Player Matchup

Anubis
Anubis
Laserman007
Anubis
Level 29
God Stats
18W - 12L
1,688 SR
Queue Stats
393W - 348L
1,508 Elo+
Solo
Nu Wa
Nu Wa
N16Rz
Nu Wa
Level 27
God Stats
2W - 1L
1,195 SR
Queue Stats
121W - 121L
1,525 Elo+
Solo
Nike
Nike
Pelusa27
Nike
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 39L
1,249 Elo+
Solo
Ix Chel
Ix Chel
drazah024
Ix Chel
Level 28
God Stats
1W - 3L
1,176 SR
Queue Stats
75W - 78L
1,430 Elo+
Solo
Arachne
Arachne
yaboimitch7367
Arachne
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,374 Elo+
Solo
Team Averages
Level 24
1,412 SR
1,417 Elo+

VS

Team Averages
Level 32
1,537 SR
1,320 Elo+
Bacchus
Bacchus
FXZRhythm
Bacchus
Level 26
God Stats
0W - 1L
1,442 SR
Queue Stats
1W - 4L
1,302 Elo+
Party 1
Scylla
Scylla
Firralvi
Scylla
Level 26
God Stats
1W - 3L
1,500 SR
Queue Stats
31W - 42L
1,505 Elo+
Solo
Ra
Ra
Iamthehunter14_
Ra
Level 76
God Stats
0W - 1L
1,744 SR
Queue Stats
1W - 3L
1,361 Elo+
Party 1
Chiron
Chiron
TVBNo1EvrWas
Chiron
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 33L
1,153 Elo+
Solo
Thoth
Thoth
Toirahni
Thoth
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
130W - 147L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
9 / 2 / 17
10,013
1,113
16,029
8,749
5,997
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nu Wa
N16Rz
Nu Wa
15
6 / 4 / 20
9,204
1,023
15,209
9,089
6,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nike
15
3 / 2 / 22
8,923
991
7,749
12,353
5,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
drazah024
Ix Chel
16
7 / 2 / 15
9,668
1,074
9,001
6,158
2,294
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
6 / 3 / 18
9,434
1,048
6,755
9,827
6,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FXZRhythm
Bacchus
14
1 / 5 / 11
7,754
862
6,753
14,724
11,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
Firralvi
Scylla
13
2 / 4 / 8
7,617
846
4,829
7,986
2,029
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
8 / 4 / 4
8,345
927
9,254
9,835
2,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
9
1 / 13 / 8
6,500
722
9,565
17,706
4,164
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thoth
Toirahni
Thoth
12
0 / 5 / 9
6,804
756
4,055
7,208
1,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
52
31
Kills
12
13
Deaths
31
92
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Bacchus
FXZRhythm
Bacchus
1
5
11
1.3
L
Scylla
Firralvi
Scylla
2
4
8
1.5
L
8
4
4
2.5
W
Anubis
9
2
17
8.75
W
Nu Wa
N16Rz
Nu Wa
6
4
20
4
W
Nike
3
2
22
7
L
Chiron
1
13
8
0.38
L
Thoth
Toirahni
Thoth
0
5
9
0.9
W
Ix Chel
drazah024
Ix Chel
7
2
15
7.25
W
6
3
18
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,743
Damage
34,456
46,176
Taken
57,459
26,666
Mitigated
22,587
20,590
Healing
11,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
FXZRhythm
Bacchus
6,753
442
392
2,274
14,724
11,641
0
11,264
3,347
14,782
0
L
Scylla
Firralvi
Scylla
4,829
218
90
1,447
7,986
2,029
0
5,987
1,840
22,920
0
L
9,254
887
1,012
3,555
9,835
2,805
0
7,461
2,332
26,306
0
W
Anubis
16,029
738
1,270
2,643
8,749
5,997
1,124
3,219
5,458
33,477
0
W
Nu Wa
N16Rz
Nu Wa
15,209
7,156
1,000
1,492
9,089
6,122
2,705
3,424
5,489
27,534
0
W
Nike
7,749
390
148
542
12,353
5,394
557
9,101
2,947
1,929
13,621
L
Chiron
9,565
2,557
620
945
17,706
4,164
72
12,628
4,764
0
17,960
L
Thoth
Toirahni
Thoth
4,055
301
501
540
7,208
1,948
0
4,187
2,933
12,084
0
W
Ix Chel
drazah024
Ix Chel
9,001
1,642
6,553
3,177
6,158
2,294
1,396
3,632
2,406
22,102
0
W
6,755
4,809
835
2,930
9,827
6,859
697
4,567
4,985
0
9,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,242
Gold Earned
37,020
107
Minions Killed
127
0
Camps Cleared
0
937,437
Distance Traveled
719,442
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,754
862
11
1
0
142,572
0
L
Scylla
7,617
846
37
4
0
152,681
0
L
Ra
8,345
927
48
5
0
153,183
0
W
Anubis
10,013
1,113
24
3
0
191,407
0
W
Nu Wa
9,204
1,023
33
4
0
174,931
0
W
Nike
8,923
991
20
2
0
181,940
0
L
Chiron
6,500
722
12
1
0
129,688
0
L
Thoth
6,804
756
19
2
0
141,318
0
W
Ix Chel
9,668
1,074
26
3
0
187,736
0
W
Arachne
9,434
1,048
4
0
0
201,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role