Player Matchup

Ganesha
Ganesha
G0Dz B4TMAN
Ganesha
Level 63
God Stats
0W - 2L
1,771 SR
Queue Stats
6W - 7L
1,430 Elo+
Party 2
Nu Wa
Nu Wa
NERDMAGEDDON
Nu Wa
Level 102
God Stats
29W - 19L
1,640 SR
Queue Stats
99W - 88L
1,495 Elo+
Party 2
Horus
Horus
Psychotic Fools
Horus
Level 115
God Stats
4W - 5L
1,481 SR
Queue Stats
39W - 36L
1,481 Elo+
Party 2
Thor
Thor
SolitaryLifeline
Thor
Level 125
God Stats
1W - 6L
1,051 SR
Queue Stats
141W - 142L
1,570 Elo+
Solo
Cupid
Cupid
mack78truckin
Cupid
Level 154
God Stats
3W - 6L
1,328 SR
Queue Stats
254W - 249L
1,513 Elo+
Solo
Team Averages
Level 112
1,454 SR
1,498 Elo+

VS

Team Averages
Level 133
1,430 SR
1,502 Elo+
Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Kyozura
Bellona
Level 138
God Stats
2W - 2L
1,339 SR
Queue Stats
44W - 40L
1,480 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MachoNacho76
Morgan Le Fay
Level 103
God Stats
7W - 3L
1,685 SR
Queue Stats
44W - 46L
1,504 Elo+
Solo
Arachne
Arachne
TacoTony
Arachne
Level 149
God Stats
1W - 2L
1,300 SR
Queue Stats
407W - 382L
1,469 Elo+
Solo
Tyr
Tyr
Zayku
Tyr
Level 146
God Stats
1W - 1L
1,327 SR
Queue Stats
67W - 57L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
G0Dz B4TMAN
Ganesha
8
0 / 2 / 1
5,255
404
1,817
10,118
5,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

11
0 / 3 / 1
6,265
482
7,484
6,496
1,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 2 / 1
6,464
497
8,999
13,029
7,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 3 / 1
6,598
508
4,564
11,221
3,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

2
0 / 5 / 0
4,144
319
83
2,843
563

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
4 / 0 / 0
7,974
613
5,847
6,965
1,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
Kyozura
Bellona
8
0 / 1 / 3
6,045
465
3,552
6,278
3,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morgan Le Fay
MachoNacho76
Morgan Le Fay
13
4 / 1 / 0
7,824
602
7,823
6,729
1,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
TacoTony
Arachne
13
5 / 1 / 1
7,417
571
4,762
11,129
3,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Tyr
Zayku
Tyr
11
1 / 2 / 3
7,000
538
5,165
9,281
6,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
5
Kills
14
15
Deaths
5
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
0
4
L
Ganesha
G0Dz B4TMAN
Ganesha
0
2
1
0.25
W
Bellona
Kyozura
Bellona
0
1
3
1.5
W
Morgan Le Fay
MachoNacho76
Morgan Le Fay
4
1
0
4
L
0
3
1
0.17
L
3
2
1
1.75
L
2
3
1
0.83
W
Arachne
TacoTony
Arachne
5
1
1
5.5
W
Tyr
Zayku
Tyr
1
2
3
1.25
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,947
Damage
27,149
43,707
Taken
40,382
18,477
Mitigated
17,830
7,732
Healing
17,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,847
2,919
0
5,149
6,965
1,882
3,279
792
6,133
63,207
2,232
L
Ganesha
G0Dz B4TMAN
Ganesha
1,817
309
0
1,498
10,118
5,490
0
3,389
6,729
10,478
0
W
Bellona
Kyozura
Bellona
3,552
878
0
1,933
6,278
3,973
0
572
5,427
0
27,121
W
Morgan Le Fay
MachoNacho76
Morgan Le Fay
7,823
251
0
1,395
6,729
1,959
420
3,103
3,599
55,129
1,267
L
7,484
2,588
0
500
6,496
1,252
0
4,376
2,120
38,935
1,282
L
8,999
4,540
470
3,918
13,029
7,247
0
2,040
10,989
0
40,422
L
4,564
983
0
1,346
11,221
3,925
0
2,286
8,935
0
57,792
W
Arachne
TacoTony
Arachne
4,762
3,375
0
5,111
11,129
3,811
0
2,670
8,250
0
47,726
W
Tyr
Zayku
Tyr
5,165
335
0
3,594
9,281
6,205
0
2,048
6,781
0
24,256
L
83
83
0
0
2,843
563
0
1,470
1,373
0
2,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,726
Gold Earned
36,260
263
Minions Killed
388
0
Camps Cleared
0
1,143,230
Distance Traveled
1,243,922
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,974
613
124
10
0
244,346
0
L
Ganesha
5,255
404
3
0
0
259,784
1
W
Bellona
6,045
465
45
3
0
133,265
0
W
Morgan Le Fay
7,824
602
99
8
0
252,312
0
L
Nu Wa
6,265
482
79
6
0
262,204
1
L
Horus
6,464
497
79
6
0
265,192
2
L
Thor
6,598
508
97
7
0
258,014
0
W
Arachne
7,417
571
81
6
0
326,258
2
W
Tyr
7,000
538
39
3
0
287,741
0
L
Cupid
4,144
319
5
0
0
98,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role