Player Matchup

Thanatos
Thanatos
Temas_maste
Thanatos
Level 41
God Stats
4W - 2L
1,754 SR
Queue Stats
80W - 89L
1,446 Elo+
Solo
Achilles
Achilles
Zefers
Achilles
Level 95
God Stats
2W - 1L
1,514 SR
Queue Stats
18W - 14L
1,520 Elo+
Party 1
Ymir
Ymir
lgetmoist
Ymir
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 10L
1,528 Elo+
Party 1
Sol
Sol
strange_goddess7
Sol
Level 34
God Stats
2W - 1L
1,744 SR
Queue Stats
46W - 49L
1,372 Elo+
Solo
Nut
Nut
ßeåst
Nut
Level 117
God Stats
11W - 8L
1,738 SR
Queue Stats
17W - 15L
1,520 Elo+
Party 1
Team Averages
Level 63
1,650 SR
1,477 Elo+

VS

Team Averages
Level 30
1,473 SR
1,560 Elo+
Set
Set
MegaSplat
Set
Level 41
God Stats
13W - 18L
1,367 SR
Queue Stats
83W - 88L
1,506 Elo+
Party 3
Cupid
Cupid
PumpkinRipper
Cupid
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 22L
1,696 Elo+
Party 2
Achilles
Achilles
Sleepieebeans
Achilles
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 20L
1,557 Elo+
Party 3
Kukulkan
Kukulkan
Zerofox03
Kukulkan
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 44L
1,388 Elo+
Solo
Terra
Terra
warriorjd
Terra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 22L
1,655 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Temas_maste
Thanatos
12
5 / 1 / 4
7,182
552
5,646
10,305
3,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
Zefers
Achilles
14
2 / 0 / 1
7,952
612
11,226
12,186
10,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ymir
12
2 / 1 / 7
7,038
541
5,493
8,295
4,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

13
3 / 3 / 5
7,810
601
6,655
7,960
1,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nut
13
3 / 1 / 6
7,210
555
5,109
5,531
1,748
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 4 / 0
6,384
491
5,486
11,247
4,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
0 / 5 / 1
5,654
435
5,550
8,468
2,571
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
Sleepieebeans
Achilles
12
1 / 1 / 1
6,363
489
5,796
11,932
9,726
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
Zerofox03
Kukulkan
12
0 / 2 / 3
6,473
498
4,037
5,685
1,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Terra
warriorjd
Terra
9
0 / 4 / 1
5,816
447
3,238
10,617
5,912
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
15
Kills
5
6
Deaths
16
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
4
4
0
1
L
0
5
1
0.1
L
Achilles
Sleepieebeans
Achilles
1
1
1
1.5
W
Thanatos
Temas_maste
Thanatos
5
1
4
7
W
Achilles
Zefers
Achilles
2
0
1
2.5
L
Kukulkan
Zerofox03
Kukulkan
0
2
3
0.75
W
Ymir
2
1
7
5.5
W
3
3
5
1.83
L
Terra
warriorjd
Terra
0
4
1
0.13
W
Nut
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,129
Damage
24,107
44,277
Taken
47,949
22,158
Mitigated
24,515
21,335
Healing
11,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,486
2,671
0
2,323
11,247
4,624
0
2,988
8,073
0
30,451
L
5,550
2,886
28
2,148
8,468
2,571
0
2,284
6,184
0
32,735
L
Achilles
Sleepieebeans
Achilles
5,796
886
0
3,504
11,932
9,726
0
1,646
9,662
445
38,119
W
Thanatos
Temas_maste
Thanatos
5,646
828
0
7,341
10,305
3,637
0
2,348
7,843
0
46,473
W
Achilles
Zefers
Achilles
11,226
2,240
0
4,678
12,186
10,459
38
772
11,414
0
55,787
L
Kukulkan
Zerofox03
Kukulkan
4,037
529
0
887
5,685
1,682
0
1,721
3,964
39,982
0
W
Ymir
5,493
1,683
0
2,622
8,295
4,420
22
1,315
6,940
22,187
0
W
6,655
2,445
0
3,651
7,960
1,894
1,021
1,985
5,667
38,017
8,284
L
Terra
warriorjd
Terra
3,238
1,034
698
2,293
10,617
5,912
0
3,180
7,324
11,826
0
W
Nut
5,109
2,800
0
3,043
5,531
1,748
970
603
4,928
0
57,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,192
Gold Earned
30,690
397
Minions Killed
304
0
Camps Cleared
0
1,245,203
Distance Traveled
1,240,973
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,384
491
52
4
0
262,861
0
L
Cupid
5,654
435
62
5
0
255,485
1
L
Achilles
6,363
489
76
6
0
249,833
7
W
Thanatos
7,182
552
77
6
0
296,868
0
W
Achilles
7,952
612
101
8
0
256,356
0
L
Kukulkan
6,473
498
96
7
0
244,849
2
W
Ymir
7,038
541
29
2
0
242,353
0
W
Sol
7,810
601
84
6
0
201,443
0
L
Terra
5,816
447
18
1
0
227,945
0
W
Nut
7,210
555
106
8
0
248,183
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role