Player Matchup

Jing Wei
Jing Wei
naoki-kosaka
Jing Wei
Level 124
God Stats
31W - 56L
1,333 SR
Queue Stats
620W - 658L
1,442 Elo+
Party 1
Sun Wukong
Sun Wukong
palillo345
Sun Wukong
Level 64
God Stats
0W - 1L
1,349 SR
Queue Stats
20W - 36L
1,267 Elo+
Solo
Da Ji
Da Ji
tenth_cheese74
Da Ji
Level 17
God Stats
1W - 4L
1,296 SR
Queue Stats
134W - 148L
1,265 Elo+
Party 1
Team Averages
Level 68
1,326 SR
1,325 Elo+

VS

Team Averages
Level 52
1,477 SR
1,310 Elo+
Ra
Ra
KinjeSnowKin
Ra
Level 44
God Stats
5W - 11L
1,286 SR
Queue Stats
11W - 21L
1,195 Elo+
Solo
Hun Batz
Hun Batz
crippledkid98
Hun Batz
Level 66
God Stats
11W - 6L
1,687 SR
Queue Stats
202W - 229L
1,399 Elo+
Solo
Artemis
Artemis
thejray87
Artemis
Level 46
God Stats
65W - 57L
1,457 SR
Queue Stats
133W - 122L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
naoki-kosaka
Jing Wei
17
0 / 1 / 5
10,111
722
13,237
11,229
3,833
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
palillo345
Sun Wukong
16
4 / 5 / 0
10,680
763
6,081
15,254
8,041
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
1 / 3 / 3
9,794
700
11,093
17,188
7,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 3
11,381
813
11,398
10,164
3,348
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hun Batz
crippledkid98
Hun Batz
17
4 / 1 / 2
10,929
781
11,162
9,065
5,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artemis
thejray87
Artemis
18
1 / 1 / 6
11,148
796
10,818
17,551
7,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
5
Kills
9
9
Deaths
5
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
3
3
1.83
W
Hun Batz
crippledkid98
Hun Batz
4
1
2
5
L
Jing Wei
naoki-kosaka
Jing Wei
0
1
5
2.5
L
Sun Wukong
palillo345
Sun Wukong
4
5
0
0.8
L
1
3
3
0.83
W
Artemis
thejray87
Artemis
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,411
Damage
33,378
43,671
Taken
36,780
19,530
Mitigated
15,847
3,599
Healing
14,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,398
1,276
2,148
2,799
10,164
3,348
322
0
10,164
35,528
276
W
Hun Batz
crippledkid98
Hun Batz
11,162
930
0
2,684
9,065
5,077
107
6
9,059
0
26,917
L
Jing Wei
naoki-kosaka
Jing Wei
13,237
5,609
0
801
11,229
3,833
997
2,683
8,251
0
42,706
L
Sun Wukong
palillo345
Sun Wukong
6,081
1,202
0
2,398
15,254
8,041
360
4,373
10,292
0
20,056
L
11,093
1,110
0
400
17,188
7,656
0
3,645
13,156
0
23,355
W
Artemis
thejray87
Artemis
10,818
3,741
199
6,359
17,551
7,422
538
0
17,551
0
35,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,585
Gold Earned
33,458
106
Minions Killed
140
0
Camps Cleared
0
796,698
Distance Traveled
762,893
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,381
813
52
4
0
228,580
5
W
Hun Batz
10,929
781
34
2
0
275,538
0
L
Jing Wei
10,111
722
59
4
0
280,393
0
L
Sun Wukong
10,680
763
17
1
0
253,262
0
L
Da Ji
9,794
700
30
2
0
263,043
0
W
Artemis
11,148
796
54
4
0
258,775
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role