Player Matchup

Cernunnos
Cernunnos
Diamond II
 
Cernunnos
Diamond II
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Platinum I
BoolinRockinTTV
Hercules
Platinum I
Level 82
God Stats
2W - 1L
1,507 SR
Queue Stats
50W - 22L
2,121 MMR
Solo
Ne Zha
Ne Zha
Diamond I
CampSoloLane
Ne Zha
Diamond I
Level 114
God Stats
4W - 1L
1,828 SR
Queue Stats
193W - 150L
2,357 MMR
Party 2
Zhong Kui
Zhong Kui
Diamond II
JJMcCarthySZN
Zhong Kui
Diamond II
Level 98
God Stats
3W - 1L
1,747 SR
Queue Stats
112W - 67L
2,276 MMR
Party 2
Bacchus
Bacchus
Diamond IV
TrollOnSolo
Bacchus
Diamond IV
Level 115
God Stats
28W - 24L
1,704 SR
Queue Stats
114W - 122L
2,234 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 99
1,657 SR
2,098 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 193
1,677 SR
2,110 MMR
Odin
Odin
Diamond IV
 
Odin
Diamond IV
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Diamond IV
Boomhev
Hun Batz
Diamond IV
Level 171
God Stats
2W - 2L
1,846 SR
Queue Stats
134W - 109L
2,108 MMR
Solo
Janus
Janus
Diamond III
DefenderDO
Janus
Diamond III
Level 236
God Stats
47W - 39L
1,678 SR
Queue Stats
508W - 469L
2,216 MMR
Party 1
Anhur
Anhur
Masters
Dümpy
Anhur
Masters
Level 231
God Stats
68W - 39L
1,708 SR
Queue Stats
244W - 189L
2,444 MMR
Party 1
Chaac
Chaac
Diamond III
fasinehdadolphin
Chaac
Diamond III
Level 221
God Stats
7W - 8L
1,655 SR
Queue Stats
491W - 476L
2,280 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
1 / 1 / 0
6,515
592
5,109
5,196
1,487
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Hercules
10
0 / 2 / 1
5,856
532
5,062
9,999
6,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
11
2 / 1 / 4
6,232
567
7,749
10,064
2,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
JJMcCarthySZN
Zhong Kui
13
7 / 2 / 0
7,372
670
6,881
7,173
4,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bacchus
TrollOnSolo
Bacchus
11
0 / 3 / 0
5,670
515
4,325
8,666
5,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
HorusRamaCu Chulainn

VS

Bans
MedusaNu WaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
1 / 1 / 1
5,674
516
1,053
6,545
2,956
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
Boomhev
Hun Batz
11
3 / 4 / 1
5,845
531
4,924
9,295
2,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
10
2 / 5 / 2
5,921
538
5,013
8,251
1,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Dümpy
Anhur
11
1 / 1 / 1
6,046
550
5,259
7,604
1,966
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 0 / 1
7,906
719
6,380
7,905
4,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
15
10
Kills
9
9
Deaths
11
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
1
1
0
1
L
Odin
 
Odin
1
1
1
1.5
W
Hercules
0
2
1
0.25
L
Hun Batz
Boomhev
Hun Batz
3
4
1
0.88
W
Ne Zha
2
1
4
4
L
Janus
2
5
2
0.6
L
Anhur
Dümpy
Anhur
1
1
1
1.5
W
Zhong Kui
JJMcCarthySZN
Zhong Kui
7
2
0
3.5
W
Bacchus
TrollOnSolo
Bacchus
0
3
0
0
L
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,126
Damage
22,629
41,098
Taken
39,600
20,384
Mitigated
13,665
18,080
Healing
13,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
5,109
2,267
0
3,230
5,196
1,487
0
0
5,196
0
59,387
L
Odin
 
Odin
1,053
304
0
1,758
6,545
2,956
0
756
5,694
0
31,005
W
Hercules
5,062
1,631
0
3,923
9,999
6,445
160
737
9,142
122
24,812
L
Hun Batz
Boomhev
Hun Batz
4,924
1,941
0
2,986
9,295
2,429
0
2,420
6,671
0
35,896
W
Ne Zha
7,749
2,263
0
4,659
10,064
2,740
0
1,365
8,539
0
49,728
L
Janus
5,013
602
0
1,962
8,251
1,872
0
3,377
4,537
27,506
0
L
Anhur
Dümpy
Anhur
5,259
3,594
0
2,888
7,604
1,966
0
0
7,604
0
43,223
W
Zhong Kui
JJMcCarthySZN
Zhong Kui
6,881
1,010
0
2,723
7,173
4,641
27
2,389
4,410
41,880
1,260
W
Bacchus
TrollOnSolo
Bacchus
4,325
401
0
3,545
8,666
5,071
0
262
8,404
29,928
0
L
6,380
268
0
3,834
7,905
4,442
0
3,384
3,891
923
59,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,645
Gold Earned
31,392
370
Minions Killed
381
0
Camps Cleared
0
1,167,567
Distance Traveled
1,154,900
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
6,515
592
107
10
0
194,291
4
L
Odin
5,674
516
39
4
0
247,099
2
W
Hercules
5,856
532
33
3
0
230,229
0
L
Hun Batz
5,845
531
75
7
0
238,287
0
W
Ne Zha
6,232
567
68
6
0
284,844
0
L
Janus
5,921
538
48
4
0
241,847
1
L
Anhur
6,046
550
99
9
0
215,018
1
W
Zhong Kui
7,372
670
98
9
0
218,081
1
W
Bacchus
5,670
515
64
6
0
240,122
3
L
Chaac
7,906
719
120
11
0
212,649
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role