Player Matchup

Hercules
Hercules
Coltyboiiii
Hercules
Level 61
God Stats
2W - 2L
1,443 SR
Queue Stats
102W - 99L
1,431 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
DoxGordeau
Morgan Le Fay
Level 28
God Stats
2W - 3L
1,372 SR
Queue Stats
44W - 52L
1,463 Elo+
Party 1
Mercury
Mercury
RoseOfEnvyyy
Mercury
Level 48
God Stats
3W - 4L
1,176 SR
Queue Stats
109W - 101L
1,582 Elo+
Party 4
Apollo
Apollo
Viestio
Apollo
Level 48
God Stats
3W - 0L
1,385 SR
Queue Stats
146W - 136L
1,518 Elo+
Party 4
Kumbhakarna
Kumbhakarna
brandon6719
Kumbhakarna
Level 45
God Stats
2W - 1L
1,410 SR
Queue Stats
85W - 92L
1,423 Elo+
Party 1
Team Averages
Level 46
1,357 SR
1,483 Elo+

VS

Team Averages
Level 64
1,544 SR
1,491 Elo+
Sol
Sol
DROIDAV
Sol
Level 36
God Stats
4W - 3L
1,826 SR
Queue Stats
69W - 68L
1,490 Elo+
Party 3
Cthulhu
Cthulhu
Delvys12
Cthulhu
Level 8
God Stats
2W - 4L
1,569 SR
Queue Stats
14W - 17L
1,425 Elo+
Party 2
Horus
Horus
PcUniverse237
Horus
Level 124
God Stats
7W - 9L
1,504 SR
Queue Stats
293W - 272L
1,548 Elo+
Party 3
Bastet
Bastet
Wags99
Bastet
Level 103
God Stats
6W - 11L
1,363 SR
Queue Stats
202W - 186L
1,540 Elo+
Party 3
Anubis
Anubis
chuialejandor
Anubis
Level 49
God Stats
1W - 2L
1,456 SR
Queue Stats
88W - 72L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Coltyboiiii
Hercules
13
1 / 4 / 3
7,463
498
5,859
10,902
3,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
DoxGordeau
Morgan Le Fay
14
1 / 5 / 1
7,912
527
2,901
10,958
2,678
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
RoseOfEnvyyy
Mercury
12
1 / 5 / 2
7,536
502
4,778
11,849
4,972
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
Viestio
Apollo
16
5 / 1 / 1
8,995
600
7,104
6,890
2,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kumbhakarna
brandon6719
Kumbhakarna
14
3 / 4 / 1
8,816
588
7,976
16,189
9,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
1 / 3 / 2
7,018
468
4,476
8,730
2,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Cthulhu
Delvys12
Cthulhu
10
0 / 2 / 3
6,094
406
2,067
6,170
3,969
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

14
3 / 4 / 4
8,851
590
10,442
14,513
10,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bastet
Wags99
Bastet
17
7 / 1 / 5
9,023
602
10,633
8,985
3,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
8 / 1 / 4
10,110
674
9,783
9,193
4,165
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
37
11
Kills
19
19
Deaths
11
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hercules
Coltyboiiii
Hercules
1
4
3
0.63
L
Sol
1
3
2
0.67
L
Cthulhu
Delvys12
Cthulhu
0
2
3
0.75
W
Morgan Le Fay
DoxGordeau
Morgan Le Fay
1
5
1
0.3
L
3
4
4
1.25
W
Mercury
RoseOfEnvyyy
Mercury
1
5
2
0.4
W
Apollo
Viestio
Apollo
5
1
1
5.5
L
Bastet
Wags99
Bastet
7
1
5
9.5
W
Kumbhakarna
brandon6719
Kumbhakarna
3
4
1
0.88
L
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,618
Damage
37,401
56,788
Taken
47,591
23,417
Mitigated
24,148
12,684
Healing
15,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Coltyboiiii
Hercules
5,859
831
0
1,291
10,902
3,760
0
3,853
7,009
0
58,218
L
Sol
4,476
871
0
3,070
8,730
2,416
0
0
8,730
44,608
0
L
Cthulhu
Delvys12
Cthulhu
2,067
226
37
707
6,170
3,969
0
0
6,170
14,819
0
W
Morgan Le Fay
DoxGordeau
Morgan Le Fay
2,901
595
0
3,026
10,958
2,678
678
2,658
8,257
47,467
0
L
10,442
4,307
70
3,422
14,513
10,069
24
6,345
7,493
0
56,262
W
Mercury
RoseOfEnvyyy
Mercury
4,778
905
0
1,719
11,849
4,972
15
3,931
7,590
0
31,503
W
Apollo
Viestio
Apollo
7,104
3,989
0
3,517
6,890
2,089
823
2,679
3,916
0
64,773
L
Bastet
Wags99
Bastet
10,633
3,170
0
3,155
8,985
3,529
0
902
8,043
0
76,259
W
Kumbhakarna
brandon6719
Kumbhakarna
7,976
704
0
3,131
16,189
9,918
0
2,356
13,082
50,367
2,047
L
9,783
130
0
5,048
9,193
4,165
731
2,667
6,480
78,030
1,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,722
Gold Earned
41,096
447
Minions Killed
459
0
Camps Cleared
0
1,535,118
Distance Traveled
1,541,103
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,463
498
85
6
0
342,623
0
L
Sol
7,018
468
89
6
0
294,288
0
L
Cthulhu
6,094
406
27
2
0
260,191
1
W
Morgan Le Fay
7,912
527
91
6
0
266,898
0
L
Horus
8,851
590
105
7
0
317,110
0
W
Mercury
7,536
502
49
3
0
350,832
0
W
Apollo
8,995
600
116
8
0
317,042
0
L
Bastet
9,023
602
119
8
0
374,667
2
W
Kumbhakarna
8,816
588
106
7
0
257,723
5
L
Anubis
10,110
674
119
8
0
294,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role