Player Matchup

Artemis
Artemis
Diamond IV
 
Artemis
Diamond IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Diamond III
MagicCoat
Thor
Diamond III
Level 148
God Stats
1W - 5L
1,410 SR
Queue Stats
123W - 95L
2,288 MMR
Solo
Chang'e
Chang'e
Diamond IV
StonedKorean
Chang'e
Diamond IV
Level 323
God Stats
20W - 18L
1,653 SR
Queue Stats
139W - 122L
2,169 MMR
Party 1
Bellona
Bellona
Diamond II
Verteil
Bellona
Diamond II
Level 191
God Stats
1W - 3L
1,576 SR
Queue Stats
109W - 83L
2,292 MMR
Party 1
Ganesha
Ganesha
Diamond III
mislalosytú
Ganesha
Diamond III
Level 104
God Stats
3W - 2L
1,830 SR
Queue Stats
259W - 220L
2,229 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 184
1,594 SR
2,096 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 158
1,602 SR
2,241 MMR
Nox
Nox
Diamond I
CampSoloLane
Nox
Diamond I
Level 114
God Stats
5W - 5L
1,574 SR
Queue Stats
193W - 150L
2,333 MMR
Party 2
Bacchus
Bacchus
Diamond II
JJMcCarthySZN
Bacchus
Diamond II
Level 98
God Stats
1W - 2L
1,340 SR
Queue Stats
112W - 67L
2,252 MMR
Party 2
Odin
Odin
Diamond III
The fish slaper
Odin
Diamond III
Level 159
God Stats
3W - 1L
1,663 SR
Queue Stats
260W - 248L
2,170 MMR
Party 3
Anhur
Anhur
Diamond IV
VDGrip
Anhur
Diamond IV
Level 147
God Stats
7W - 6L
1,615 SR
Queue Stats
54W - 34L
2,268 MMR
Solo
Cabrakan
Cabrakan
Diamond IV
iFreakozoid
Cabrakan
Diamond IV
Level 272
God Stats
35W - 16L
1,816 SR
Queue Stats
346W - 337L
2,181 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
6
0 / 4 / 0
3,881
485
2,403
5,078
808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thor
6
0 / 2 / 1
4,158
520
2,665
5,437
1,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
StonedKorean
Chang'e
9
2 / 2 / 0
5,286
661
2,019
5,037
1,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Verteil
Bellona
9
2 / 2 / 0
5,200
650
5,169
8,090
4,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ganesha
mislalosytú
Ganesha
6
0 / 2 / 0
3,821
478
699
4,701
1,586
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
Nu WaKumbhakarnaAmaterasuAthena

VS

Bans
HorusMulanUllrAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 1
5,583
698
3,520
3,588
1,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
9
2 / 1 / 5
5,091
636
3,093
5,586
2,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
2 / 0 / 3
5,213
652
2,658
3,651
1,733
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
VDGrip
Anhur
10
2 / 0 / 2
5,713
714
2,151
3,974
965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cabrakan
iFreakozoid
Cabrakan
10
3 / 2 / 0
5,784
723
5,280
8,185
5,304
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
4
Kills
12
12
Deaths
4
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
4
0
0
W
3
1
1
3.5
W
Bacchus
2
1
5
4.5
L
Thor
0
2
1
0.25
L
Chang'e
StonedKorean
Chang'e
2
2
0
1
W
2
0
3
3.5
W
Anhur
VDGrip
Anhur
2
0
2
3
L
Bellona
Verteil
Bellona
2
2
0
1
W
Cabrakan
iFreakozoid
Cabrakan
3
2
0
1.5
L
Ganesha
mislalosytú
Ganesha
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,955
Damage
16,702
28,343
Taken
24,984
9,687
Mitigated
12,074
7,203
Healing
8,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
2,403
1,053
0
1,048
5,078
808
0
481
4,597
0
15,289
W
3,520
263
0
500
3,588
1,090
0
639
2,863
34,916
0
W
Bacchus
3,093
517
0
525
5,586
2,982
0
948
4,520
21,004
0
L
Thor
2,665
575
0
1,809
5,437
1,289
0
1,449
3,942
0
16,338
L
Chang'e
StonedKorean
Chang'e
2,019
0
120
1,651
5,037
1,322
0
3,427
1,402
24,759
0
W
2,658
564
0
1,477
3,651
1,733
0
470
3,141
0
20,282
W
Anhur
VDGrip
Anhur
2,151
1,626
0
2,054
3,974
965
192
218
3,756
0
36,355
L
Bellona
Verteil
Bellona
5,169
2,031
0
1,391
8,090
4,682
0
5,090
3,000
871
28,383
W
Cabrakan
iFreakozoid
Cabrakan
5,280
630
0
3,891
8,185
5,304
0
513
7,672
33,970
1,325
L
Ganesha
mislalosytú
Ganesha
699
123
0
1,184
4,701
1,586
0
992
3,669
12,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,346
Gold Earned
27,384
203
Minions Killed
284
0
Camps Cleared
0
801,281
Distance Traveled
864,514
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
3,881
485
38
5
0
111,159
0
W
Nox
5,583
698
75
9
0
175,209
0
W
Bacchus
5,091
636
34
4
0
193,718
0
L
Thor
4,158
520
37
5
0
178,941
0
L
Chang'e
5,286
661
64
8
0
177,039
0
W
Odin
5,213
652
33
4
0
180,391
2
W
Anhur
5,713
714
77
10
0
165,810
2
L
Bellona
5,200
650
53
7
0
177,872
0
W
Cabrakan
5,784
723
65
8
0
149,386
0
L
Ganesha
3,821
478
11
1
0
156,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role