Player Matchup

Hou Yi
Hou Yi
DEnnisTheWeird
Hou Yi
Level 159
God Stats
5W - 6L
1,464 SR
Queue Stats
66W - 48L
1,514 Elo+
Party 3
Geb
Geb
Doodrules
Geb
Level 123
God Stats
7W - 6L
1,526 SR
Queue Stats
57W - 50L
1,433 Elo+
Party 3
Surtr
Surtr
German_JR5
Surtr
Level 117
God Stats
7W - 2L
1,608 SR
Queue Stats
56W - 51L
1,642 Elo+
Party 2
Agni
Agni
itsZhados
Agni
Level 135
God Stats
1W - 1L
1,752 SR
Queue Stats
149W - 120L
1,629 Elo+
Party 2
Neith
Neith
thehiippyy
Neith
Level 149
God Stats
2W - 0L
1,741 SR
Queue Stats
76W - 53L
1,580 Elo+
Party 3
Team Averages
Level 137
1,618 SR
1,560 Elo+

VS

Team Averages
Level 142
1,597 SR
1,568 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
MonkieDLuffy
Hera
Level 117
God Stats
2W - 3L
1,562 SR
Queue Stats
113W - 101L
1,582 Elo+
Party 1
Sylvanus
Sylvanus
Rebounder208
Sylvanus
Level 127
God Stats
2W - 3L
1,877 SR
Queue Stats
89W - 85L
1,565 Elo+
Party 1
Charybdis
Charybdis
ZaWarudoG2H
Charybdis
Level 148
God Stats
3W - 4L
1,549 SR
Queue Stats
141W - 127L
1,594 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Zelpie
Tsukuyomi
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 138L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 5 / 8
11,749
653
13,762
15,347
5,892
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 3 / 14
9,257
514
4,236
15,910
11,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Surtr
16
1 / 1 / 1
9,562
531
12,035
17,531
15,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Agni
20
11 / 2 / 8
11,453
636
18,089
14,212
5,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
18
4 / 3 / 15
11,232
624
12,383
11,419
4,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
1 / 1 / 1
9,295
516
11,786
19,504
16,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
1 / 6 / 3
8,139
452
10,953
10,298
3,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Rebounder208
Sylvanus
13
3 / 6 / 4
7,658
425
5,485
13,934
12,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Charybdis
ZaWarudoG2H
Charybdis
15
4 / 7 / 5
9,074
504
11,420
16,318
5,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Tsukuyomi
Zelpie
Tsukuyomi
15
4 / 6 / 4
8,605
478
13,090
19,144
6,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
30
26
Kills
13
14
Deaths
26
46
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
1
1
1.5
W
8
5
8
2.4
W
2
3
14
3
W
Surtr
1
1
1
1.5
L
1
6
3
0.42
L
Sylvanus
Rebounder208
Sylvanus
3
6
4
0.83
L
Charybdis
ZaWarudoG2H
Charybdis
4
7
5
0.93
L
Tsukuyomi
Zelpie
Tsukuyomi
4
6
4
1
W
Agni
11
2
8
7.5
W
Neith
4
3
15
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,505
Damage
52,734
74,419
Taken
79,198
43,046
Mitigated
42,828
25,624
Healing
19,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
11,786
4,644
0
5,438
19,504
16,195
0
2,998
15,205
0
86,212
W
13,762
7,857
0
5,469
15,347
5,892
558
2,097
13,242
0
86,935
W
4,236
356
0
3,526
15,910
11,886
160
4,343
11,290
19,506
345
W
Surtr
12,035
4,751
0
4,319
17,531
15,971
0
1,134
15,294
2,921
54,201
L
10,953
2,450
0
1,584
10,298
3,027
10
4,892
5,358
58,507
0
L
Sylvanus
Rebounder208
Sylvanus
5,485
1,991
776
2,200
13,934
12,032
0
4,274
9,660
20,008
6,922
L
Charybdis
ZaWarudoG2H
Charybdis
11,420
5,346
0
4,330
16,318
5,405
49
3,557
12,761
0
71,463
L
Tsukuyomi
Zelpie
Tsukuyomi
13,090
2,807
0
5,396
19,144
6,169
0
7,410
11,734
0
79,510
W
Agni
18,089
2,301
0
7,790
14,212
5,003
0
3,612
10,259
104,574
2,375
W
Neith
12,383
3,126
0
4,520
11,419
4,294
283
4,088
7,031
0
94,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,253
Gold Earned
42,771
581
Minions Killed
523
0
Camps Cleared
0
1,823,437
Distance Traveled
1,689,670
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,295
516
142
8
0
340,678
8
W
Hou Yi
11,749
653
140
8
0
359,917
3
W
Geb
9,257
514
24
1
0
353,666
1
W
Surtr
9,562
531
112
6
0
331,593
0
L
Hera
8,139
452
115
6
0
346,251
1
L
Sylvanus
7,658
425
41
2
0
304,339
4
L
Charybdis
9,074
504
120
7
0
309,437
0
L
Tsukuyomi
8,605
478
105
6
0
388,965
1
W
Agni
11,453
636
148
8
0
412,916
0
W
Neith
11,232
624
157
9
0
365,345
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role