Player Matchup

Hun Batz
Hun Batz
AgusRam05
Hun Batz
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
360W - 304L
1,584 Elo+
Party 3
Sobek
Sobek
GuilleJP
Sobek
Level 69
God Stats
15W - 8L
1,717 SR
Queue Stats
275W - 221L
1,579 Elo+
Party 3
Neith
Neith
Kakazaorf
Neith
Level 148
God Stats
9W - 8L
1,574 SR
Queue Stats
144W - 139L
1,536 Elo+
Solo
Horus
Horus
MakakSlayer
Horus
Level 100
God Stats
8W - 3L
1,776 SR
Queue Stats
406W - 352L
1,582 Elo+
Party 3
Hera
Hera
Makenseix
Hera
Level 168
God Stats
2W - 3L
1,516 SR
Queue Stats
157W - 159L
1,489 Elo+
Solo
Team Averages
Level 125
1,616 SR
1,554 Elo+

VS

Team Averages
Level 166
1,576 SR
1,561 Elo+
Raijin
Raijin
BoraTomarUma
Raijin
Level 88
God Stats
5W - 1L
1,918 SR
Queue Stats
70W - 16L
1,782 Elo+
Party 1
Bakasura
Bakasura
Räash
Bakasura
Level 166
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 6L
1,303 Elo+
Party 2
Sun Wukong
Sun Wukong
lucholai
Sun Wukong
Level 141
God Stats
2W - 1L
1,163 SR
Queue Stats
50W - 50L
1,273 Elo+
Party 2
Khepri
Khepri
uKiingz
Khepri
Level 162
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 56L
1,744 Elo+
Party 1
Medusa
Medusa
xOlimpiano
Medusa
Level 272
God Stats
39W - 14L
1,797 SR
Queue Stats
546W - 211L
1,705 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AgusRam05
Hun Batz
12
2 / 3 / 0
6,511
543
4,805
9,824
2,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
GuilleJP
Sobek
8
0 / 3 / 1
5,341
445
2,351
10,337
6,900
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Neith
Kakazaorf
Neith
12
0 / 2 / 1
6,870
573
3,619
6,516
1,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 2 / 0
6,760
563
8,954
10,382
6,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hera
11
0 / 3 / 0
6,535
545
3,578
5,076
1,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
13
2 / 1 / 4
6,946
579
6,090
6,522
2,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
Räash
Bakasura
13
7 / 0 / 1
7,796
650
7,573
9,064
3,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sun Wukong
lucholai
Sun Wukong
13
1 / 0 / 2
7,218
602
5,876
12,944
6,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Khepri
uKiingz
Khepri
11
0 / 0 / 8
6,842
570
4,020
4,845
4,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
xOlimpiano
Medusa
14
3 / 1 / 0
7,513
626
6,805
5,132
2,028
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
2
Kills
13
13
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
AgusRam05
Hun Batz
2
3
0
0.67
W
Raijin
2
1
4
4
L
Sobek
GuilleJP
Sobek
0
3
1
0.17
L
Neith
Kakazaorf
Neith
0
2
1
0.25
L
0
2
0
0
L
Hera
0
3
0
0
W
Bakasura
Räash
Bakasura
7
0
1
7.5
W
Sun Wukong
lucholai
Sun Wukong
1
0
2
2
W
Khepri
uKiingz
Khepri
0
0
8
4
W
Medusa
xOlimpiano
Medusa
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,307
Damage
30,364
42,135
Taken
38,507
19,435
Mitigated
18,555
13,310
Healing
11,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
AgusRam05
Hun Batz
4,805
1,637
0
4,309
9,824
2,972
0
2,698
6,436
0
49,264
W
Raijin
6,090
673
0
420
6,522
2,370
0
2,167
4,042
52,311
1,133
L
Sobek
GuilleJP
Sobek
2,351
291
0
1,818
10,337
6,900
0
3,631
5,918
9,219
0
L
Neith
Kakazaorf
Neith
3,619
1,432
0
1,710
6,516
1,863
48
620
5,896
0
61,338
L
8,954
3,371
120
4,703
10,382
6,407
36
636
9,471
0
50,291
L
Hera
3,578
896
0
650
5,076
1,293
0
1,269
2,963
49,967
1,127
W
Bakasura
Räash
Bakasura
7,573
4,545
0
3,903
9,064
3,970
0
1,635
7,257
0
47,315
W
Sun Wukong
lucholai
Sun Wukong
5,876
1,270
0
3,973
12,944
6,107
0
629
11,693
0
52,424
W
Khepri
uKiingz
Khepri
4,020
650
0
1,822
4,845
4,080
0
925
3,918
18,048
2,045
W
Medusa
xOlimpiano
Medusa
6,805
2,837
0
1,732
5,132
2,028
0
85
5,047
0
65,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,017
Gold Earned
36,315
419
Minions Killed
443
0
Camps Cleared
0
1,309,906
Distance Traveled
1,332,009
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,511
543
89
7
0
304,352
0
W
Raijin
6,946
579
115
10
0
267,295
1
L
Sobek
5,341
445
4
0
0
277,452
0
L
Neith
6,870
573
129
11
0
225,174
0
L
Horus
6,760
563
85
7
0
266,740
3
L
Hera
6,535
545
112
9
0
236,188
2
W
Bakasura
7,796
650
89
7
0
300,966
0
W
Sun Wukong
7,218
602
103
9
0
251,247
0
W
Khepri
6,842
570
21
2
0
270,797
4
W
Medusa
7,513
626
115
10
0
241,704
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role