Player Matchup

Sol
Sol
AngleOfDeath639
Sol
Level 125
God Stats
2W - 3L
1,537 SR
Queue Stats
182W - 179L
1,538 Elo+
Party 1
Thanatos
Thanatos
Giovanni1002
Thanatos
Level 69
God Stats
1W - 1L
1,748 SR
Queue Stats
146W - 144L
1,559 Elo+
Party 1
Mulan
Mulan
cl34RCut
Mulan
Level 103
God Stats
2W - 2L
1,590 SR
Queue Stats
148W - 123L
1,564 Elo+
Solo
Team Averages
Level 99
1,625 SR
1,554 Elo+

VS

Team Averages
Level 118
1,402 SR
1,551 Elo+
Ix Chel
Ix Chel
ForbiddenLord
Ix Chel
Level 124
God Stats
1W - 1L
1,296 SR
Queue Stats
132W - 139L
1,571 Elo+
Party 2
King Arthur
King Arthur
HotShotZs13
King Arthur
Level 129
God Stats
10W - 14L
1,463 SR
Queue Stats
192W - 195L
1,552 Elo+
Party 2
Medusa
Medusa
Ssj223322
Medusa
Level 100
God Stats
15W - 20L
1,446 SR
Queue Stats
444W - 460L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
8,185
630
2,542
4,920
1,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
Giovanni1002
Thanatos
10
0 / 2 / 2
7,956
612
2,442
4,799
1,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mulan
cl34RCut
Mulan
18
3 / 2 / 0
10,987
845
11,483
16,873
17,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
17
2 / 1 / 4
11,161
859
9,343
9,921
3,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
HotShotZs13
King Arthur
17
1 / 0 / 5
10,719
825
7,237
10,871
10,312
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Medusa
Ssj223322
Medusa
16
3 / 3 / 2
10,768
828
3,572
9,274
2,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
3
Kills
6
6
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
W
Ix Chel
2
1
4
4
L
Thanatos
Giovanni1002
Thanatos
0
2
2
0.5
W
King Arthur
HotShotZs13
King Arthur
1
0
5
3.5
W
Medusa
Ssj223322
Medusa
3
3
2
1.33
L
Mulan
cl34RCut
Mulan
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,467
Damage
20,152
26,592
Taken
30,066
20,831
Mitigated
17,147
8,250
Healing
7,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,542
1,102
0
2,314
4,920
1,405
0
1,153
3,613
15,140
0
W
Ix Chel
9,343
774
1,505
2,978
9,921
3,904
860
592
9,329
46,776
0
L
Thanatos
Giovanni1002
Thanatos
2,442
131
0
1,532
4,799
1,525
0
1,447
3,194
0
7,906
W
King Arthur
HotShotZs13
King Arthur
7,237
964
0
2,616
10,871
10,312
496
1,484
9,387
0
38,859
W
Medusa
Ssj223322
Medusa
3,572
962
0
894
9,274
2,931
2,067
730
6,822
0
28,025
L
Mulan
cl34RCut
Mulan
11,483
1,035
0
4,404
16,873
17,901
0
5,698
10,302
0
43,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,128
Gold Earned
32,648
112
Minions Killed
186
0
Camps Cleared
0
492,749
Distance Traveled
702,381
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,185
630
27
2
0
109,822
0
W
Ix Chel
11,161
859
66
5
0
247,478
0
L
Thanatos
7,956
612
22
2
0
129,298
1
W
King Arthur
10,719
825
56
4
0
263,985
2
W
Medusa
10,768
828
64
5
0
190,918
0
L
Mulan
10,987
845
63
5
0
253,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role