Player Matchup

He Bo
He Bo
Silver I
IHikigaya
He Bo
Silver I
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 10L
1,591 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold V
MGW Rashcall
Cu Chulainn
Gold V
Level 122
God Stats
30W - 19L
1,599 SR
Queue Stats
187W - 191L
1,262 MMR
Party 2
Atlas
Atlas
Gold V
McDoylie
Atlas
Gold V
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
66W - 78L
1,422 MMR
Solo
Medusa
Medusa
Gold III
Quan2theflang
Medusa
Gold III
Level 145
God Stats
13W - 11L
1,674 SR
Queue Stats
496W - 493L
1,436 MMR
Solo
Chronos
Chronos
Gold IV
sinfwul
Chronos
Gold IV
Level 103
God Stats
2W - 2L
1,324 SR
Queue Stats
134W - 133L
1,427 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 113
1,519 SR
1,428 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 107
1,653 SR
1,428 MMR
Cerberus
Cerberus
Silver IV
FALLOUTESL
Cerberus
Silver IV
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 22L
1,416 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold IV
Taioy
Ah Muzen Cab
Gold IV
Level 88
God Stats
7W - 8L
1,607 SR
Queue Stats
196W - 201L
1,407 MMR
Solo
Arachne
Arachne
Silver I
Trompyy
Arachne
Silver I
Level 152
God Stats
4W - 3L
1,853 SR
Queue Stats
276W - 283L
1,328 MMR
Party 1
Anubis
Anubis
Gold III
mackxattackx1994
Anubis
Gold III
Level 87
God Stats
28W - 14L
1,661 SR
Queue Stats
425W - 441L
1,576 MMR
Party 1
Ratatoskr
Ratatoskr
Gold V
pavo007
Ratatoskr
Gold V
Level 123
God Stats
1W - 1L
1,644 SR
Queue Stats
151W - 166L
1,415 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
IHikigaya
He Bo
13
8 / 2 / 2
7,319
732
8,701
5,404
1,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cu Chulainn
MGW Rashcall
Cu Chulainn
12
5 / 1 / 2
7,327
733
6,600
8,400
4,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Atlas
McDoylie
Atlas
10
0 / 1 / 9
6,215
622
3,499
7,398
4,767
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
6 / 0 / 0
6,669
667
6,171
4,904
1,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Chronos
sinfwul
Chronos
10
1 / 4 / 3
5,811
581
3,340
5,800
1,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bans
Chang'eKumbhakarnaHadesAres

VS

Bans
LokiCthulhuAo KuangKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FALLOUTESL
Cerberus
7
0 / 4 / 1
4,556
456
2,441
5,956
3,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ah Muzen Cab
Taioy
Ah Muzen Cab
8
0 / 3 / 0
4,598
460
3,252
5,899
1,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
Trompyy
Arachne
10
2 / 5 / 4
5,449
545
4,102
10,806
2,862
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
6 / 2 / 0
6,953
695
4,441
6,242
2,603
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ratatoskr
pavo007
Ratatoskr
8
0 / 6 / 2
4,865
487
2,224
8,814
3,640
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
20
Kills
8
8
Deaths
20
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cerberus
FALLOUTESL
Cerberus
0
4
1
0.13
W
He Bo
IHikigaya
He Bo
8
2
2
4.5
W
Cu Chulainn
MGW Rashcall
Cu Chulainn
5
1
2
6
W
Atlas
McDoylie
Atlas
0
1
9
4.5
W
6
0
0
6
L
Ah Muzen Cab
Taioy
Ah Muzen Cab
0
3
0
0
L
Arachne
Trompyy
Arachne
2
5
4
0.8
L
6
2
0
3
L
Ratatoskr
pavo007
Ratatoskr
0
6
2
0.17
W
Chronos
sinfwul
Chronos
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,311
Damage
16,460
31,906
Taken
37,717
13,667
Mitigated
14,677
9,968
Healing
10,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
FALLOUTESL
Cerberus
2,441
163
0
1,116
5,956
3,897
0
2,885
3,071
10,070
640
W
He Bo
IHikigaya
He Bo
8,701
523
0
2,684
5,404
1,410
0
1,084
4,320
54,194
1,001
W
Cu Chulainn
MGW Rashcall
Cu Chulainn
6,600
418
0
2,165
8,400
4,750
0
385
8,015
0
47,984
W
Atlas
McDoylie
Atlas
3,499
845
0
2,061
7,398
4,767
0
1,197
6,201
18,285
0
W
6,171
2,027
0
1,837
4,904
1,521
0
477
4,427
0
42,110
L
Ah Muzen Cab
Taioy
Ah Muzen Cab
3,252
1,069
0
950
5,899
1,675
0
797
5,102
0
25,411
L
Arachne
Trompyy
Arachne
4,102
2,220
0
3,518
10,806
2,862
0
5,612
5,194
0
24,685
L
4,441
253
0
1,950
6,242
2,603
264
4,604
1,638
45,067
0
L
Ratatoskr
pavo007
Ratatoskr
2,224
346
73
2,700
8,814
3,640
0
1,312
7,502
0
19,162
W
Chronos
sinfwul
Chronos
3,340
1,493
0
1,221
5,800
1,219
736
3,622
2,178
35,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,341
Gold Earned
26,421
366
Minions Killed
236
0
Camps Cleared
0
1,045,774
Distance Traveled
1,013,713
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,556
456
22
2
0
204,502
3
W
He Bo
7,319
732
100
10
0
241,613
0
W
Cu Chulainn
7,327
733
85
9
0
202,966
2
W
Atlas
6,215
622
28
3
0
210,326
3
W
Medusa
6,669
667
81
8
0
198,019
0
L
Ah Muzen Cab
4,598
460
40
4
0
188,285
0
L
Arachne
5,449
545
40
4
0
219,965
0
L
Anubis
6,953
695
94
9
0
182,498
0
L
Ratatoskr
4,865
487
40
4
0
218,463
0
W
Chronos
5,811
581
72
7
0
192,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role