Player Matchup

Skadi
Skadi
 
Skadi
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
GinnoZ
Bastet
Level 109
God Stats
6W - 0L
1,439 SR
Queue Stats
181W - 94L
1,548 Elo+
Solo
Sol
Sol
KingEtheause
Sol
Level 37
God Stats
31W - 33L
1,367 SR
Queue Stats
76W - 86L
1,402 Elo+
Solo
Sobek
Sobek
UchihaZhask
Sobek
Level 88
God Stats
2W - 1L
1,780 SR
Queue Stats
44W - 46L
1,521 Elo+
Solo
Shiva
Shiva
shadowrunner71
Shiva
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,362 Elo+
Party 1
Team Averages
Level 84
1,517 SR
1,467 Elo+

VS

Team Averages
Level 91
1,496 SR
1,464 Elo+
Anubis
Anubis
 
Anubis
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Edu_Merlin
Athena
Level 94
God Stats
0W - 1L
1,690 SR
Queue Stats
52W - 59L
1,340 Elo+
Solo
Thanatos
Thanatos
OFFnoRUM
Thanatos
Level 25
God Stats
0W - 2L
1,288 SR
Queue Stats
22W - 25L
1,467 Elo+
Party 2
Hercules
Hercules
doctormouse777
Hercules
Level 105
God Stats
136W - 138L
1,618 SR
Queue Stats
914W - 966L
1,530 Elo+
Party 2
Freya
Freya
neuroticwyrm
Freya
Level 61
God Stats
10W - 16L
1,386 SR
Queue Stats
206W - 228L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
1 / 0 / 4
5,986
1,197
4,016
1,207
453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
GinnoZ
Bastet
10
2 / 0 / 1
6,088
1,218
3,948
3,642
1,074
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 0 / 2
5,575
1,115
956
1,678
371
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 0 / 4
5,969
1,194
1,355
2,523
2,200
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
2 / 0 / 3
6,308
1,262
4,044
3,814
1,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Team 1 Tickets

440

VS

Team 2 Tickets

307

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
0 / 1 / 0
5,458
1,092
4,010
3,866
1,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
Edu_Merlin
Athena
10
0 / 3 / 0
5,678
1,136
2,027
7,876
5,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thanatos
OFFnoRUM
Thanatos
9
0 / 1 / 0
5,085
1,017
165
797
199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hercules
9
0 / 0 / 0
5,084
1,017
95
424
256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 0 / 0
5,354
1,071
2,967
3,625
1,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
0
5
Kills
0
0
Deaths
5
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
1
0
4
3
L
Anubis
 
Anubis
0
1
0
0
L
Athena
Edu_Merlin
Athena
0
3
0
0
W
Bastet
GinnoZ
Bastet
2
0
1
2.5
W
0
0
2
1
L
Thanatos
OFFnoRUM
Thanatos
0
1
0
0
W
0
0
4
2
L
Hercules
0
0
0
0
L
0
0
0
0
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,319
Damage
9,264
12,864
Taken
16,588
5,889
Mitigated
8,869
2,228
Healing
1,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
4,016
1,804
0
162
1,207
453
0
854
353
0
17,840
L
Anubis
 
Anubis
4,010
0
0
0
3,866
1,886
0
520
3,267
18,845
0
L
Athena
Edu_Merlin
Athena
2,027
341
0
368
7,876
5,347
0
1,366
6,333
6,911
0
W
Bastet
GinnoZ
Bastet
3,948
661
0
564
3,642
1,074
0
2,721
921
0
9,929
W
956
365
0
268
1,678
371
0
1,016
662
17,215
0
L
Thanatos
OFFnoRUM
Thanatos
165
0
0
188
797
199
0
97
700
0
676
W
1,355
81
0
764
2,523
2,200
0
1,448
1,044
6,016
0
L
Hercules
95
0
0
87
424
256
0
31
393
0
1,264
L
2,967
793
0
534
3,625
1,181
0
297
3,257
9,086
0
W
4,044
744
0
470
3,814
1,791
0
2,965
849
0
10,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,926
Gold Earned
26,659
115
Minions Killed
66
5
Camps Cleared
3
531,826
Distance Traveled
293,158
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
5,986
1,197
34
7
1
102,909
0
L
Anubis
5,458
1,092
34
7
0
52,114
0
L
Athena
5,678
1,136
5
1
0
100,559
0
W
Bastet
6,088
1,218
18
4
1
110,054
0
W
Sol
5,575
1,115
33
7
0
97,919
0
L
Thanatos
5,085
1,017
2
0
1
15,603
0
W
Sobek
5,969
1,194
13
3
2
103,910
0
L
Hercules
5,084
1,017
1
0
1
32,364
0
L
Freya
5,354
1,071
24
5
1
92,518
0
W
Shiva
6,308
1,262
17
3
1
117,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role