Player Matchup

Skadi
Skadi
Diamond V
 
Skadi
Diamond V
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Platinum III
DMGDLR
Kukulkan
Platinum III
Level 49
God Stats
12W - 10L
1,622 SR
Queue Stats
96W - 97L
1,824 MMR
Party 1
Horus
Horus
Diamond IV
elPichonaso
Horus
Diamond IV
Level 156
God Stats
12W - 14L
1,536 SR
Queue Stats
102W - 91L
1,765 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
jmma3199
Zhong Kui
Gold IV
Level 68
God Stats
2W - 2L
1,613 SR
Queue Stats
83W - 83L
1,578 MMR
Party 3
Baron Samedi
Baron Samedi
Platinum II
sligmaballz
Baron Samedi
Platinum II
Level 147
God Stats
62W - 73L
1,581 SR
Queue Stats
385W - 394L
1,993 MMR
Party 3
Team Averages
Platinum III
Platinum III
Average Tier
Level 118
1,571 SR
1,732 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 118
1,574 SR
1,820 MMR
Camazotz
Camazotz
Platinum II
KodiacH
Camazotz
Platinum II
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 81L
1,831 MMR
Party 2
Charybdis
Charybdis
Platinum I
Stroudboy
Charybdis
Platinum I
Level 66
God Stats
2W - 2L
1,375 SR
Queue Stats
135W - 127L
1,869 MMR
Solo
Nu Wa
Nu Wa
Platinum II
TheDawnHammer
Nu Wa
Platinum II
Level 146
God Stats
17W - 9L
1,698 SR
Queue Stats
99W - 81L
1,877 MMR
Party 2
Cabrakan
Cabrakan
Gold II
Wendigoon760
Cabrakan
Gold II
Level 117
God Stats
1W - 0L
1,672 SR
Queue Stats
66W - 62L
1,634 MMR
Party 4
Hercules
Hercules
Platinum III
Wolfbait760
Hercules
Platinum III
Level 125
God Stats
82W - 90L
1,626 SR
Queue Stats
205W - 192L
1,890 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
3 / 0 / 1
8,349
557
9,388
8,536
2,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
DMGDLR
Kukulkan
14
2 / 1 / 2
7,931
529
7,134
5,408
1,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 2 / 3
6,399
427
2,714
12,071
7,439
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
jmma3199
Zhong Kui
13
2 / 5 / 0
7,842
523
8,277
13,355
10,348
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Baron Samedi
sligmaballz
Baron Samedi
13
0 / 3 / 4
6,801
453
5,453
10,943
3,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Erlang ShenAgniChang'eMedusa

VS

Bans
KumbhakarnaThanatosNemesisThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
KodiacH
Camazotz
14
1 / 1 / 4
7,582
505
5,296
10,290
3,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
Stroudboy
Charybdis
13
1 / 2 / 1
7,896
526
5,693
10,569
3,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 1 / 2
8,582
572
10,289
3,680
1,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
Wendigoon760
Cabrakan
12
1 / 2 / 6
7,651
510
5,153
13,615
14,716
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
Wolfbait760
Hercules
16
4 / 1 / 2
9,313
621
8,493
14,992
12,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
7
Kills
11
11
Deaths
7
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
3
0
1
3.5
L
Kukulkan
DMGDLR
Kukulkan
2
1
2
3
W
Camazotz
KodiacH
Camazotz
1
1
4
3
W
Charybdis
Stroudboy
Charybdis
1
2
1
0.75
W
4
1
2
5
W
Cabrakan
Wendigoon760
Cabrakan
1
2
6
2
W
Hercules
Wolfbait760
Hercules
4
1
2
5
L
0
2
3
0.75
L
Zhong Kui
jmma3199
Zhong Kui
2
5
0
0.4
L
Baron Samedi
sligmaballz
Baron Samedi
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,966
Damage
34,924
50,313
Taken
53,146
25,793
Mitigated
36,065
19,281
Healing
15,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
9,388
2,854
0
2,424
8,536
2,634
222
1,283
7,155
0
74,699
L
Kukulkan
DMGDLR
Kukulkan
7,134
964
0
1,538
5,408
1,801
0
3,137
2,024
75,657
287
W
Camazotz
KodiacH
Camazotz
5,296
978
0
3,689
10,290
3,924
0
1,945
8,305
0
73,176
W
Charybdis
Stroudboy
Charybdis
5,693
3,340
0
5,005
10,569
3,639
0
881
9,646
0
69,815
W
10,289
1,957
0
708
3,680
1,183
0
2,420
1,100
71,603
0
W
Cabrakan
Wendigoon760
Cabrakan
5,153
579
0
3,458
13,615
14,716
0
5,202
8,132
17,136
1,592
W
Hercules
Wolfbait760
Hercules
8,493
1,678
0
2,544
14,992
12,603
112
9,282
5,618
0
74,596
L
2,714
1,013
803
3,223
12,071
7,439
0
5,309
6,542
0
10,578
L
Zhong Kui
jmma3199
Zhong Kui
8,277
913
0
5,607
13,355
10,348
0
1,859
11,356
52,713
1,380
L
Baron Samedi
sligmaballz
Baron Samedi
5,453
500
309
5,377
10,943
3,571
0
2,494
8,273
49,889
879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,322
Gold Earned
41,024
461
Minions Killed
516
0
Camps Cleared
0
1,424,968
Distance Traveled
1,542,594
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,349
557
127
8
0
280,816
1
L
Kukulkan
7,931
529
141
9
0
288,082
0
W
Camazotz
7,582
505
104
7
0
366,371
2
W
Charybdis
7,896
526
129
9
0
262,402
3
W
Nu Wa
8,582
572
136
9
0
300,674
3
W
Cabrakan
7,651
510
21
1
0
307,081
3
W
Hercules
9,313
621
126
8
0
306,066
3
L
Horus
6,399
427
19
1
0
262,850
3
L
Zhong Kui
7,842
523
97
6
0
262,924
0
L
Baron Samedi
6,801
453
77
5
0
330,296
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role