Player Matchup

Ares
Ares
ApePrimate
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Skadi
Skadi
PhatGarbage
Skadi
Level 35
God Stats
2W - 3L
1,455 SR
Queue Stats
34W - 56L
1,264 Elo+
Solo
Danzaburou
Danzaburou
TаyTаy
Danzaburou
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,801 Elo+
Party 1
Izanami
Izanami
rigrust
Izanami
Level 10
God Stats
0W - 1L
1,811 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Bellona
Bellona
swampfrog998
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 24
1,553 SR
1,513 Elo+

VS

Team Averages
Level 89
1,477 SR
1,520 Elo+
Baron Samedi
Baron Samedi
LycanChampion
Baron Samedi
Level 87
God Stats
2W - 0L
1,430 SR
Queue Stats
60W - 64L
1,455 Elo+
Party 2
Sun Wukong
Sun Wukong
MrAlvarson
Sun Wukong
Level 101
God Stats
8W - 7L
1,544 SR
Queue Stats
20W - 18L
1,531 Elo+
Party 2
Jormungandr
Jormungandr
Sked20
Jormungandr
Level 105
God Stats
3W - 2L
1,722 SR
Queue Stats
49W - 43L
1,529 Elo+
Party 2
Serqet
Serqet
TacoDePollo8
Serqet
Level 8
God Stats
2W - 1L
1,517 SR
Queue Stats
8W - 4L
1,593 Elo+
Party 2
Ullr
Ullr
kevinimparable90
Ullr
Level 144
God Stats
2W - 0L
1,172 SR
Queue Stats
9W - 5L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 6 / 0
4,011
401
1,938
9,018
4,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
2 / 2 / 0
5,280
528
2,524
5,641
1,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
TаyTаy
Danzaburou
9
1 / 1 / 0
4,961
496
1,905
4,287
1,284
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
rigrust
Izanami
7
0 / 2 / 0
4,323
432
915
3,365
968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
swampfrog998
Bellona
6
0 / 8 / 0
3,960
396
1,685
8,556
4,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LycanChampion
Baron Samedi
12
7 / 0 / 4
7,219
722
6,238
3,551
1,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
MrAlvarson
Sun Wukong
10
3 / 1 / 1
6,289
629
2,587
5,336
3,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
Sked20
Jormungandr
9
3 / 0 / 5
5,956
596
3,768
4,680
3,290
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
11
3 / 2 / 4
6,291
629
4,114
7,750
3,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 0 / 1
6,376
638
3,138
3,493
1,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
3
Kills
19
19
Deaths
3
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Baron Samedi
LycanChampion
Baron Samedi
7
0
4
9
W
Sun Wukong
MrAlvarson
Sun Wukong
3
1
1
3.5
L
2
2
0
1
W
Jormungandr
Sked20
Jormungandr
3
0
5
5.5
W
Serqet
3
2
4
2.5
L
Danzaburou
TаyTаy
Danzaburou
1
1
0
1
W
3
0
1
3.5
L
Izanami
rigrust
Izanami
0
2
0
0
L
Bellona
swampfrog998
Bellona
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,967
Damage
19,845
30,867
Taken
24,810
13,281
Mitigated
12,452
5,552
Healing
6,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,938
515
0
60
9,018
4,547
0
4,336
3,837
10,530
0
W
Baron Samedi
LycanChampion
Baron Samedi
6,238
919
302
2,129
3,551
1,318
271
1,534
2,017
42,523
1,590
W
Sun Wukong
MrAlvarson
Sun Wukong
2,587
550
0
0
5,336
3,612
774
0
5,336
6,444
28,359
L
2,524
1,021
0
2,500
5,641
1,738
0
701
4,940
0
30,842
W
Jormungandr
Sked20
Jormungandr
3,768
987
0
1,598
4,680
3,290
0
105
4,575
21,425
0
W
Serqet
4,114
1,242
0
1,492
7,750
3,064
855
299
7,451
0
41,025
L
Danzaburou
TаyTаy
Danzaburou
1,905
698
0
1,744
4,287
1,284
0
1,305
2,941
0
28,419
W
3,138
777
0
1,257
3,493
1,168
72
0
3,493
0
38,326
L
Izanami
rigrust
Izanami
915
573
0
506
3,365
968
0
1,110
2,255
0
12,901
L
Bellona
swampfrog998
Bellona
1,685
757
0
742
8,556
4,744
0
2,556
5,532
0
12,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,535
Gold Earned
32,131
181
Minions Killed
324
0
Camps Cleared
0
892,118
Distance Traveled
1,019,493
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,011
401
12
1
0
202,617
0
W
Baron Samedi
7,219
722
92
9
0
187,641
0
W
Sun Wukong
6,289
629
52
5
0
164,575
0
L
Skadi
5,280
528
58
6
0
126,891
1
W
Jormungandr
5,956
596
27
3
0
218,893
3
W
Serqet
6,291
629
68
7
0
255,642
0
L
Danzaburou
4,961
496
62
6
0
192,515
0
W
Ullr
6,376
638
85
9
0
192,742
0
L
Izanami
4,323
432
34
3
0
160,769
0
L
Bellona
3,960
396
15
2
0
209,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role