Player Matchup

Zhong Kui
Zhong Kui
Anderdingus
Zhong Kui
Level 100
God Stats
6W - 8L
1,400 SR
Queue Stats
98W - 166L
1,491 Elo+
Party 2
Ix Chel
Ix Chel
DirtyRatBoy69
Ix Chel
Level 148
God Stats
2W - 5L
1,265 SR
Queue Stats
208W - 276L
1,479 Elo+
Party 2
Sylvanus
Sylvanus
Sydthesquid123
Sylvanus
Level 120
God Stats
0W - 3L
1,438 SR
Queue Stats
86W - 140L
1,403 Elo+
Party 2
Charybdis
Charybdis
TSmith1314
Charybdis
Level 79
God Stats
49W - 35L
1,645 SR
Queue Stats
223W - 238L
1,548 Elo+
Party 2
Lancelot
Lancelot
ºGutsº
Lancelot
Level 124
God Stats
0W - 2L
1,330 SR
Queue Stats
50W - 100L
1,392 Elo+
Party 2
Team Averages
Level 114
1,416 SR
1,463 Elo+

VS

Team Averages
Level 149
1,561 SR
1,587 Elo+
Cernunnos
Cernunnos
Agonizingx
Cernunnos
Level 139
God Stats
2W - 1L
1,500 SR
Queue Stats
68W - 54L
1,634 Elo+
Party 1
Kali
Kali
BadLuckYuri
Kali
Level 156
God Stats
13W - 6L
1,656 SR
Queue Stats
432W - 390L
1,553 Elo+
Party 3
Maui
Maui
Haunter Regalia
Maui
Level 194
God Stats
3W - 1L
1,556 SR
Queue Stats
113W - 88L
1,696 Elo+
Party 1
Achilles
Achilles
RАLLYHERE
Achilles
Level 146
God Stats
2W - 4L
1,557 SR
Queue Stats
114W - 122L
1,501 Elo+
Party 3
Ra
Ra
TheSimpleBagel
Ra
Level 109
God Stats
24W - 21L
1,536 SR
Queue Stats
760W - 642L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Anderdingus
Zhong Kui
11
1 / 3 / 1
6,502
591
6,650
10,776
5,908
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ix Chel
11
1 / 1 / 0
6,150
559
3,310
3,673
1,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
9
0 / 6 / 0
5,107
464
3,562
11,246
5,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
TSmith1314
Charybdis
11
0 / 2 / 0
5,900
536
1,525
5,940
1,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
ºGutsº
Lancelot
10
1 / 4 / 1
5,652
514
2,923
8,039
2,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Agonizingx
Cernunnos
12
3 / 0 / 2
7,159
651
4,958
2,561
771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
4 / 1 / 5
6,529
594
5,116
9,307
3,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

11
2 / 0 / 8
7,016
638
4,399
6,863
4,526
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
RАLLYHERE
Achilles
12
2 / 2 / 1
6,429
584
5,767
9,604
8,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
5 / 0 / 2
7,672
697
5,250
3,714
1,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
3
Kills
16
16
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Agonizingx
Cernunnos
3
0
2
4
L
Zhong Kui
Anderdingus
Zhong Kui
1
3
1
0.5
W
4
1
5
6.5
L
Ix Chel
1
1
0
1
W
2
0
8
6
W
Achilles
RАLLYHERE
Achilles
2
2
1
1.25
L
Sylvanus
0
6
0
0
L
Charybdis
TSmith1314
Charybdis
0
2
0
0
W
5
0
2
6
L
Lancelot
ºGutsº
Lancelot
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,970
Damage
25,490
39,674
Taken
32,049
16,856
Mitigated
18,383
11,147
Healing
13,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Agonizingx
Cernunnos
4,958
2,105
0
1,798
2,561
771
984
711
1,850
0
50,753
L
Zhong Kui
Anderdingus
Zhong Kui
6,650
790
0
4,645
10,776
5,908
0
1,817
8,348
40,380
2,526
W
5,116
2,843
0
4,753
9,307
3,103
0
2,227
6,974
0
38,597
L
Ix Chel
3,310
429
295
762
3,673
1,025
0
1,438
2,235
46,123
0
W
4,399
1,335
0
2,443
6,863
4,526
0
2,084
4,691
26,216
1,920
W
Achilles
RАLLYHERE
Achilles
5,767
1,225
0
2,600
9,604
8,907
0
5,002
4,602
593
32,688
L
Sylvanus
3,562
779
168
2,194
11,246
5,361
0
3,951
7,295
17,539
8,402
L
Charybdis
TSmith1314
Charybdis
1,525
759
0
2,530
5,940
1,580
0
906
5,034
0
41,237
W
5,250
781
583
1,731
3,714
1,076
0
2,174
1,360
56,735
639
L
Lancelot
ºGutsº
Lancelot
2,923
746
0
553
8,039
2,982
0
1,649
6,354
0
42,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,311
Gold Earned
34,805
377
Minions Killed
359
0
Camps Cleared
0
1,113,285
Distance Traveled
1,270,992
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
7,159
651
90
8
0
232,537
1
L
Zhong Kui
6,502
591
79
7
0
181,521
3
W
Kali
6,529
594
64
6
0
276,745
0
L
Ix Chel
6,150
559
95
9
0
244,246
1
W
Maui
7,016
638
34
3
0
247,493
3
W
Achilles
6,429
584
49
4
0
247,241
0
L
Sylvanus
5,107
464
52
5
0
213,014
1
L
Charybdis
5,900
536
83
8
0
212,532
2
W
Ra
7,672
697
122
11
0
266,976
4
L
Lancelot
5,652
514
68
6
0
261,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role