Player Matchup

Chang'e
Chang'e
Gold II
 
Chang'e
Gold II
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold III
MargaAfro
Horus
Gold III
Level 145
God Stats
7W - 9L
1,562 SR
Queue Stats
282W - 296L
1,566 MMR
Party 2
Bacchus
Bacchus
Silver II
MercuryHero1
Bacchus
Silver II
Level 68
God Stats
4W - 4L
1,532 SR
Queue Stats
34W - 29L
1,377 MMR
Party 1
Awilix
Awilix
Silver II
SargentFlippers
Awilix
Silver II
Level 120
God Stats
4W - 4L
1,500 SR
Queue Stats
41W - 50L
1,375 MMR
Party 1
Skadi
Skadi
Gold III
bubba200
Skadi
Gold III
Level 148
God Stats
185W - 169L
1,602 SR
Queue Stats
370W - 371L
1,569 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,539 SR
1,478 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,479 SR
1,486 MMR
Zeus
Zeus
Bronze IV
Alberho
Zeus
Bronze IV
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,280 MMR
Solo
Rama
Rama
Gold II
Gambls
Rama
Gold II
Level 158
God Stats
10W - 11L
1,548 SR
Queue Stats
84W - 90L
1,605 MMR
Solo
Sylvanus
Sylvanus
Silver I
TheB4r0n
Sylvanus
Silver I
Level 144
God Stats
0W - 4L
1,166 SR
Queue Stats
176W - 194L
1,394 MMR
Solo
Bastet
Bastet
Platinum V
lm Snoopy
Bastet
Platinum V
Level 122
God Stats
9W - 5L
1,682 SR
Queue Stats
188W - 186L
1,736 MMR
Party 3
King Arthur
King Arthur
Gold V
qbsf
King Arthur
Gold V
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 95L
1,418 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
2 / 0 / 2
5,499
611
3,267
3,303
801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
MargaAfro
Horus
10
3 / 0 / 1
5,863
651
5,431
8,720
7,465
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bacchus
MercuryHero1
Bacchus
8
1 / 1 / 4
4,828
536
3,755
6,892
4,875
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
6 / 1 / 2
5,608
623
3,879
4,965
1,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
bubba200
Skadi
9
2 / 2 / 3
5,306
590
5,034
5,860
1,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
CharybdisThanatosCthulhuHerculesErlang Shen

VS

Bans
FreyaThorJanusMulanNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Alberho
Zeus
7
0 / 2 / 0
4,508
501
509
2,136
445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
Gambls
Rama
8
2 / 3 / 2
4,978
553
5,962
6,623
1,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
TheB4r0n
Sylvanus
8
1 / 4 / 2
4,582
509
3,948
7,736
3,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Breastplate

Breastplate

+20
Physical Protection

Bastet
lm Snoopy
Bastet
6
1 / 2 / 0
4,147
461
3,814
5,557
1,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
qbsf
King Arthur
8
0 / 4 / 1
4,522
502
2,646
10,560
4,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
14
Kills
4
4
Deaths
15
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
0
2
3
L
Zeus
Alberho
Zeus
0
2
0
0
L
Rama
Gambls
Rama
2
3
2
1
W
Horus
MargaAfro
Horus
3
0
1
3.5
W
Bacchus
MercuryHero1
Bacchus
1
1
4
3
W
6
1
2
7
L
Sylvanus
TheB4r0n
Sylvanus
1
4
2
0.5
W
Skadi
bubba200
Skadi
2
2
3
1.75
L
Bastet
lm Snoopy
Bastet
1
2
0
0.5
L
King Arthur
qbsf
King Arthur
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,366
Damage
16,879
29,740
Taken
32,612
16,179
Mitigated
11,589
10,128
Healing
10,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
3,267
152
560
1,770
3,303
801
0
795
2,508
28,839
630
L
Zeus
Alberho
Zeus
509
218
0
500
2,136
445
0
1,018
950
20,111
1,202
L
Rama
Gambls
Rama
5,962
5,093
0
2,856
6,623
1,978
0
1,439
5,184
0
28,610
W
Horus
MargaAfro
Horus
5,431
2,221
120
3,333
8,720
7,465
0
0
8,720
337
31,227
W
Bacchus
MercuryHero1
Bacchus
3,755
857
0
2,509
6,892
4,875
0
2,108
4,784
13,033
0
W
3,879
1,142
0
436
4,965
1,531
0
410
4,555
0
29,815
L
Sylvanus
TheB4r0n
Sylvanus
3,948
953
276
2,371
7,736
3,289
0
2,420
5,242
20,652
7,635
W
Skadi
bubba200
Skadi
5,034
1,621
0
1,400
5,860
1,507
0
898
4,962
0
33,934
L
Bastet
lm Snoopy
Bastet
3,814
857
0
1,572
5,557
1,292
0
920
4,515
0
20,323
L
King Arthur
qbsf
King Arthur
2,646
624
0
2,433
10,560
4,585
0
803
9,706
0
21,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,104
Gold Earned
22,737
272
Minions Killed
213
0
Camps Cleared
0
957,030
Distance Traveled
768,528
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
5,499
611
76
8
0
206,776
2
L
Zeus
4,508
501
51
6
0
104,704
0
L
Rama
4,978
553
55
6
0
155,036
0
W
Horus
5,863
651
55
6
0
174,600
0
W
Bacchus
4,828
536
27
3
0
186,659
2
W
Awilix
5,608
623
52
6
0
229,144
0
L
Sylvanus
4,582
509
43
5
0
145,350
0
W
Skadi
5,306
590
62
7
0
159,851
3
L
Bastet
4,147
461
32
4
0
198,163
0
L
King Arthur
4,522
502
32
4
0
165,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role