Player Matchup

Scylla
Scylla
Silver IV
MageMid
Scylla
Silver IV
Level 157
God Stats
11W - 16L
1,365 SR
Queue Stats
590W - 628L
758 MMR
Party 1
Achilles
Achilles
Gold I
stoneynano
Achilles
Gold I
Level 150
God Stats
64W - 56L
1,567 SR
Queue Stats
364W - 356L
1,720 MMR
Party 1
Mulan
Mulan
Platinum V
x420xDeMiGoD
Mulan
Platinum V
Level 212
God Stats
6W - 4L
1,761 SR
Queue Stats
264W - 260L
1,775 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 173
1,564 SR
1,418 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 111
1,423 SR
934 MMR
Sol
Sol
Bronze I
AlleyCat25
Sol
Bronze I
Level 82
God Stats
1W - 5L
1,320 SR
Queue Stats
11W - 39L
954 MMR
Party 2
Chaac
Chaac
Bronze I
RiseofATaka
Chaac
Bronze I
Level 147
God Stats
1W - 1L
1,506 SR
Queue Stats
31W - 65L
875 MMR
Party 2
Nemesis
Nemesis
Bronze IV
woodelve40
Nemesis
Bronze IV
Level 105
God Stats
0W - 1L
1,442 SR
Queue Stats
1W - 21L
972 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
MageMid
Scylla
14
1 / 0 / 2
8,204
820
5,961
2,460
789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
stoneynano
Achilles
14
1 / 0 / 2
7,971
797
4,704
6,603
6,057
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 0 / 2
8,123
812
5,387
6,903
7,241
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
CthulhuJing WeiDiscordiaArtemisThoth

VS

Bans
EsetBacchusNoxGaneshaNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
6,547
655
2,743
3,462
989
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

12
0 / 1 / 0
6,796
680
4,138
12,749
8,603
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
woodelve40
Nemesis
10
0 / 1 / 0
6,271
627
259
3,197
1,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
3
Kills
0
0
Deaths
3
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Scylla
MageMid
Scylla
1
0
2
2
L
0
1
0
0
W
Achilles
stoneynano
Achilles
1
0
2
2
L
Nemesis
woodelve40
Nemesis
0
1
0
0
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,052
Damage
7,140
15,966
Taken
19,408
14,087
Mitigated
10,609
4,113
Healing
4,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,743
319
0
266
3,462
989
0
1,774
1,448
14,809
572
W
Scylla
MageMid
Scylla
5,961
203
0
243
2,460
789
1,050
516
1,944
32,196
574
L
4,138
207
0
4,459
12,749
8,603
0
2,962
9,395
0
26,062
W
Achilles
stoneynano
Achilles
4,704
1,435
0
1,356
6,603
6,057
1,387
716
5,887
0
14,779
L
Nemesis
woodelve40
Nemesis
259
114
0
129
3,197
1,017
0
986
2,100
0
3,409
W
5,387
625
447
2,067
6,903
7,241
685
1,468
5,435
940
32,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,298
Gold Earned
19,614
151
Minions Killed
83
0
Camps Cleared
0
579,303
Distance Traveled
530,576
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,547
655
42
4
0
187,955
0
W
Scylla
8,204
820
77
8
0
183,337
0
L
Chaac
6,796
680
31
3
0
198,376
0
W
Achilles
7,971
797
22
2
0
210,007
0
L
Nemesis
6,271
627
10
1
0
144,245
2
W
Mulan
8,123
812
52
5
0
185,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role