kills
15
15
Deaths
3
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Medusa
ATheBugoo
Medusa
11
1
4
13
L
Cupid
CendedGod
Cupid
1
5
1
0.3
W
1
2
14
4
L
Hercules
Haaddock
Hercules
1
5
2
0.4
W
3
0
11
8.5
L
Ix Chel
volkster117
Ix Chel
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,157
Damage
30,475
34,397
Taken
27,354
16,383
Mitigated
19,047
5,586
Healing
5,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
ATheBugoo
Medusa
13,442
4,538
0
2,767
11,085
4,089
284
3,287
7,522
0
44,506
L
Cupid
CendedGod
Cupid
6,074
2,954
58
517
8,786
2,838
602
3,391
5,374
0
21,374
W
7,168
2,416
727
2,288
11,825
11,784
34
3,024
8,344
1,964
18,402
L
Hercules
Haaddock
Hercules
6,601
1,922
0
2,272
16,225
10,574
148
5,463
10,689
0
16,986
W
9,865
234
0
0
4,444
3,174
185
985
3,374
36,355
0
L
Ix Chel
volkster117
Ix Chel
7,482
637
1,416
1,323
9,386
2,971
210
2,301
7,048
35,659
255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,035
Gold Earned
30,514
117
Minions Killed
148
0
Camps Cleared
0
596,199
Distance Traveled
698,509
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,481
957
77
6
0
250,537
0
L
Cupid
8,144
679
26
2
0
178,985
2
W
Horus
9,473
789
24
2
0
215,226
0
L
Hercules
8,291
691
21
2
0
214,413
0
W
Janus
9,560
797
47
4
0
232,746
0
L
Ix Chel
8,600
717
70
6
0
202,801
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role