Player Matchup

Zhong Kui
Zhong Kui
Anderdingus
Zhong Kui
Level 100
God Stats
6W - 8L
1,362 SR
Queue Stats
98W - 166L
1,482 Elo+
Party 1
Ix Chel
Ix Chel
DirtyRatBoy69
Ix Chel
Level 148
God Stats
2W - 5L
1,231 SR
Queue Stats
208W - 276L
1,471 Elo+
Party 1
Thor
Thor
Sydthesquid123
Thor
Level 120
God Stats
1W - 3L
1,379 SR
Queue Stats
86W - 140L
1,397 Elo+
Party 1
Apollo
Apollo
TSmith1314
Apollo
Level 79
God Stats
0W - 1L
1,277 SR
Queue Stats
223W - 238L
1,539 Elo+
Party 1
Kuzenbo
Kuzenbo
ºGutsº
Kuzenbo
Level 124
God Stats
0W - 4L
1,220 SR
Queue Stats
50W - 100L
1,387 Elo+
Party 1
Team Averages
Level 114
1,294 SR
1,455 Elo+

VS

Team Averages
Level 142
1,627 SR
1,550 Elo+
Hel
Hel
BadLuckYuri
Hel
Level 156
God Stats
4W - 5L
1,428 SR
Queue Stats
432W - 390L
1,561 Elo+
Party 2
Charon
Charon
FaraKrik
Charon
Level 213
God Stats
2W - 2L
1,747 SR
Queue Stats
117W - 128L
1,565 Elo+
Solo
Izanami
Izanami
Inari21
Izanami
Level 84
God Stats
14W - 7L
1,789 SR
Queue Stats
384W - 361L
1,554 Elo+
Solo
Serqet
Serqet
RАLLYHERE
Serqet
Level 146
God Stats
2W - 1L
1,620 SR
Queue Stats
114W - 122L
1,510 Elo+
Party 2
Ra
Ra
TheSimpleBagel
Ra
Level 109
God Stats
24W - 21L
1,553 SR
Queue Stats
760W - 642L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Anderdingus
Zhong Kui
13
3 / 6 / 0
8,016
573
11,392
15,450
9,960
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ix Chel
13
0 / 4 / 0
6,713
480
3,276
8,325
2,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 4 / 0
6,137
438
2,211
9,674
2,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
TSmith1314
Apollo
13
1 / 1 / 1
7,149
511
3,544
8,059
2,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
ºGutsº
Kuzenbo
11
0 / 3 / 0
6,249
446
3,628
13,155
12,537
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 4
8,235
588
7,799
7,604
4,139
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charon
FaraKrik
Charon
15
7 / 1 / 2
9,167
655
10,706
13,216
8,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
Inari21
Izanami
14
1 / 2 / 2
7,861
562
7,184
9,030
3,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
RАLLYHERE
Serqet
14
1 / 2 / 8
7,567
541
6,105
10,123
4,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

16
5 / 0 / 1
9,333
667
5,225
4,474
1,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
5
Kills
18
18
Deaths
5
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Anderdingus
Zhong Kui
3
6
0
0.5
W
4
0
4
6
L
Ix Chel
0
4
0
0
W
Charon
FaraKrik
Charon
7
1
2
8
W
Izanami
Inari21
Izanami
1
2
2
1
W
Serqet
RАLLYHERE
Serqet
1
2
8
2.5
L
1
4
0
0.25
L
Apollo
TSmith1314
Apollo
1
1
1
1.5
W
5
0
1
5.5
L
Kuzenbo
ºGutsº
Kuzenbo
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,051
Damage
37,019
54,663
Taken
44,447
29,612
Mitigated
21,560
16,804
Healing
22,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Anderdingus
Zhong Kui
11,392
2,412
0
6,316
15,450
9,960
0
8,993
5,429
54,608
0
W
7,799
616
4,288
5,458
7,604
4,139
396
3,266
4,254
26,116
0
L
Ix Chel
3,276
457
235
1,811
8,325
2,304
0
4,664
3,661
51,323
0
W
Charon
FaraKrik
Charon
10,706
2,172
0
5,754
13,216
8,142
0
8,059
5,157
47,700
4,636
W
Izanami
Inari21
Izanami
7,184
4,264
0
2,870
9,030
3,086
863
1,422
7,608
0
76,542
W
Serqet
RАLLYHERE
Serqet
6,105
1,563
0
535
10,123
4,592
0
2,569
7,534
0
57,795
L
2,211
337
0
3,644
9,674
2,624
0
1,969
7,705
0
37,857
L
Apollo
TSmith1314
Apollo
3,544
2,216
0
3,041
8,059
2,187
0
1,511
6,548
0
49,618
W
5,225
475
664
2,692
4,474
1,601
735
2,582
1,598
76,338
953
L
Kuzenbo
ºGutsº
Kuzenbo
3,628
859
0
1,757
13,155
12,537
0
4,796
8,010
27,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,264
Gold Earned
42,163
420
Minions Killed
540
0
Camps Cleared
0
1,400,241
Distance Traveled
1,465,406
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,016
573
99
7
0
231,453
3
W
Hel
8,235
588
36
3
0
302,087
0
L
Ix Chel
6,713
480
119
9
0
275,856
0
W
Charon
9,167
655
103
7
0
232,967
2
W
Izanami
7,861
562
149
11
0
266,372
0
W
Serqet
7,567
541
87
6
0
351,832
0
L
Thor
6,137
438
62
4
0
316,174
3
L
Apollo
7,149
511
106
8
0
275,366
0
W
Ra
9,333
667
165
12
0
312,148
6
L
Kuzenbo
6,249
446
34
2
0
301,392
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role