Player Matchup

Medusa
Medusa
Silver IV
CryonicBasil720
Medusa
Silver IV
Level 108
God Stats
19W - 27L
1,442 SR
Queue Stats
168W - 214L
799 MMR
Solo
Hera
Hera
Silver IV
Jedi Kazzzz
Hera
Silver IV
Level 87
God Stats
32W - 27L
1,379 SR
Queue Stats
219W - 243L
654 MMR
Party 1
Bacchus
Bacchus
Gold III
OG Anamoly
Bacchus
Gold III
Level 119
God Stats
28W - 25L
1,507 SR
Queue Stats
110W - 124L
1,283 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 105
1,443 SR
912 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 120
1,324 SR
963 MMR
Janus
Janus
Silver IV
EctheIion
Janus
Silver IV
Level 151
God Stats
44W - 54L
1,417 SR
Queue Stats
105W - 139L
787 MMR
Solo
Izanami
Izanami
Silver III
billdobag
Izanami
Silver III
Level 72
God Stats
0W - 1L
1,075 SR
Queue Stats
41W - 55L
1,054 MMR
Solo
Bellona
Bellona
Silver II
x Lucky623 x
Bellona
Silver II
Level 138
God Stats
40W - 42L
1,479 SR
Queue Stats
104W - 112L
1,047 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 8
9,936
903
8,462
8,864
3,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
10 / 2 / 5
11,296
1,027
12,103
5,968
2,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
OG Anamoly
Bacchus
15
3 / 4 / 11
9,938
903
8,157
11,013
14,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Ne ZhaNu WaKuzenboGilgameshMulan

VS

Bans
AchillesVulcanCupidHadesPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
EctheIion
Janus
14
2 / 6 / 3
9,203
837
5,190
8,288
2,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
billdobag
Izanami
15
4 / 6 / 2
10,105
919
4,747
10,232
3,367
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bellona
x Lucky623 x
Bellona
16
2 / 4 / 3
9,490
863
5,675
18,370
11,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
16
Kills
8
8
Deaths
16
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
2
8
3.5
L
Janus
EctheIion
Janus
2
6
3
0.58
W
10
2
5
6.25
W
Bacchus
OG Anamoly
Bacchus
3
4
11
2.13
L
Izanami
billdobag
Izanami
4
6
2
0.83
L
Bellona
x Lucky623 x
Bellona
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,722
Damage
15,612
25,845
Taken
36,890
20,393
Mitigated
17,540
3,499
Healing
3,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,462
3,009
0
591
8,864
3,962
2,144
2,266
6,598
0
35,591
L
Janus
EctheIion
Janus
5,190
48
0
8
8,288
2,628
204
5,114
2,650
22,116
0
W
12,103
3,022
0
750
5,968
2,176
1,576
1,299
4,669
36,726
878
W
Bacchus
OG Anamoly
Bacchus
8,157
198
237
1,921
11,013
14,255
387
1,903
9,105
16,235
1,909
L
Izanami
billdobag
Izanami
4,747
2,191
213
1,391
10,232
3,367
1,027
5,158
4,423
0
29,500
L
Bellona
x Lucky623 x
Bellona
5,675
939
0
2,341
18,370
11,545
627
8,029
9,101
650
28,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,170
Gold Earned
28,798
134
Minions Killed
124
0
Camps Cleared
0
627,294
Distance Traveled
589,907
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,936
903
57
5
0
222,681
3
L
Janus
9,203
837
30
3
0
185,549
0
W
Hera
11,296
1,027
58
5
0
202,453
0
W
Bacchus
9,938
903
19
2
0
202,160
0
L
Izanami
10,105
919
53
5
0
181,721
0
L
Bellona
9,490
863
41
4
0
222,637
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role