Player Matchup

Rama
Rama
GarfieldGamer24
Rama
Level 126
God Stats
0W - 2L
1,706 SR
Queue Stats
13W - 22L
1,445 Elo+
Party 3
Anubis
Anubis
HeardOfJerkMate
Anubis
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 66L
1,558 Elo+
Party 3
Sylvanus
Sylvanus
ImpastaTM
Sylvanus
Level 147
God Stats
2W - 1L
1,750 SR
Queue Stats
29W - 41L
1,505 Elo+
Party 3
Shiva
Shiva
Kinky_Tickler69
Shiva
Level 112
God Stats
57W - 34L
1,647 SR
Queue Stats
379W - 338L
1,513 Elo+
Solo
Tsukuyomi
Tsukuyomi
TheBackshotDevil
Tsukuyomi
Level 107
God Stats
1W - 3L
1,301 SR
Queue Stats
26W - 26L
1,580 Elo+
Party 3
Team Averages
Level 128
1,581 SR
1,520 Elo+

VS

Team Averages
Level 101
1,647 SR
1,593 Elo+
Nox
Nox
BoochieCat
Nox
Level 127
God Stats
2W - 0L
1,564 SR
Queue Stats
16W - 9L
1,684 Elo+
Party 2
Da Ji
Da Ji
Minêrva
Da Ji
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 16L
1,683 Elo+
Party 2
Apollo
Apollo
PixelyBMO
Apollo
Level 120
God Stats
3W - 1L
1,849 SR
Queue Stats
249W - 232L
1,521 Elo+
Party 1
Sobek
Sobek
dylanjohnk
Sobek
Level 106
God Stats
3W - 1L
1,625 SR
Queue Stats
97W - 91L
1,539 Elo+
Party 1
Horus
Horus
xxxihatemonksxxx
Horus
Level 86
God Stats
7W - 3L
1,699 SR
Queue Stats
279W - 252L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,038
504
2,453
5,641
1,364
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 3 / 1
6,152
615
2,320
5,930
2,954
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sylvanus
ImpastaTM
Sylvanus
10
2 / 2 / 0
5,285
529
6,475
9,330
3,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 1 / 0
4,589
459
1,584
3,290
2,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
11
2 / 2 / 2
5,981
598
3,723
7,153
2,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 1
6,919
692
5,458
4,384
1,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Da Ji
Minêrva
Da Ji
10
1 / 3 / 4
5,559
556
2,894
6,924
1,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
PixelyBMO
Apollo
11
4 / 2 / 2
6,103
610
5,430
7,590
2,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

Sobek
12
2 / 0 / 0
6,445
645
2,498
6,561
4,758
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 0 / 5
5,427
543
4,308
7,502
3,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
6
Kills
12
12
Deaths
7
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
2
1
1.75
L
0
4
1
0.13
L
2
3
1
0.83
L
Sylvanus
ImpastaTM
Sylvanus
2
2
0
1
L
0
1
0
0
W
Da Ji
Minêrva
Da Ji
1
3
4
1
W
Apollo
PixelyBMO
Apollo
4
2
2
2.5
L
Tsukuyomi
2
2
2
1.5
W
Sobek
2
0
0
2
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,555
Damage
20,588
31,344
Taken
32,961
12,810
Mitigated
14,087
10,952
Healing
14,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,458
284
0
500
4,384
1,139
0
1,753
2,631
46,525
547
L
2,453
2,288
0
1,082
5,641
1,364
746
0
5,371
0
29,902
L
2,320
0
0
2,223
5,930
2,954
0
2,830
2,784
45,600
0
L
Sylvanus
ImpastaTM
Sylvanus
6,475
2,907
199
3,132
9,330
3,866
74
1,339
7,770
23,623
9,024
L
1,584
262
0
827
3,290
2,265
0
1,563
1,727
0
17,540
W
Da Ji
Minêrva
Da Ji
2,894
637
0
3,269
6,924
1,808
0
1,064
5,860
0
41,972
W
Apollo
PixelyBMO
Apollo
5,430
3,453
0
2,536
7,590
2,502
0
3,628
3,962
0
41,972
L
Tsukuyomi
3,723
1,229
0
3,489
7,153
2,361
0
1,750
5,281
0
35,075
W
Sobek
2,498
357
0
4,812
6,561
4,758
0
0
6,561
34,201
3,450
W
4,308
1,699
400
3,450
7,502
3,880
0
1,683
5,819
0
19,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,045
Gold Earned
30,453
282
Minions Killed
351
0
Camps Cleared
0
923,693
Distance Traveled
1,048,016
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
6,919
692
117
12
0
223,326
1
L
Rama
5,038
504
50
5
0
192,666
1
L
Anubis
6,152
615
81
8
0
203,469
3
L
Sylvanus
5,285
529
46
5
0
179,798
4
L
Shiva
4,589
459
32
3
0
93,816
0
W
Da Ji
5,559
556
66
7
0
252,055
0
W
Apollo
6,103
610
64
6
0
184,251
0
L
Tsukuyomi
5,981
598
73
7
0
253,944
0
W
Sobek
6,445
645
75
8
0
165,938
2
W
Horus
5,427
543
29
3
0
222,446
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role